Search found 199 matches

by Materianer
Sat Jun 29, 2019 10:29 pm
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 25962

Re: Capture the flag mode

Okay i have done some more work on this ... Great work so far though! I love it! thx not being able to redeploy the mcv doesn't work in my mind. You should be able to dump the mcv, move it later allowing the flag to stay in place. Fixed The flag colour when being carried by enemy is problem as in te...
by Materianer
Sun Jun 16, 2019 1:18 am
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 25962

Re: Capture the flag mode

I worked on this capture the flag thing the last few days and got something playable now in my hands. I tryed to adapt the gamestyle as close as possible to the original mode. I'm not sure if it was possible to chrono the flagholding unit in original but i disabled it for my maps, of course the iron...
by Materianer
Sun Jun 09, 2019 7:23 am
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 25962

Re: Capture the flag mode

The ctf was native to ra. You mcv spawned with a flag next to it. I hardly remember this one at best you tell a bit about it. The other player had to steal the map then and bring it to its own base? How did you steal the flag? step next to it, destroy the base or shoot it? Usually such things can b...
by Materianer
Fri Jun 07, 2019 6:57 pm
Forum: Mapping and Modding
Topic: Issues creating attack waves when named actor's are destroyed
Replies: 6
Views: 9821

Re: Issues creating attack waves when named actor's are destroyed

Hmm the problem you have is that if the specified building actor is destroyed the production will stop if i understood you right. You can try to give the rebuild actor the name of the old specified actor. in the BuildBuilding function you rebuild it that way right now local actor = Actor.Create(buil...
by Materianer
Sat May 25, 2019 11:17 am
Forum: Mapping and Modding
Topic: Multiple questions about scripting(and a few about rules.yaml)
Replies: 4
Views: 3933

Re: Multiple questions about scripting(and a few about rules.yaml)

In the RA mission allies-02 is a convoy, this should help you.
Without any experience it needs time to get such things working, important is to read and understand what the logs tell you if it crashes.
by Materianer
Thu May 16, 2019 8:26 am
Forum: General Discussion
Topic: Problems with Sarin Gass 1 Crackdown
Replies: 9
Views: 7605

Re: Problems with Sarin Gass 1 Crackdown

I've seen you updated the map on the resource center. If you replace this code with the current Tick-function in crackdown.lua the not loosing problem should be fixed. Tick = function() ussr.Cash = 5000 badguy.Cash = 5000 if ussr.HasNoRequiredUnits() and badguy.HasNoRequiredUnits() then greece.MarkC...
by Materianer
Wed May 15, 2019 10:45 pm
Forum: General Discussion
Topic: Problems with Sarin Gass 1 Crackdown
Replies: 9
Views: 7605

Re: Problems with Sarin Gass 1 Crackdown

You are right i tryed it if you loose all your units the mission will go on and your left with no sight.

But the 2nd thing you said is wrong it is winable. Easier if you know the convoy paths of course. ;)
by Materianer
Wed May 08, 2019 2:37 pm
Forum: Mapping and Modding
Topic: Map Compatibility
Replies: 11
Views: 8207

Re: Map Compatibility

Ty very much for your help :) np Hmmm... I have an other question... Lol There is a way to find items on the map by numbers ? Any command to easy find them ? xD I got a last problem when i want update map on resource center, it says me "lint failed" Lol You can find the Actor numbers in the map.yam...
by Materianer
Mon May 06, 2019 4:34 pm
Forum: General Discussion
Topic: What is the worst problem of Allies and why
Replies: 15
Views: 24862

Re: What is the worst problem of Allies and why

Both sides got additional units to up their strength in weaker areas early development. Sadly Soviets got the better draw, and ended up a better, more enjoyable faction. I would say Soviets are more enjoyable than england and france yes. If you play as Germany it can be a lot of fun with mechanics ...
by Materianer
Mon May 06, 2019 2:30 pm
Forum: Mapping and Modding
Topic: Map Compatibility
Replies: 11
Views: 8207

Re: Map Compatibility

Exception of type `System.IO.InvalidDataException`: Actor Actor1634 of unknown type hijacker Ah okay some hijackers seem to be in the map. Hijacker is the thief now, so should be removed or replaced by thiefs. i tryed it if you remove this one hijacker the map will run. Here is the Location: 55,280
by Materianer
Fri Apr 19, 2019 3:30 pm
Forum: Mapping and Modding
Topic: Map Compatibility
Replies: 11
Views: 8207

Re: Map Compatibility

Is there an alternative solution to fix this problem? the Lint check says " Error: Actor hgate is not defined by any rule. OpenRA.Utility(1,1): Error: Actor vgate is not defined by any rule." Those gates (hgate is horizontal and vgate vertical) have been removed from openra last year, if you open t...
by Materianer
Thu Apr 18, 2019 3:44 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 190824

Re: Balance thread for release 20190314

I dont really like the idea of giving the advanced chrono to all allied factions. It already seem to be excessive if someone teleports half of his army. Why not nerf the ironcurtain time a bit ( just a little bit ) and introduce something new. A "new" feature like the chrono vortex. If you chono int...
by Materianer
Mon Mar 04, 2019 12:37 am
Forum: General Discussion
Topic: Increase in Scroll Speed
Replies: 8
Views: 9670

Re: Increase in Scroll Speed

There is a scroll speed slider in settings, i play with the preset scrollspeed that seems to be the best setting to me.
by Materianer
Mon Jan 28, 2019 10:03 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 19887

Re: Unofficial pre-playtest 20180127

I must say i enjoyed my testgame without all these useless speechfeedbacks. Wanting them back sounds a bit like masochism to me. The sightchanges are also good for me, even if i'm a bit unsure if the long range units are a bit too strong now with sattelite. Nice that you can hit any cell with forcef...
by Materianer
Tue Jan 22, 2019 10:26 pm
Forum: General Discussion
Topic: ANJEW
Replies: 12
Views: 10518

Re: ANJEW

Nicely

TD Lobby = True?

:eek: