Search found 169 matches
- Thu Aug 06, 2015 7:59 am
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 183963
now you bring it up, especially in naval maps like bombardment Islands, Soviet's lack of Air Transport definitely shown as their weakest point for capturing the oil derricks. This makes Soviet-Soviet-Soviet team as totally unviable for winning in naval maps with derricks in the islands, especially b...
- Wed Aug 05, 2015 3:32 am
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 183963
But still as R34ch said, Anti-Air MIG could still easily destroyed by destroyers and AA, plus while missile sub is nice to have AA, the very fact that they are both expensive and easy to destroy is something to know... while their range could be devastating though... their slow missile means that sa...
- Tue Aug 04, 2015 5:40 am
- Forum: General Discussion
- Topic: How to make France more appealing for players
- Replies: 63
- Views: 47708
This engine change will make gap generators work when shroud is disabled in the lobby. https://github.com/OpenRA/OpenRA/pull/8792 So mobile gap gens will also work. Honestly, unless there's an artillery vs artillery stalemate, I didn't usually build Gap Generator... And when used right, Fake Struct...
- Mon Aug 03, 2015 2:14 pm
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 183963
Minelayer isn't useful? in 1 vs 1 they are indeed useless for most part, unless you are delving into some kind of trolling game. They are quite useful in 3 v 3 or more party... quite useful when you mined the road to your soviet enemies with them and watch in glee the replay when their stuffs start ...
- Mon Aug 03, 2015 3:05 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 975047
I just think 90% is way too far. Thats every 1 in 10. It will take on average 10 tries to crush one infantry not exactly like that I'm affraid RA has only 50% evade chance and Infantry are more useful there due to Non Toxic Ore (who slows non harvester vehicles down), and overall slower tank moveme...
- Mon Aug 03, 2015 1:05 am
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 183963
Missile subs aren't anti-everything and can still easily be detected by destroyer subs. Besides, the missiles are incredibly slow from those subs. Just tried. They have prodigious 16 range AND splash with simple help from another sub to spot them, a missile sub could easily destroy a swarm of hind ...
- Sun Aug 02, 2015 6:20 pm
- Forum: General Discussion
- Topic: How to make France more appealing for players
- Replies: 63
- Views: 47708
And fake nuke / fake CY / fake lab / fake radar is actually far more useful than most may think already... Especially fake nuke... Because everyone will think that the heavily defended one at the edge of the map is the real one, nobody bat an eye with the real silo who just get thrown somewhere near...
- Sun Aug 02, 2015 5:57 pm
- Forum: General Discussion
- Topic: Assholes playing OpenRA
- Replies: 37
- Views: 32419
- Sun Aug 02, 2015 5:51 pm
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 183963
- Sun Aug 02, 2015 12:44 pm
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 183963
Aannnnddd... making an entirely new map with large open areas to test the theory as well... with added rules about grenadiers (Thanks to Noobmapmaker and Re4ch), they are buffed sightly, but now Ukraine specific. http://resource.openra.net/maps/3866/ SOVIETS: Flak Truck - Sight range increase from 6...
- Sun Aug 02, 2015 5:01 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 975047
For the opposite side, I agree to raise infantry evade chance even higher in TD, basically now infantry are mostly useless while you go with 4 airfields churning tanks and vehicles. I mean, come on, they get instakilled by airstrikes, already harmed a lot by tiberium, and you want them to still crus...
- Sun Aug 02, 2015 1:28 am
- Forum: General Discussion
- Topic: Did infantry significantly easier to Squish in Tiberian Dawn
- Replies: 8
- Views: 7137
- Sat Aug 01, 2015 4:18 pm
- Forum: General Discussion
- Topic: Should grenadiers be either switched to allies or shared?
- Replies: 12
- Views: 8417
Hmm... set grenadier death explosion higher, give them suicide bomb shortcut via deploy, and give them to only Ukraine with increased cost of 200. Sounds good... Until you realized that Demo truck are canonically remote controlled trucks in RA and Ukrainians aren't likely to blast themselves shoutin...
- Sat Aug 01, 2015 4:08 pm
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 183963
It seems that Mammoth still has anti air anti ground and still ultimately a good investment to toughen up your slower infantry line... Short answer yes, mammoth are still worth it... but yeah, now they are the one who occupy the specific use unit and not main battle tank... Maybe boosting Mammoth ra...
- Sat Aug 01, 2015 1:36 am
- Forum: General Discussion
- Topic: Lag after 30 minutes
- Replies: 9
- Views: 6477