Search found 100 matches
- Sat May 28, 2011 11:11 pm
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 143486
- Mon May 23, 2011 6:10 pm
- Forum: Mapping and Modding
- Topic: [question] Missings units ?
- Replies: 4
- Views: 5233
From what I know Attack Dog is still on soviets Flamethrower is still on soviets Transport is still being programmed into the game Shock trooper is still on soviets, but currently worthless (not worth the cost) Kennel was likely deemed useless, so dogs now come out of barracks The rest I'm not sure ...
- Wed May 18, 2011 5:13 am
- Forum: Mapping and Modding
- Topic: 13 maps by Buddha - removed for new map pack
- Replies: 7
- Views: 7954
- Wed May 18, 2011 3:19 am
- Forum: Mapping and Modding
- Topic: [mappack] 40 Red Alert maps, converted to OpenRA
- Replies: 8
- Views: 10533
- Mon May 16, 2011 3:08 am
- Forum: Mapping and Modding
- Topic: Art Requests
- Replies: 14
- Views: 11383
Hello, I'm looking for SHPs of: Oil Derrick - probably in the tile size range of 2x2 or 2x3 Watch/guard/outpost tower Looking for tileset PALs of: Anti-Tank Spikes or any other anti-vehicle barrier - the goal with these is is to have these impassable by ground vehicles, and allow infantry to pass th...
- Mon May 16, 2011 2:57 am
- Forum: Mapping and Modding
- Topic: [map] [ra] Alaska Anarchy [10 player]
- Replies: 1
- Views: 3321
- Thu May 05, 2011 2:22 am
- Forum: Mapping and Modding
- Topic: [MAP] Quadros med 2-4
- Replies: 1
- Views: 3299
I'm assuming this can be played 1v1, 2v2 or FFA in any orientation, so here's my bad thoughts, then the good The bad: the awkward ore distribution. I see the two halves get six ore wells each (ignoring mid); the top half is already within reach of 5/6 of these, and the sixth is no problem. The probl...
- Sat Apr 16, 2011 11:49 pm
- Forum: Mapping and Modding
- Topic: Tweak-List
- Replies: 11
- Views: 9950
- Sat Apr 16, 2011 9:30 pm
- Forum: Mapping and Modding
- Topic: Tweak-List
- Replies: 11
- Views: 9950
Hey Petrenko :D There's actually an OpenRA wiki -- although barren at the moment, it already has some information about these traits you can use for modding :) see: https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation This is where any awesome discussion or information on traits will be. Anyone...
- Sun Apr 10, 2011 8:04 pm
- Forum: Mapping and Modding
- Topic: [WIP Map] RA Isla Sorna
- Replies: 4
- Views: 10865
- Sat Mar 12, 2011 6:57 pm
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 143486
- Fri Mar 04, 2011 1:27 am
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 143486
- Wed Feb 23, 2011 7:16 am
- Forum: Mapping and Modding
- Topic: Seaside (Conquest, RA, 2v2)
- Replies: 2
- Views: 3976
< coming to next openRA build - pic here: http://hamb.in/ra/seaside2.png > So this guy got some changes after some gameplay West: The isle was resized to prevent any sub pens or naval yards Rock barriers in the water (by spawns) were fixed to prevent ships from entering Ore in middle was reduced to...
- Wed Feb 16, 2011 1:44 am
- Forum: Mapping and Modding
- Topic: Styrian Mountains (2 Player Conquest)
- Replies: 6
- Views: 6637
- Thu Jan 27, 2011 5:53 am
- Forum: Mapping and Modding
- Topic: Nuclear Winter (KotH Nuke, RA, 2v2)
- Replies: 1
- Views: 3283
Nuclear Winter (KotH Nuke, RA, 2v2)
this map is now in the 0207 openRA release, so you won't need to download this A free for all or 2v2 map (best in teams, East vs. West) http://hamb.in/ra/nuclear-winter-pre.png This map differs slightly from a regular King of the Hill: The aim is still a conquest victory, but there is a nuclear sil...