Search found 169 matches
- Tue Jun 30, 2015 2:59 am
- Forum: General Discussion
- Topic: TD Deutsch Map
- Replies: 1
- Views: 2143
- Mon Jun 22, 2015 7:57 am
- Forum: General Discussion
- Topic: The "Enemy detected" alert sound
- Replies: 21
- Views: 16176
- Fri Jun 19, 2015 1:24 am
- Forum: General Discussion
- Topic: The "Enemy detected" alert sound
- Replies: 21
- Views: 16176
- Wed Jun 17, 2015 2:32 am
- Forum: General Discussion
- Topic: How to make France more appealing for players
- Replies: 63
- Views: 46622
The recently added "Enemy Detected" is a bit to sensitive so it seems :) It goes off alot and in my opinion this takes away much of the surprise. Before a unit could silently walk through an area that the opponent can see (and hope he doesnt see it on the radar or is whatching elsewhere). If you do...
- Sun Jun 07, 2015 1:43 pm
- Forum: General Discussion
- Topic: teamkilling and stealing nicks
- Replies: 27
- Views: 20313
- Thu Jun 04, 2015 6:41 am
- Forum: General Discussion
- Topic: teamkilling and stealing nicks
- Replies: 27
- Views: 20313
- Thu Jun 04, 2015 6:40 am
- Forum: Mapping and Modding
- Topic: Impossible AI?
- Replies: 14
- Views: 18185
But NOT the map area (no fow cheat), so if we can let the AI 'know' player production but not their positions... It would still require the map's layout so that it knows where to expand to and where to build etc. Let's just make the AI knew the original direction of Human base, the ore (and ore nod...
- Tue May 26, 2015 4:25 am
- Forum: Mapping and Modding
- Topic: Impossible AI?
- Replies: 14
- Views: 18185
I think we could plan the AI mechanism largely on nullbot AI logic. But yeah, it will NOT a real 'thinking' AI, it will be mostly analyzers and answer the "player question" by sending the unit compositions and such... And it need to 'cheat' by having some handouts about player unit composition... Bu...
- Tue May 26, 2015 4:14 am
- Forum: General Discussion
- Topic: Need help on the Open RA built in map editor
- Replies: 7
- Views: 7030
- Tue May 26, 2015 1:13 am
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 79
- Views: 44274
Battle Realms has resource related handicap, but then, most player will only play against those who put themselves at no handicap (normal), and even experienced players against newbie will merely put the experienced guy at "minor disadvantage" Yes, Major disadvantage has their use on bragging rights...
- Mon May 25, 2015 7:00 am
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 79
- Views: 44274
- Mon May 25, 2015 6:55 am
- Forum: General Discussion
- Topic: Ask me any question installing OpenRA on Linux.
- Replies: 4
- Views: 4158
- Tue May 19, 2015 1:54 am
- Forum: Mapping and Modding
- Topic: Red Alert : Kaiserreich
- Replies: 3
- Views: 4421
Current Plan Of Units and Stuffs : Japan is mobility and flexibility based Britain rely on heavy firepower (and by fire, I mean FLAME) Germany rely on tech and quality __________________________________________________________________________________ AXIS Buildings : * all) Construction Yard * all) ...
- Mon May 18, 2015 6:07 am
- Forum: Mapping and Modding
- Topic: Red Alert : Kaiserreich
- Replies: 3
- Views: 4421
Red Alert : Kaiserreich
Alright, since Red Alert begin with Hitler's death... what if the divergence takes a little earlier point... with German / Central Powers victory in WWI... * German Empire strenghtened, but Austro-Hungary still collapse. Austria end up as member of German Empire while the rest are effectively puppet...
- Mon May 18, 2015 4:26 am
- Forum: Mapping and Modding
- Topic: Impossible AI?
- Replies: 14
- Views: 18185
1) Streamline AI build using effective anti-rush build but still has good mid-game to late-game availability - Power Plant - Barracks - queue train 5 riflemen - Refinery - Refinery - train 2 riflemen and 2 rocket troopers - Power Plant - Pillbox / flame tower to cover MCV (against flamer cheese) - W...