Search found 333 matches

by eskimo
Sun Jun 16, 2019 6:58 am
Forum: General Discussion
Topic: « Classic » OpenRA ?
Replies: 8
Views: 21361

Re: « Classic » OpenRA ?

Ask the great Mustaphar, it's his mod. Find him on our discord, or maybe user name search on here. He's lightly busy with 101 other mods :P
by eskimo
Sun Jun 16, 2019 6:55 am
Forum: General Discussion
Topic: Hello, thank you, and donations
Replies: 4
Views: 6584

Re: Hello, thank you, and donations

Hey, the majority here are from either the C&C or RA days. Though 99% won't recognise anyone's name. There's endless stuff in do in openra. Map building, tournament hosting, balance adjustments and testing, missions making, and finally the all important game engine C# code. Be sure to join our disco...
by eskimo
Sun Jun 16, 2019 6:44 am
Forum: General Discussion
Topic: Banned for lagging a game?
Replies: 3
Views: 4228

Re: Banned for lagging a game?

Go into an empty server and host your own game. You can then dictate who plays and who doesn't. There are no server mods.
by eskimo
Tue May 28, 2019 11:13 am
Forum: General Discussion
Topic: HYPE the redesign of OpenRA's statistics tab.
Replies: 34
Views: 35584

Re: HYPE the redesign of OpenRA's statistics tab.

That looks really smart. Makes the engine look more polished and user friendly for sure.
by eskimo
Tue May 28, 2019 11:11 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 7 - Scoreboards and Fixtures
Replies: 4
Views: 9975

Re: Red Alert Global League: Season 7 - Scoreboards and Fixtures

So the empty scores (x2), will remain unplayed for certain now?
by eskimo
Mon May 06, 2019 6:45 am
Forum: General Discussion
Topic: I wanna create a RTS game
Replies: 5
Views: 4971

Re: I wanna create a RTS game

Like anything, you need time, patience and determination. Plus everything Sircake said.
by eskimo
Mon May 06, 2019 6:43 am
Forum: General Discussion
Topic: What is the worst problem of Allies and why
Replies: 15
Views: 24590

Re: What is the worst problem of Allies and why

Both sides got additional units to up their strength in weaker areas early development. Sadly Soviets got the better draw, and ended up a better, more enjoyable faction. Allies got the Hind, and buffed AA and GPS from the original. And people now still want to give the Hind to Soviets (hind to both ...
by eskimo
Sun Apr 21, 2019 7:57 am
Forum: General Discussion
Topic: Second Shattered Paradise Tournament Imminent! Enlist here!
Replies: 17
Views: 18906

Re: Second Shattered Paradise Tournament Imminent! Enlist here!

Sorry, i can't make this anymore. Hopefully catch the stream later on though.
by eskimo
Sat Apr 13, 2019 8:49 pm
Forum: General Discussion
Topic: Second Shattered Paradise Tournament Imminent! Enlist here!
Replies: 17
Views: 18906

Re: Second Shattered Paradise Tournament Imminent! Enlist here!

Yeah, that would be awesome. I can lose my way into early retirement to help myself also :D
by eskimo
Sat Apr 13, 2019 9:44 am
Forum: General Discussion
Topic: Second Shattered Paradise Tournament Imminent! Enlist here!
Replies: 17
Views: 18906

Re: Second Shattered Paradise Tournament Imminent! Enlist here!

I would like to play, but could likely drop out early due to this being on a weekday
by eskimo
Sat Apr 06, 2019 1:42 pm
Forum: Mapping and Modding
Topic: Creating Team Melee Mod (Team Shares a Base)
Replies: 11
Views: 12054

Re: Creating Team Melee Mod (Team Shares a Base)

Really fun idea. Love to see this kind of thing integrated into the base game. But even if not will be really fun to play i'd imagen.
by eskimo
Sat Mar 23, 2019 2:06 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 188521

Re: Balance thread for release 20190314

I'm mostly curious about Punsho's more than anything else mentioned here, as find there to be significant changes to make the game more dynamic. Some tweaks and imbalances potentially already noticeable, but very interested in trying out as they appear minor right now. The mini map available all gam...
by eskimo
Thu Mar 21, 2019 8:58 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 188521

Re: Balance thread for release 20190314

Shock Troopers : I think Shockies being anti heavy would be a nice test. Uncrushable becomes very sensitive balance wise though. The Phase is already pretty derpy thanks to previous buffs to anti stealth. MAD: I'm against any change that involves removing the self-destruct, That, but also: MADs bei...
by eskimo
Mon Feb 04, 2019 7:16 pm
Forum: General Discussion
Topic: Suggestion for AI.
Replies: 4
Views: 4213

Re: Suggestion for AI.

Red Alert Unplugged has brutal AI that the majority of people will struggle with, and 2x AI will beat even more. I think 3x was the most anyone could beat on *normal* maps. The mod is quite different to ORA's RA, but i like it more due to it's game additions.
by eskimo
Sat Feb 02, 2019 9:12 am
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 58803

Re: End of 2018 RA balance changes

I think people forget under current conditions MGGs can act as a distraction, bait, or bluff. They do help with engagements, but given that theyre T3 and big engagements happen at earlier in the game they become more of a static turtle tool.