Hello Rydrael
I think the best places where you can get informations about OpenRA development are:
- the [url=irc://chat.freenode.net/openra]#openra IRC channel on freenode[/url]. You can use this IRC web applet if you don't have any IRC client.
- following the OpenRA issues on Github.
Search found 79 matches
- Thu Jan 02, 2014 3:08 pm
- Forum: Mapping and Modding
- Topic: Where is the D2K mod HQ?
- Replies: 7
- Views: 7784
- Fri Nov 22, 2013 6:05 am
- Forum: Mapping and Modding
- Topic: Aircraft Carrier
- Replies: 31
- Views: 41479
- Wed Nov 20, 2013 5:29 am
- Forum: Mapping and Modding
- Topic: Aircraft Carrier
- Replies: 31
- Views: 41479
- Mon Nov 18, 2013 9:08 pm
- Forum: Mapping and Modding
- Topic: Aircraft Carrier
- Replies: 31
- Views: 41479
Just a test. I made it a little bigger (temporary). I need space on its deck to carry at least two aircrafts and maybe let some space for a heliport or an elevator that could show newly created aircrafts. Don't worry, I do plan to make it look like a real RA unit, one that matches the mod style. htt...
- Sun Nov 17, 2013 10:01 pm
- Forum: Mapping and Modding
- Topic: Aircraft Carrier
- Replies: 31
- Views: 41479
- Sun Nov 17, 2013 6:41 am
- Forum: Mapping and Modding
- Topic: Aircraft Carrier
- Replies: 31
- Views: 41479
ok, I have updated this naval unit a little bit. http://img15.hostingpics.net/pics/794391acscreeenshot748.png WHAT'S NEW I made it 25% smaller and it now features 32 positions (32 frames). TODO: - Modify lights and shadows - Add waves hitting the hull - Team Colors are not yet implemented. - Add tur...
- Sat Oct 19, 2013 7:32 pm
- Forum: General Discussion
- Topic: Multiple build ques
- Replies: 2
- Views: 2579
- Sat Oct 19, 2013 7:09 pm
- Forum: General Discussion
- Topic: Co-op OpenRA?
- Replies: 1
- Views: 2344
Hi
It has already been asked on the OpenRA's Github page :
Related posts:
https://github.com/OpenRA/OpenRA/issues/3817?source=cc
https://github.com/OpenRA/OpenRA/issues/3087
https://github.com/OpenRA/OpenRA/issues/2022
see you
It has already been asked on the OpenRA's Github page :
Related posts:
https://github.com/OpenRA/OpenRA/issues/3817?source=cc
https://github.com/OpenRA/OpenRA/issues/3087
https://github.com/OpenRA/OpenRA/issues/2022
see you
- Fri Oct 11, 2013 3:46 am
- Forum: General Discussion
- Topic: [OpenRA] Limit base-walking by reducing freedom of building
- Replies: 24
- Views: 23558
The original question was to provide (or not) an option for basewalking or not. Some players like basewalking, others don't. An option will be good because it will please everybody (those who want basewalking can have it and those who don't want it can be happy too). And I voted YES also because I t...
- Tue Aug 13, 2013 3:16 am
- Forum: Mapping and Modding
- Topic: New User-Interface for CnC
- Replies: 24
- Views: 25891
- Mon Aug 12, 2013 2:59 pm
- Forum: Mapping and Modding
- Topic: New User-Interface for CnC
- Replies: 24
- Views: 25891
Here is a quick mockup of a TS interface, with a 3 columns build palette : (of course, the 6 tabs wouldn't necessary have these yellowish flashy small icons..) (made from the real game, no compression loss here, everything available as PSD and PNG) http://img11.hostingpics.net/pics/637757tiberiansun...
- Sun Aug 11, 2013 10:00 am
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 26989
- Sun Aug 11, 2013 9:48 am
- Forum: Mapping and Modding
- Topic: New User-Interface for CnC
- Replies: 24
- Views: 25891
- Wed Jul 17, 2013 7:34 pm
- Forum: Mapping and Modding
- Topic: New User-Interface for CnC
- Replies: 24
- Views: 25891
I tend to think that these UIs need much more work (even mine). Creating a shape (even if it's a good one) doesn't make a UI complete. Do OpenRA interfaces (at least, the CnC one) need to reflect the styles of old CnC games ? Or can we create really modern UIs that we could find in current games ? (...
- Mon Jul 01, 2013 4:57 pm
- Forum: Mapping and Modding
- Topic: Aircraft Carrier
- Replies: 31
- Views: 41479