Search found 95 matches
- Thu Nov 24, 2016 11:29 pm
- Forum: General Discussion
- Topic: Is there anything from Red Alert not yet implemented?
- Replies: 41
- Views: 35387
Air units are ten times better in open ra as compared to the original imo. It's good that some things are changed and updated. If they tried to fully implement the original it would just be a pointless clone. That's subjective. I'd prefer less aircraft, their already vastly more valuable than in th...
- Thu Nov 24, 2016 12:30 am
- Forum: General Discussion
- Topic: Is there anything from Red Alert not yet implemented?
- Replies: 41
- Views: 35387
- Thu Nov 10, 2016 2:13 am
- Forum: Mapping and Modding
- Topic: OpenRA: Reloaded Origins mod
- Replies: 13
- Views: 16375
- Mon Oct 24, 2016 3:16 am
- Forum: Mapping and Modding
- Topic: WWI Mod [0.21A]
- Replies: 63
- Views: 57155
Played only a short game so far (enjoyed it), I like the resource & population system. I've not had any crashes yet. Bugs: The Ottoman normal & hard AI don't seem to build anything. (at all) The Bomber plane does not want to drop its bombs. (on any target) The AI likes to suicide its infantry throug...
- Tue Aug 23, 2016 4:32 am
- Forum: Mapping and Modding
- Topic: OpenRA Sprite Website
- Replies: 2
- Views: 3745
- Sat Aug 20, 2016 7:24 am
- Forum: Mapping and Modding
- Topic: Shattered Paradise
- Replies: 11
- Views: 14149
- Sun Jul 24, 2016 10:30 pm
- Forum: Mapping and Modding
- Topic: Using multiple palettes questions
- Replies: 2
- Views: 3486
- Sun Jul 24, 2016 10:57 am
- Forum: Mapping and Modding
- Topic: Using multiple palettes questions
- Replies: 2
- Views: 3486
Using multiple palettes questions
So i've used PaletteFromFile and PlayerColorPalette to add a second palette for units and buildings. This works fine when I change the PlayerPalette property in the RenderSprites trait. (I have units on the original palette and and some on a new one) My problems now are: 1. I want to use the new pal...
- Thu Jul 21, 2016 3:48 am
- Forum: Mapping and Modding
- Topic: Noob trying to remake shp files [Open Source SHP Builder]
- Replies: 8
- Views: 6456
http://nyerguds.arsaneus-design.com/cnc ... als-21.zip
Use nyerguds purple color palette's when editing shps.
You can load them in shp builder; makes it easier to distinguish gun barrels from the back ground.
Use nyerguds purple color palette's when editing shps.
You can load them in shp builder; makes it easier to distinguish gun barrels from the back ground.
- Sat Oct 31, 2015 3:31 am
- Forum: Mapping and Modding
- Topic: [Mod][Wip] Third Faction, Naval Warfare+
- Replies: 14
- Views: 20296
- Fri Oct 30, 2015 8:45 pm
- Forum: Mapping and Modding
- Topic: TD Navy Mod-Maps
- Replies: 7
- Views: 21276
- Thu Oct 29, 2015 5:01 pm
- Forum: Mapping and Modding
- Topic: [Mod][Wip] Third Faction, Naval Warfare+
- Replies: 14
- Views: 20296
Yep been playing with some of the public release effects; donutarnold's, apollos plus WW TS and RA2 ones.Graion Dilach wrote: ↑Ah, a DonutArnold explosion. I see where you took that from.
I'm still not certain if I like the shpified voxels though.
- Thu Oct 29, 2015 3:30 am
- Forum: Mapping and Modding
- Topic: [Mod][Wip] Third Faction, Naval Warfare+
- Replies: 14
- Views: 20296
Well for anyone that cares: Got bandicam because fraps was making the screen shots look terrible. Heres some new/old units for Russia. Mammoth Tank will start with one barrel(mk1), Can upgrade the tank production to the 2 barrel version (mk2) or tesla turret. http://s16.postimg.org/yilhmp8fp/Open_RA...
- Thu Oct 29, 2015 3:17 am
- Forum: Mapping and Modding
- Topic: WWI Mod [0.21A]
- Replies: 63
- Views: 57155
- Sat Oct 17, 2015 1:16 pm
- Forum: Mapping and Modding
- Topic: WWI Mod [0.21A]
- Replies: 63
- Views: 57155