Search found 26 matches
- Tue Apr 02, 2019 5:55 am
- Forum: General Discussion
- Topic: BEST THREAD EVUR (aka Red Alert Balance Suggestion)
- Replies: 19
- Views: 21715
Re: Red Alert Balance Suggestion
Dude, you are a pure genius. I am speechless. I just don't understand how can someone show up one day and throw out all these modifications, sounds, animations, and chariots of fire. Not sure if this is a reality anymore? Seriously. Reality hijacker. The whole new level. BTW - what's that disco song...
- Sat Mar 23, 2019 9:08 pm
- Forum: Mapping and Modding
- Topic: Problem with Release-20190314 Map Parse
- Replies: 6
- Views: 4227
Re: Problem with Release-20190314 Map Parse
Ok that worked but now getting a bunch of other errors - seems there are more compatibility issues.
https://resource.openra.net/maps/31061/#
https://resource.openra.net/maps/31061/#
- Sat Mar 23, 2019 9:01 pm
- Forum: General Discussion
- Topic: Balance thread for release 20190314
- Replies: 95
- Views: 197016
Re: Balance thread for release 20190314
There should be some kind of a dynamic matrix/scale calculator (cost, armor, speed, build time, reqs, etc.) in order to methodically approach any changes and balances, otherwise, it is kind of endless endeavor based on personal preferences. The very basic units -riflemen, rockets, light vehicles app...
- Sat Mar 23, 2019 3:28 am
- Forum: Mapping and Modding
- Topic: Problem with Release-20190314 Map Parse
- Replies: 6
- Views: 4227
Re: Problem with Release-20190314 Map Parse
Replaced but unfortunately, there is another error when uploading the edited .oramap:
Error:
Hash calculation failed.
Error:
Hash calculation failed.
- Fri Mar 22, 2019 1:04 am
- Forum: Mapping and Modding
- Topic: Problem with Release-20190314 Map Parse
- Replies: 6
- Views: 4227
Re: Problem with Release-20190314 Map Parse
They both have creeps - owner error - unable to fix on my own, not sure if it's possible to edit yaml and replace creeps with netural or something like that./
- Thu Mar 21, 2019 2:43 pm
- Forum: Mapping and Modding
- Topic: Problem with Release-20190314 Map Parse
- Replies: 6
- Views: 4227
Problem with Release-20190314 Map Parse
Some maps are failing to parse with the new release, any idea how to fix? Tried to edit with the new release editor - did not work.
Maps:
https://resource.openra.net/maps/31027
https://resource.openra.net/maps/31028
Maps:
https://resource.openra.net/maps/31027
https://resource.openra.net/maps/31028
- Tue Mar 12, 2019 10:50 pm
- Forum: General Discussion
- Topic: White Screen on starting
- Replies: 10
- Views: 7303
Re: White Screen on starting
There is a similar problem - the screen freezes - and several players on Win and Linux have experienced this issue. It may be related to NVidia graphic card/not sure what the solution is.
- Fri Jan 11, 2019 5:48 pm
- Forum: General Discussion
- Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
- Replies: 24
- Views: 33837
Re: Playtest-20190106 - Discussion
Here is my quick take on the playtest: GOOD: The soviet dog and thief improvements, the playtest finally makes those units usable. BAD: yak has some serious performance issues, useless to take out arty and rockets while revealing fog. The arty defense will be an even bigger problem. UGLY: Consumable...
- Mon Jul 30, 2018 4:31 am
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 124116
Re: 2018 RA Balance
I think hijackers should be made more efficient, they seem broken now and just follow the unit forever before capturing it - but should be not given the ability to capture Allies MCV husk. If Soviets were able to capture Allied tech - you would have people doing so each game (because the reciprocity...
- Mon Jul 30, 2018 4:21 am
- Forum: General Discussion
- Topic: Repair man abuse
- Replies: 2
- Views: 2172
Re: Repair man abuse
This is one of the best features in the game, it requires a good team cooperation.
- Mon Jul 30, 2018 4:13 am
- Forum: General Discussion
- Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
- Replies: 31
- Views: 36437
Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
On some maps - I don't see any of the changes implemented yet except the settings and a user authentication. On other maps there are changes live but not all - building off fake structures didn't work? I like the changes, and it feels the user experience has improved. We really need to have Explored...