Search found 169 matches

by Prince Blueblood
Tue Jun 30, 2015 2:59 am
Forum: General Discussion
Topic: TD Deutsch Map
Replies: 1
Views: 2143

By the way, it maybe just me, but as last night, playing NOD with Black colour and Deutsch voices, the "Jawohl" and such almost made me believe that my flamethrowers and chem troopers are Nazi SS one...
by Prince Blueblood
Mon Jun 22, 2015 7:57 am
Forum: General Discussion
Topic: The "Enemy detected" alert sound
Replies: 21
Views: 16176

Maybe we could do some adjustment so the enemy detected notifications could be a toggle button agreed upon before the start of the match...

*off sneaking an APC filled with grenadiers and rocket soldiers*
by Prince Blueblood
Fri Jun 19, 2015 1:24 am
Forum: General Discussion
Topic: The "Enemy detected" alert sound
Replies: 21
Views: 16176

I'm a trolling sneakers and I disapprove of this :lol:
by Prince Blueblood
Wed Jun 17, 2015 2:32 am
Forum: General Discussion
Topic: How to make France more appealing for players
Replies: 63
Views: 46622

The recently added "Enemy Detected" is a bit to sensitive so it seems :) It goes off alot and in my opinion this takes away much of the surprise. Before a unit could silently walk through an area that the opponent can see (and hope he doesnt see it on the radar or is whatching elsewhere). If you do...
by Prince Blueblood
Sun Jun 07, 2015 1:43 pm
Forum: General Discussion
Topic: teamkilling and stealing nicks
Replies: 27
Views: 20313

umm, why not giving an option to log game, and that defaults to off...

that way you can practice, but in some times, your game will be logged if your server / admin demands it.

Or we could have some server who always turn the logged game on
by Prince Blueblood
Thu Jun 04, 2015 6:41 am
Forum: General Discussion
Topic: teamkilling and stealing nicks
Replies: 27
Views: 20313

Make a registration as a prequisite to some servers!!! 8)
by Prince Blueblood
Thu Jun 04, 2015 6:40 am
Forum: Mapping and Modding
Topic: Impossible AI?
Replies: 14
Views: 18185

But NOT the map area (no fow cheat), so if we can let the AI 'know' player production but not their positions... It would still require the map's layout so that it knows where to expand to and where to build etc. Let's just make the AI knew the original direction of Human base, the ore (and ore nod...
by Prince Blueblood
Tue May 26, 2015 4:25 am
Forum: Mapping and Modding
Topic: Impossible AI?
Replies: 14
Views: 18185

I think we could plan the AI mechanism largely on nullbot AI logic. But yeah, it will NOT a real 'thinking' AI, it will be mostly analyzers and answer the "player question" by sending the unit compositions and such... And it need to 'cheat' by having some handouts about player unit composition... Bu...
by Prince Blueblood
Tue May 26, 2015 4:14 am
Forum: General Discussion
Topic: Need help on the Open RA built in map editor
Replies: 7
Views: 7030

JAWOHL!
by Prince Blueblood
Tue May 26, 2015 1:13 am
Forum: General Discussion
Topic: Ideas for better game balancing.
Replies: 79
Views: 44274

Battle Realms has resource related handicap, but then, most player will only play against those who put themselves at no handicap (normal), and even experienced players against newbie will merely put the experienced guy at "minor disadvantage" Yes, Major disadvantage has their use on bragging rights...
by Prince Blueblood
Mon May 25, 2015 7:00 am
Forum: General Discussion
Topic: Ideas for better game balancing.
Replies: 79
Views: 44274

Ideas for handicap system : by limiting someone's money (their harvester did harvest 100% amount of ore, but their refinery only process that to...
* 50% income (major disadvantage)
* 75% income (disadvantage)
* 100% income ( normal )
* 125% income (advantage)
* 150% income (major advantage)

yep...
by Prince Blueblood
Mon May 25, 2015 6:55 am
Forum: General Discussion
Topic: Ask me any question installing OpenRA on Linux.
Replies: 4
Views: 4158

nope, standard intel 4000 with VRAM 1 GB
by Prince Blueblood
Tue May 19, 2015 1:54 am
Forum: Mapping and Modding
Topic: Red Alert : Kaiserreich
Replies: 3
Views: 4421

Current Plan Of Units and Stuffs : Japan is mobility and flexibility based Britain rely on heavy firepower (and by fire, I mean FLAME) Germany rely on tech and quality __________________________________________________________________________________ AXIS Buildings : * all) Construction Yard * all) ...
by Prince Blueblood
Mon May 18, 2015 6:07 am
Forum: Mapping and Modding
Topic: Red Alert : Kaiserreich
Replies: 3
Views: 4421

Red Alert : Kaiserreich

Alright, since Red Alert begin with Hitler's death... what if the divergence takes a little earlier point... with German / Central Powers victory in WWI... * German Empire strenghtened, but Austro-Hungary still collapse. Austria end up as member of German Empire while the rest are effectively puppet...
by Prince Blueblood
Mon May 18, 2015 4:26 am
Forum: Mapping and Modding
Topic: Impossible AI?
Replies: 14
Views: 18185

1) Streamline AI build using effective anti-rush build but still has good mid-game to late-game availability - Power Plant - Barracks - queue train 5 riflemen - Refinery - Refinery - train 2 riflemen and 2 rocket troopers - Power Plant - Pillbox / flame tower to cover MCV (against flamer cheese) - W...