Search found 195 matches

by Fortnight
Sat Jan 28, 2017 12:28 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

Thanks a lot for the kind words, I appreciate it!

There's much more for me to try and cover, it's a bit tedious to write all of this but posting just a little every once in a while helps.
by Fortnight
Sat Jan 28, 2017 8:26 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

Different parachute chances Instead of the 50% chance to eject a Rifle Infantry from any aircraft upon death the chance looks like this in overhaul: MiG: 100% Yak: 75% Longbow: 50% Hind: 10% Chinook: 0% The base reasoning for this is the less expensive it is the less chance there should be to get a...
by Fortnight
Sat Jan 28, 2017 8:07 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

Chinook 1) Renamed from "Transport Helicopter" to "Chinook". 2) Movement speed from 112 to 130. 3) Vision down from 10 to 7. 4) Slower landing. 5) Attack-move can be used to prevent it from landing. 6) Faster production time. Motivations: 1) While its role certainly is a transport helicopter the ic...
by Fortnight
Sat Jan 28, 2017 7:32 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

Cleaned graphics The Chinook and Longbow have several gray pixels mixed into their graphics, these have been fixed in the overhaul so that they are correctly fully coated in the player's team color. The Engineer walk animation has also been fixed. I don't have an image for this but you might have n...
by Fortnight
Fri Jan 27, 2017 2:57 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

Cloak detection ranges Range-circles for cloak detection is now visible for everything that has such ability (any type). It was for example hidden for the Attack Dog before. The actual range for invisibility has been reduced for defensive structures to a constant 2.5 (varied before from 5-8). Sam S...
by Fortnight
Fri Jan 27, 2017 11:33 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

Attack Dog 1) Twice as fast to train 2) Reduced HP 3) Easy to run over 4) Continues to provide vision 10 sec after death 5) Seek ability to sniff out enemy infantry 6) Easier to select 7) 50% faster attack leap 8) Half cell longer leap 9) 10 cells auto target 10) Can't attack other dogs 11) One mor...
by Fortnight
Fri Jan 27, 2017 10:10 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

Line of sight outlines The vision cones of all buildings and units has been reworked. The main point of this is to reduce the vision of buildings so that it becomes more viable to make sneak attacks. For good vision you have to build troops or ground base defense. Aerial base defense are nerfed vis...
by Fortnight
Fri Jan 27, 2017 8:42 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

Engineer 1) Detects mines. This is to add a bit of extra use to the engineer if you have him around and spot an enemy minelayer. It also compliments point 3 below. 2) Repairs buildings (instantly like before or slowly over time). This adds quite a bit of extra use to the engineer. It almost makes i...
by Fortnight
Fri Jan 27, 2017 8:21 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

Prerequisites and capturing buildings The prerequisites system has been reworked behind the scenes, no longer is the faction checked when providing prerequisites. Instead the faction only affect the start MCV. This means that there are six different versions of almost all non-defense buildings, as ...
by Fortnight
Fri Jan 27, 2017 7:55 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

Conn Yard and destruction The Conn Yard now leaves a MCV husk upon being destroyed. I've also made the explosion effect of a Conn Yard a lot more impressive. This is my take on nerfing base expansion. The price is the same, the MCV movement speed is the same --to me it's important that it can flee ...
by Fortnight
Fri Jan 27, 2017 7:41 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

Sandbags, Barbed Wire and Concrete Wall 1) Builds instantly. 2) Can be built further away from base. 3) Less free pieces when building several in a line. 4) Can't be sold. 5) Leaves a traversable ruin when destroyed (lasting 2 minutes). 6) Can't be crushed by anything. 7) Can be built on terrain ty...
by Fortnight
Fri Jan 27, 2017 7:21 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

Ore Refinery 1) Requires 40 power instead of 30. 2) Now refunds for 150 instead of 300 when sold. 3) Now stores 1k ore instead of 2k. Motivations: 1) To compensate for the fact that Conn Yard provides +20 power (together with the extra power needed by Radar Dome). It's also makes power management a...
by Fortnight
Fri Jan 27, 2017 7:10 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

Kennel + Now also available from the very beginning (like Barracks). + Doesn't require power. + Can be built further away from other objects. It's however very weak (easy to destroy), can't be sold and can only be built twice. These things are to avoid being used as wall gates. Leaves a ruin as wel...
by Fortnight
Fri Jan 27, 2017 7:00 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

I will be posting several times in a row, tried adding several attachments to a single post but the order got reversed so I'll be doing this instead. Radar Dome Requires 50 power instead of 40. Can no longer be powered down. Motivation: The ten extra power cost is to compensate for the free 20 you g...
by Fortnight
Fri Jan 27, 2017 6:49 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 125774

Where to start, with the factory and tech tree perhaps. I'll try to post images to make the thread less boring. Edit: Apparently you can't have long descriptions for the attachments, which is too bad since it looked better to have the image above the text. Conn Yard and the tech tree Now provides +2...