Search found 481 matches
- Fri Sep 01, 2017 11:07 am
- Forum: General Discussion
- Topic: This is now your RAGL people.
- Replies: 42
- Views: 66784
- Fri Sep 01, 2017 10:33 am
- Forum: General Discussion
- Topic: This is now your RAGL people.
- Replies: 42
- Views: 66784
A reminder to those who are participating in this discussion: If this topic turns abusive it will be locked and/or removed. The responsibility of the RAGL and any decisions regarding it's running belong to the RAGL officials. If you do not like what they are doing then bring it up with them (Example...
- Sun Aug 20, 2017 2:35 pm
- Forum: General Discussion
- Topic: Public Discord Server
- Replies: 7
- Views: 24042
- Sun Aug 13, 2017 4:23 pm
- Forum: General Discussion
- Topic: Auto-firing game mecanic for vehicule while moving.
- Replies: 10
- Views: 9504
hey WhoCares, I and others spoke to you on the Forum a bit and wanted to confirm what was discussed: The change would be on the engine side, it cannot be scripted/traited in. If a unit has a turret and would attack if it was stationary in the same position then it should attack when moving through t...
- Fri Aug 11, 2017 7:32 am
- Forum: Competitions and Events
- Topic: RAGL S04 Official map selection.
- Replies: 29
- Views: 25221
- Fri Aug 11, 2017 7:32 am
- Forum: Competitions and Events
- Topic: Red Alert Global League - Public Registrations - Closed
- Replies: 44
- Views: 44058
- Fri Aug 11, 2017 7:31 am
- Forum: Competitions and Events
- Topic: Red Alert Global League - The Rulebook
- Replies: 38
- Views: 49054
- Thu Aug 10, 2017 12:06 pm
- Forum: General Discussion
- Topic: Automatic Win
- Replies: 15
- Views: 13256
Would it be possible to implement it as a choice for the server owner or the first player in a server rather than a constant? Then at least there is a choice for players, though i can understand if you would rather not pollute the options menu with these kinds of thing.Sleipnir wrote: ↑ -Snip-
- Sun Aug 06, 2017 1:22 pm
- Forum: Mapping and Modding
- Topic: Campaign Maps
- Replies: 9
- Views: 9780
Ill be working on the remaining ones to try and complete at least the original RA campaign.jaZz_KCS wrote: ↑Wait, you're starting to work on the campaign maps? I'm pretty certain that we already have a lot of them. Or did you mean to start working on the remaining ones we're still missing?
- Fri Aug 04, 2017 1:34 pm
- Forum: Mapping and Modding
- Topic: Campaign Maps
- Replies: 9
- Views: 9780
Campaign Maps
I'm starting to work on the RA campaign so I've just converted all of the original Red Alert campaign maps to oramaps.
In case anyone wants to use the maps to recreate missions in future or make multiplayer maps with them, I have provided them below:
Original RA Campaign Maps
In case anyone wants to use the maps to recreate missions in future or make multiplayer maps with them, I have provided them below:
Original RA Campaign Maps
- Mon Jul 31, 2017 10:53 pm
- Forum: General Discussion
- Topic: I'm pulling out of OpenRA.
- Replies: 38
- Views: 30102
It's really sad to see you go SoScared. You have given so much to the community for the best part of half a decade and no doubt your work has drawn many people into the community. Whatever it is that you go onto do I wish you the best. You are a great guy and when you are passionate about something ...
- Mon Jul 31, 2017 3:19 pm
- Forum: Competitions and Events
- Topic: RAGL Season 3 - Discussion, Feedback, Development
- Replies: 62
- Views: 70446
If not that, I'd recommend at the very least making all masters players play as 'any'. -1. I think this introduces too much chance into the tournament. Some players will definitely be better with certain factions and a bad draw from 'any' could leave a superior player using a faction they aren't go...
- Mon Jul 10, 2017 8:52 am
- Forum: Mapping and Modding
- Topic: Trying to test a few new nations for openRa
- Replies: 7
- Views: 6183
-SNIP- Pretty much what MustaphaTR said. Though you could implement pilots by creating inheriting definitions of aircraft and redefining their ejection rate to 100%. Aircraft carrier logic has been done before with OpenRA (see Nolt's nomad galaxy or look for an older post somewhere on this forum ab...
- Fri Jul 07, 2017 9:38 pm
- Forum: Mapping and Modding
- Topic: Trying to test a few new nations for openRa
- Replies: 7
- Views: 6183
- Sun Jul 02, 2017 3:06 pm
- Forum: Mapping and Modding
- Topic: Murto's Tower Defence Assets Guide
- Replies: 18
- Views: 24431