Search found 169 matches

by Prince Blueblood
Sat Aug 01, 2015 1:31 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 184008

http://resource.openra.net/maps/3814/ Long story short, from the inputs of fellow forum members : SOVIETS: Flak Truck - Sight range increase from 6 to 7 Rationale: Flak Truck sight made a bit larger, as more reliable ground scout (and to make them not merely 'shoot into the fog' like AoAGeneral said...
by Prince Blueblood
Sat Aug 01, 2015 1:03 am
Forum: General Discussion
Topic: Should grenadiers be either switched to allies or shared?
Replies: 12
Views: 8419

Rushing 5 Grenadiers at the beginning of matches seems to have fallen out of favor lately. Hell, I haven't seen an early game flame rush in the last 6-8 weeks. but in the other hand, the head on Grenadier rush is slowly changing into more intelligent use of grenadiers hidden in the backyard of the ...
by Prince Blueblood
Fri Jul 31, 2015 1:21 am
Forum: General Discussion
Topic: Should grenadiers be either switched to allies or shared?
Replies: 12
Views: 8419

The saving grace of Soviet micro-leaning players? gone to Allies? Please... NO while in the long run Grenadier is redundant indeed, we had flamethrowers doing their job better and with marginally more safety measures since they didn't explode. In early phase, I've seen excellent Grenadier micro dest...
by Prince Blueblood
Thu Jul 30, 2015 1:03 am
Forum: General Discussion
Topic: Did infantry significantly easier to Squish in Tiberian Dawn
Replies: 8
Views: 7137

But still, even medium tanks also marginally easier to crush infantry in TD while they couldn't do that in RA.

Maybe this was the side effects of having smaller infantry graphical size in TD?
by Prince Blueblood
Wed Jul 29, 2015 1:28 am
Forum: General Discussion
Topic: Did infantry significantly easier to Squish in Tiberian Dawn
Replies: 8
Views: 7137

Did infantry significantly easier to Squish in Tiberian Dawn

While RA only has warn probability of 50, and CNC is actually 67 (already checked the rules), it seems that crushing infantry in Tiberian dawn is far easier while It was kind of tricky in RA, while according to their stats, the reverse should be true. So while you can see that infantry blobs and gro...
by Prince Blueblood
Wed Jul 29, 2015 12:52 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 184008

And literally nobody in unmodded map use heavy tanks, except three or four at entire game for a very specialized tanking duty (against pillbox, flamer, or a lot of rifle infantry) Long story short, Soviet heavy tank are mostly unused and often their best use is still circumstantial at best. Flak Tru...
by Prince Blueblood
Tue Jul 28, 2015 1:19 am
Forum: General Discussion
Topic: Disconnect an automatic surrender?
Replies: 3
Views: 3067

Even a simple Rush or Normal AI takeover will helped greatly rather than a sitting duck, i'm +1 ing on this
by Prince Blueblood
Mon Jul 27, 2015 6:53 am
Forum: General Discussion
Topic: Squirrel´s Workshop: Nuclear Basin
Replies: 6
Views: 5462

Pretty and highly detailed, plus with the style of great sahara map... interesting, really interesting... just hope that the servers will load this map soon. :D
by Prince Blueblood
Sun Jul 26, 2015 6:27 pm
Forum: Mapping and Modding
Topic: (ASK) Some In Game Map Editor stuffs that get confusing
Replies: 5
Views: 5189

Re: (ASK) Some In Game Map Editor stuffs that get confusing

2) the fact that you can't save a half-made map is annoying, especially when you think to make the coastlines and add stuffs later... What do you mean by this? You can save maps at any time via the editor's menu. Already fixed in the playtest though. The stable Release in game map editor literally ...
by Prince Blueblood
Sun Jul 26, 2015 2:05 pm
Forum: General Discussion
Topic: Maps for Uneven Teams
Replies: 2
Views: 2853

Technically this map is "even" with every team get their nice base and obvious expansion site... but still... well... I would like to share too

LAKESIDE SLAUGHTER

http://resource.openra.net/maps/3744
by Prince Blueblood
Sat Jul 25, 2015 8:58 pm
Forum: General Discussion
Topic: Maps for Uneven Teams
Replies: 2
Views: 2853

Maps for Uneven Teams

Here's something I've made in the map editor. A Map designed for uneven teams or random placement FFA, ah yes, this was mostly "For Fun" map, so well, don't expect it to be perfectly balanced though. In fact, if you play it with even teams, it would be unbalanced. Note that this map is designed in m...
by Prince Blueblood
Sat Jul 25, 2015 5:29 am
Forum: Mapping and Modding
Topic: (ASK) Some In Game Map Editor stuffs that get confusing
Replies: 5
Views: 5189

Making a Naval Islands map just got more tedious, no longer could map in the office break...
by Prince Blueblood
Fri Jul 24, 2015 4:48 pm
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 184008

Alright, split MIG weapons into two and all is good as well as split MIG weapons into two with AA specific maverick tweaked so instead of getting suicide MIG we now have proper anti-air MIG

http://resource.openra.net/maps/3734/

Darn, why the ATTENTION thing appeared then?
by Prince Blueblood
Fri Jul 24, 2015 4:13 pm
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 184008

Alright then, I'll upload a new version who basically did not the Artillery long range supremacy at all... tweaking Soviet Hijackers instead so they can be used to ambush the arty from behind or what... Also decides against MAD Tank being fielded early, seismic toys aren't something that likely to b...
by Prince Blueblood
Fri Jul 24, 2015 9:40 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 184008

Alright here we go...
http://resource.openra.net/maps/3730/

The map is modified in this contains no Tech buildings (so economy are purely by harvesting ore), there's more ore in exchange though, and the purpose for this map is for testing so... yeah...

Image