Search found 106 matches

by Wippie
Fri Jun 30, 2017 7:58 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 228251

For my part, Jungle Law's v0.4 (finally ^^) finished ! See updated OP : http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303036#303036 Heya Frenzy, I like the layout. It works good for teamgames, without becoming HUGE. Some thoughts: I think the ore in the late game will dry up, going into a...
by Wippie
Wed Jun 28, 2017 5:40 pm
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 123952

I'm experimenting with a super MGG that takes vision away from buildings and infantry completely. I discovered that this will prevent the shrouded units from attacking first, but if they were fired upon by something within their original RevealsShroud range, they will track that particular unit and...
by Wippie
Sun Jun 25, 2017 2:43 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 228251

Hi Frenzy, Cool initiative. Will try to support you as soon as I return from NYC. Please check out #entry 16 from the map making contest 2017. http://www.sleipnirstuff.com/forum/viewtopic.php?t=19911&highlight=contest It won in the 2v2 category, but is still far from perfect, altough I think the set...
by Wippie
Tue May 30, 2017 8:42 am
Forum: Competitions and Events
Topic: Play/Game of the Season
Replies: 31
Views: 23251

One game, two nominees! - Lorrydriver vs FiveAces - R06 - Behind the Veil - download Reason: LorryDriver was immediatly restrained in his original base. He managed to break free and circumvent FiveAces to evntually win the game. - FiveAces vs LorryDriver - R06 - Behind the Veil - download Reason: T...
by Wippie
Wed May 24, 2017 10:51 am
Forum: General Discussion
Topic: Why basepushing is so strong
Replies: 85
Views: 329158

How about a setting where you can't build in another team's build radius? That would make no difference to the power of base expansion over the map. Actually it would probably increase the power of those who "get their first". But you couldn't, for example, Chrono a MCV into an enemy base, or sneak...
by Wippie
Sat May 20, 2017 6:55 pm
Forum: Competitions and Events
Topic: Call for RAGL maps for micro players
Replies: 31
Views: 63177

@Wippie , I played Heroes and I must admit, it's a pretty fun map. What I liked is how hard to base-push on it because of the careful placement of trees. It's small, but not very choky. It has enough ore for different strategies, and makes it possible to build ships. There's some difference between...
by Wippie
Fri May 19, 2017 6:48 pm
Forum: Competitions and Events
Topic: Call for RAGL maps for micro players
Replies: 31
Views: 63177

Not to toot my own horn but wasn't my map, Snow Off, just added to the game map pool as a replacement for Forest Path? Would love to see it in RAGL. I played this map a couple of times and in my opinion it playes pretty straight forward each time. The eco is very low and there is one natural expans...
by Wippie
Fri May 19, 2017 6:45 pm
Forum: Competitions and Events
Topic: Call for RAGL maps for micro players
Replies: 31
Views: 63177

Well, Wippie the map needs some serious refurbishing. Here some points that should be improved: Naval units cannot traverse the top of the island, only the bottom. It should be possible to move around the isle top and bottom, thats what you would expect... the ore mines to the top of the left base ...
by Wippie
Tue May 16, 2017 4:37 pm
Forum: Competitions and Events
Topic: Call for RAGL maps for micro players
Replies: 31
Views: 63177

@ Juicebox Your message is quite offensive tbh. The map pool is critisized a lot, from different angles and this was calculated in by the organisation. some people in this thread are identifying needs from the player community, trying to build maps eventually trying to make RAGL even better. I would...
by Wippie
Mon May 15, 2017 8:46 pm
Forum: Competitions and Events
Topic: Call for RAGL maps for micro players
Replies: 31
Views: 63177

@Wippie heroes is also a nice map, very interesting, I had doubts about too much wood but, it's good playable and the expansions create good tension. Thanks for the feedback. If anyone wants to, they are more then welcome to post feedback and or modify the map. I had some concerns about : - balance...
by Wippie
Sun May 14, 2017 1:18 pm
Forum: Competitions and Events
Topic: Call for RAGL maps for micro players
Replies: 31
Views: 63177

Hello mr Yellow,

I gave it a try. Please check out this map here.

http://resource.openra.net/maps/21260/ revision: http://resource.openra.net/maps/21262/
by Wippie
Sat May 13, 2017 10:51 am
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 123952

In my opinion it could be beneficial to both gameplay and realism.
by Wippie
Sat May 13, 2017 10:09 am
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 123952

SImple question: Is it possible to make the hit rate of rockets dependend on the speed of the object it is trying to hit?

E.g.:
- 100% vs walls/buildings/stationary vehicles
- 90% moving mammoth tanks
- 70% moving light tank/apc
- 50% moving ranger
by Wippie
Sat Apr 15, 2017 7:04 pm
Forum: Competitions and Events
Topic: Play/Game of the Season
Replies: 31
Views: 23251

Can we make this a sticky thread maybe? Nominee: I would like to nominate Ohmk Torque on his round 5 match vs Raishiwi. Map: Patches Timeframe: 7th - 11th minute Ohmk Torque expanded, dropping Ore Refs but never built an Service Depot. When his only MCV got destroyed he used a few light tanks to blo...
by Wippie
Sat Apr 08, 2017 8:15 pm
Forum: General Discussion
Topic: Some of my maps :)
Replies: 80
Views: 69807

I wish you all the strength and best of luck!