Search found 68 matches
- Thu Sep 21, 2017 1:56 pm
- Forum: General Discussion
- Topic: Clan Wars
- Replies: 6
- Views: 7361
MIght need some polish, but overall a pretty nice idea. Can you be more specific? is the homebase is int it? :p At the risk of sounding like a broken record: if we had useraccounts where those clans would show, then it probably would be more interesting. Well from what i understand RAGL has a winin...
- Thu Sep 21, 2017 12:02 pm
- Forum: General Discussion
- Topic: Clan Wars
- Replies: 6
- Views: 7361
Clan Wars
Hi all i have an idea, lets make a clan war! The Rules: Each clan will earn points by playing against other clans in team games. Each victory will add 1 point to the clan score. The clan that gathers the most points on a month will get the title "Veteran", then the score of the month will reset for ...
- Thu Aug 31, 2017 3:48 pm
- Forum: Mapping and Modding
- Topic: New Mod for TD: Apolyton
- Replies: 6
- Views: 8038
- Sun Aug 20, 2017 9:26 am
- Forum: Competitions and Events
- Topic: Red Alert Global League - Public Registrations - Closed
- Replies: 44
- Views: 43977
- Fri Aug 18, 2017 8:57 am
- Forum: Mapping and Modding
- Topic: RA Allied Buildings 3D Models
- Replies: 3
- Views: 3760
- Thu Aug 17, 2017 5:18 am
- Forum: Mapping and Modding
- Topic: new mod idea = Real Time Wargame
- Replies: 6
- Views: 6162
Any thing that is sudden strike related is interesting to me! in fact it was on my plans to try make it in the future if no one would. not that i could do a professional work, sudden strike mod or "clone" will demand skill.So please do it!!!! and if you manage to add units from the original game eve...
- Thu Jul 20, 2017 6:02 pm
- Forum: Mapping and Modding
- Topic: New Mod for TD: Apolyton
- Replies: 6
- Views: 8038
New Mod for TD: Apolyton
You can download my mod here http://www.moddb.com/mods/tiberian-dawn-apolyton/downloads Hi all, I am making a mod called Apolyton, but I don't know if any one will be interested, so I will write the current features(the ones I remember at least) and what I am planing next, and I would like to hear ...
- Wed Jul 19, 2017 9:47 am
- Forum: Mapping and Modding
- Topic: Question: WithInfantryBody
- Replies: 2
- Views: 2980
Thank you frame now working as intended! Here is the code for any one who came here for the same problem(it is slightly modified though) : E1: Inherits: ^Soldier Valued: Cost: 100 Tooltip: Name: Minigunner Buildable: BuildPaletteOrder: 10 Queue: Infantry.GDI, Infantry.Nod Description: General-purpos...
- Tue Jul 18, 2017 4:50 pm
- Forum: Mapping and Modding
- Topic: Question: WithInfantryBody
- Replies: 2
- Views: 2980
Question: WithInfantryBody
I added grenade throw animations to e1 but the problem is that i don't really know how to use them. any help will be more than welcome, here is the code so far E1: Inherits: ^Soldier Valued: Cost: 100 Tooltip: Name: Minigunner Buildable: BuildPaletteOrder: 10 Queue: Infantry.GDI, Infantry.Nod Descri...
- Mon Jul 17, 2017 12:22 pm
- Forum: Mapping and Modding
- Topic: New civ buildings on the works for openra
- Replies: 11
- Views: 14629
New civ buildings on the works for openra
i am in the processes of making new civ buildings, take a look and tell me you opinions.
- Sat May 13, 2017 11:02 am
- Forum: Mapping and Modding
- Topic: How to convert the shp TD unitcolors to RA?
- Replies: 3
- Views: 3510
There are 2 ways 1: use shp builder to convert the colors https://www.ppmsite.com/?go=shpbuilderinfo 2: use the palette traits The second is the easiest. Do the following: open palettes.yaml and add this PaletteFromFile@playerTD: Name: playerTD Filename: temperatTD.pal ShadowIndex: 4 PlayerColorPale...
- Thu May 04, 2017 7:21 pm
- Forum: Mapping and Modding
- Topic: chrome\menu editor?
- Replies: 2
- Views: 2833
- Thu May 04, 2017 7:16 pm
- Forum: Mapping and Modding
- Topic: [TD] GunBoat turret problem, i need help to fix it
- Replies: 2
- Views: 3167
- Thu May 04, 2017 9:35 am
- Forum: Mapping and Modding
- Topic: [TD] GunBoat turret problem, i need help to fix it
- Replies: 2
- Views: 3167
[TD] GunBoat turret problem, i need help to fix it
I spend countless days for this %$#@$! and now that i finish it i spend countless hours trying to fix the %$#@% turret! it won't stand in the right place!! Can some one help me code this? My code so far: Rules under ship.yaml GUNBOAT: Inherits: ^Ship Valued: Cost: 300 Tooltip: Name: Gunboat Health: ...
- Tue May 02, 2017 8:43 am
- Forum: Mapping and Modding
- Topic: chrome\menu editor?
- Replies: 2
- Views: 2833
chrome\menu editor?
is there an editor to edit the menu in openra? i do all the changes on the yaml files using trial and error with no editor but notepad++.