Search found 49 matches

by Generalcamo
Sun Sep 02, 2012 4:33 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48354

Honestly, Tiberian Dawn and Dune 2000 are both simpler then Red Alert. Tiberian Dawn, the AI doesn't need ships (but they do need to avoid Tiberium with Infantry). In Dune 2000, You don't need Air or Navy. So as long as the source is released, then the Smart AI could be brought to all the games.
by Generalcamo
Sun Sep 02, 2012 4:17 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48354

Interesting. I can't wait to see what you do with Tiberian Dawn and Dune2k.
by Generalcamo
Sat Aug 25, 2012 4:04 pm
Forum: General Discussion
Topic: Some feature requests
Replies: 14
Views: 11331

Don't use the forums to suggest things. Use the GitHub Repository.
by Generalcamo
Thu Jun 28, 2012 3:31 pm
Forum: General Discussion
Topic: RA "snow" map tileset for CNC
Replies: 13
Views: 15546

Sleipnir wrote: OpenRA used to ship the c&c snow tileset, but it was dropped for a few reasons:
  • Only one map was ever made with it, and it wasn't particularly good.
I can convert a few of the popular C&C snow maps, often played on CnCnet, to OpenRA. It just needs to have the snow tileset first.
by Generalcamo
Mon Jun 11, 2012 2:15 pm
Forum: Mapping and Modding
Topic: Airstrip Reinforcements?
Replies: 11
Views: 8036

Have you considered joining our IRC network at freenode? We can gladly help you with any problems you might have.
by Generalcamo
Mon Jun 11, 2012 12:34 am
Forum: Mapping and Modding
Topic: Airstrip Reinforcements?
Replies: 11
Views: 8036

See my edit for the fix.
by Generalcamo
Sun Jun 10, 2012 11:35 pm
Forum: Mapping and Modding
Topic: Airstrip Reinforcements?
Replies: 11
Views: 8036

Let me test it, to see if that helps.

EDIT: Tested it. However, you will need to add a C17 SHP with sequences in order to get it to work. That SHP must be named C17. With a conversion tool, you can convert the CNC C17 to get it to work.

Make sure to add the sequences for the C17 as well.
by Generalcamo
Sun Jun 10, 2012 11:32 pm
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46687

Re: Chrono-Vortex

Cmd. Matt wrote: The Sandworm instead is more like a moving anti-tank mine.
Except, in this case, a harvester would send a beacon to a carryall if it comes close. And, the sandworm, IIRC, can also kill infantry.
by Generalcamo
Thu May 31, 2012 2:38 am
Forum: General Discussion
Topic: Making Hard AI, hard?
Replies: 17
Views: 20077

Hopefully I can improve that AI by adding the ability to build hero units.
by Generalcamo
Thu May 31, 2012 1:55 am
Forum: General Discussion
Topic: Names for bots
Replies: 11
Views: 8674

Einstien: Focuses on high tech units, devoting early game to teching up and resource gathering. A normal player. Gradenko: Focuses mainly on tank rushing. Devotes early game to resource control and tank construction. Also uses superweapons. A Steamroller. Stalin: Focuses on powerful units, including...
by Generalcamo
Thu May 31, 2012 1:40 am
Forum: General Discussion
Topic: Installing without Web
Replies: 4
Views: 4109

You will need to download the Red Alert ISO here: http://www.cncforums.com/new/local_links.php?catid=135 Download either the allied or the soviet disk. Which one does not matter. After that is done, you will need to burn it to a disk with a disk burner. After this is done, you can then use the insta...
by Generalcamo
Sun May 27, 2012 7:02 pm
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46687

Perhaps concrete can be placed in a large area around the build point, kind of like Tiberian Sun. That would help things a lot.
by Generalcamo
Sun May 27, 2012 12:40 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 51154

Upon Dune 2K's release, it got mixed reviews. The main problem were the balance concerns. We will need to balance the game in order to bring the game up to what if could have been.
by Generalcamo
Sat May 26, 2012 1:52 am
Forum: Mapping and Modding
Topic: RA: Reloaded
Replies: 19
Views: 13371

Meh, it's been a while.

Currently, I am trying to convert the mod to the latest playtest. This will take a while, but will be worth it.
by Generalcamo
Fri May 25, 2012 4:15 pm
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46687

Well, I am flattered. Are you there right now?