Search found 860 matches
- Tue Mar 23, 2021 6:36 pm
- Forum: General Discussion
- Topic: New update sucks
- Replies: 3
- Views: 3975
Re: New update sucks
Try going into the display settings and changing "OpenGL Profile" from "Automatic" to "Modern".
- Tue Mar 23, 2021 2:47 am
- Forum: General Discussion
- Topic: Mappool in new Version
- Replies: 3
- Views: 3127
Re: Mappool in new Version
#18617 contains the discussion (which references back to this forum thread ) for this change. Sorry that this has impacted you - it is hard to predict everybody's usecases and interests, although as far as i'm aware all the feedback we recieved during the playtests was positive. Downloading maps fr...
- Sun Mar 21, 2021 9:08 pm
- Forum: Mapping and Modding
- Topic: Old maps not working with new version of OpenRA
- Replies: 2
- Views: 2955
Re: Old maps not working with new version of OpenRA
Maps that use custom rules must be updated. If these are your maps on the Resource Center you will find an "Update" button in the sidebar on the right. Click this, and then read the log file to see if there are any additional changes you must make.
- Thu Mar 11, 2021 7:53 pm
- Forum: General Discussion
- Topic: transport destored by telsa coils!
- Replies: 7
- Views: 4770
Re: transport destored by telsa coils!
The replay shows that you first put the base into low power, which triggers the script to send in Volkov, but then restore their power by destroying the telsa coil. The southern tesla coil then indeed does destroy the transport without failing any objectives. So this does appear to be a scripting bu...
- Wed Feb 24, 2021 9:51 am
- Forum: Mapping and Modding
- Topic: general questions on where to start
- Replies: 2
- Views: 3050
- Mon Feb 22, 2021 6:42 pm
- Forum: General Discussion
- Topic: How to build mac app bundle for Tiberian Sun?
- Replies: 1
- Views: 2475
Re: How to build mac app bundle for Tiberian Sun?
The Tiberian Sun mod isn't ready for public release, so is not yet implemented into the packaging scripts that build installers and bundles.
- Fri Feb 19, 2021 5:26 pm
- Forum: General Discussion
- Topic: Nasty scaling issue in 4k monitor
- Replies: 2
- Views: 3567
Re: Nasty scaling issue in 4k monitor
OpenRA does use the native resolution of your monitor, but note that the window size option in the settings menu may not work the way you are thinking. The width and height are in scaled coordinates, so that e.g. a 1920x1080 sized window will have the same size on a 1080p or 4k monitor, but with eve...
- Fri Feb 19, 2021 10:56 am
- Forum: General Discussion
- Topic: No sound in RA
- Replies: 3
- Views: 2902
Re: No sound in RA
Does sound work on the playtest version? Check in the audio settings that you don't haven't accidentally muted it.
- Mon Feb 08, 2021 6:48 pm
- Forum: General Discussion
- Topic: Bob's BAN LIST (Updated 2021-10-30)
- Replies: 37
- Views: 35798
Re: Bob's BAN LIST
The playtest releases should have significant performance improvements compared to the old release-20200503, but it has always been very difficult to get team players to test these builds so we don't have much data on how big the improvement will be for your games.
- Fri Feb 05, 2021 10:32 pm
- Forum: General Discussion
- Topic: Dune 2000 - crash when trying to view mission briefing
- Replies: 3
- Views: 3414
Re: Dune 2000 - crash when trying to view mission briefing
That bug is specific to the playtest, and doesn't happen on release-20200503. Your issue happens when the 0-byte placeholder files (which aren't real videos) are manually copied from the gruntmods install. I believe that there is a separate file somewhere on the GruntMods website that has the real F...
- Thu Feb 04, 2021 11:00 pm
- Forum: General Discussion
- Topic: Dune 2000 - crash when trying to view mission briefing
- Replies: 3
- Views: 3414
Re: Dune 2000 - crash when trying to view mission briefing
Does this happen for all missions, or only some?
Did you manually copy the vqa files from a gruntsmods install, or were these copied using the automatic installer?
Did you manually copy the vqa files from a gruntsmods install, or were these copied using the automatic installer?
- Sun Jan 31, 2021 5:46 pm
- Forum: General Discussion
- Topic: AI bots too hard
- Replies: 5
- Views: 6128
Re: AI bots too hard
https://www.openra.net/news/playtest-20210131/ is now available with the Handicap option.
- Sat Jan 30, 2021 11:53 am
- Forum: General Discussion
- Topic: AI bots too hard
- Replies: 5
- Views: 6128
Re: AI bots too hard
The next playtest and release will add a new handicap option, which you can set on the bots to make them easier to deal with.
- Sat Jan 30, 2021 11:10 am
- Forum: Mapping and Modding
- Topic: RA-Map generator
- Replies: 2
- Views: 3061
Re: RA-Map generator
I suspect that you told the map editor to save the map in the mods/ra/maps directory, which would mean that Windows has probably moved it to its VirtualStore. Try looking at C:\Users\<username>\AppData\Local\VirtualStore\Program Files\OpenRA\mods\ra\maps, and then move it to C:\Users\<username>\AppD...
- Fri Jan 29, 2021 7:57 pm
- Forum: General Discussion
- Topic: Sudden problems and crash
- Replies: 2
- Views: 2622
Re: Sudden problems and crash
This should now be fixed.