Search found 277 matches
- Sat Oct 17, 2015 2:53 pm
- Forum: Mapping and Modding
- Topic: New to Modding OpenRA - Crash becuase of new unit
- Replies: 50
- Views: 45496
- Mon Oct 12, 2015 2:00 pm
- Forum: General Discussion
- Topic: Linux Support
- Replies: 2
- Views: 2700
I don't think you should use master. The bleed is the development branch. That being said, I think you set up your environment wrong - you're trying to use folders which you don't have write access. Check out bleed into your home directory -eg /home/user/OpenRA-bleed/ - and run make dependencies && ...
- Sun Oct 11, 2015 12:11 pm
- Forum: General Discussion
- Topic: Lazy Ore Trucks???
- Replies: 4
- Views: 4565
- Sun Oct 11, 2015 12:08 pm
- Forum: Mapping and Modding
- Topic: Revealing Shroud for parts of the map
- Replies: 7
- Views: 7040
Re: Revealing Shroud for parts of the map
- So the problem I have now is how do I achieve that? It seems to me that I need a lua script, is that correct? - Is there an easier way to to this maybe with map.yaml settings only? You can either do a lua script, either add two nonplayable (NonCombatant: true) players (one allied with the north, ...
- Thu Oct 01, 2015 12:46 pm
- Forum: Mapping and Modding
- Topic: Tutorial: Add a building and a unit
- Replies: 9
- Views: 8553
Ofcourse it didn't. When you duplicated the folder, you didn't set the mod to read your duplicated folder. Check out mod.yaml in your mod's main folder. You don't really need to duplicate the whole thing in that case anyway, a mod can be done via linking every asset of another mod and just have a bu...
- Thu Oct 01, 2015 11:24 am
- Forum: Mapping and Modding
- Topic: Tutorial: Add a building and a unit
- Replies: 9
- Views: 8553
Depending on your version, you can use https://github.com/OpenRA/OpenRA/wiki/Traits for releases and https://github.com/OpenRA/OpenRA/wiki/Traits-%28playtest%29 for playtests - just Ctrl-F on the trait you're looking for. Keep in mind that this only applies to rules, the rest doesn't get such output...
- Wed Sep 30, 2015 11:25 pm
- Forum: Mapping and Modding
- Topic: [Mod][Wip] Third Faction, Naval Warfare+
- Replies: 14
- Views: 19746
- Sun Sep 27, 2015 10:43 am
- Forum: Mapping and Modding
- Topic: [Mod][Wip] Third Faction, Naval Warfare+
- Replies: 14
- Views: 19746
- Sat Sep 19, 2015 10:08 pm
- Forum: Mapping and Modding
- Topic: editors for Mac OS?
- Replies: 4
- Views: 3762
- Sat Sep 12, 2015 11:26 am
- Forum: Mapping and Modding
- Topic: Mix DUNE 2 and Dune 2000 on one map
- Replies: 5
- Views: 6621
Re: Mix DUNE 2 and Dune 2000 on one map
But, buildings that placed on that new d2_Concrete terrain type is placed damaged (with 50% HP). And I can't find where to modify that. Buildings that is buid on d2k slabs builds with 100% of HP. Where I can say that buildings on d2_Concrete should be placed without damage? https://github.com/OpenR...
- Sat Aug 29, 2015 11:42 am
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51862
- Fri Aug 28, 2015 11:49 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 890723
Also insert name wanted to add "A10s flying over helis instead of pushing them out of the way" to the list AFAIK that can't be done - never checked if two actors fly on different heights which might work - because the check is "Can I be pushed aside?" and not "Can I push aside?" => either you make ...
- Thu Aug 27, 2015 7:33 am
- Forum: General Discussion
- Topic: How can you modify the damage of a nuke on a particular map?
- Replies: 1
- Views: 2474
- Fri Aug 21, 2015 10:25 am
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 178849
Was wondering about the spread. Does it spread the same amount of damage across a larger area, or does a larger area get the current damage done? The latter. If the latter is true then the yaks do get a big buff, the spread increase is ~130% (128 to 298) Yes, but that's still small. A spread radius...
- Thu Aug 20, 2015 1:23 pm
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 178849
What? No... you can't infiltrate your teammate's facilities.hotze wrote: ↑You have to infiltrate an enemy's or teammate's production facilities.
Then you can build veteran units.