Search found 106 matches

by raminator
Wed Mar 09, 2011 2:45 pm
Forum: Mapping and Modding
Topic: Infantry Conversion Dune2000 to OpenRA/TD
Replies: 10
Views: 8992

Infantry Conversion Dune2000 to OpenRA/TD

was trying all day long to get something together. i wrote a batch-file to "rename" the Dune2000-Rifle-Guy´s png to have the correct counterclockwise order. then i made a cscheme-file for shpbuilder to make it use RA´s remap, etc. now the stupid thing is that D2k infantry pngs are not alligned in th...
by raminator
Wed Mar 09, 2011 8:16 am
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64471

imo they look just perfect in openra.
thinks that are missing would be lattiles and different groundtypes + doubble height cliffs
by raminator
Tue Mar 08, 2011 3:09 pm
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64471

are those models from ROS or are they new?
looking awesome =)
by raminator
Tue Mar 08, 2011 9:45 am
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64471

tried some cameras for buildings...this seem to be good...not perfect but should be good enough
by raminator
Mon Mar 07, 2011 7:30 am
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64471

nope...i want to keep it simple and similar to the td/ra units. but afaik moving wheels and treads are working... btw...i belive that you could make even better shps than me ;) no... right now i just lazy guy who cant done anything with out your camera i can do nothing. ps this pic is just photosho...
by raminator
Mon Mar 07, 2011 7:29 am
Forum: Mapping and Modding
Topic: Implementing new units
Replies: 5
Views: 5678

http://www.sleipnirstuff.com/forum/view ... 83&t=14951
take a look here...
the steps are similar for infantry
by raminator
Mon Mar 07, 2011 7:27 am
Forum: Mapping and Modding
Topic: Need modding team
Replies: 8
Views: 7547

i will help where i can
by raminator
Fri Mar 04, 2011 2:15 pm
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64471

nope...i want to keep it simple and similar to the td/ra units.
but afaik moving wheels and treads are working...

btw...i belive that you could make even better shps than me ;)
by raminator
Fri Feb 25, 2011 10:26 pm
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64471

nope...wont share them...atleast not now...
by raminator
Fri Feb 25, 2011 1:14 pm
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64471

some more vehicles i made for my mod :P

you can see...there´s alot of stuff you can do shp-wise with this game
by raminator
Fri Feb 25, 2011 9:45 am
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64471

here´s a screen of a tank i did with the help of my script/camera settings

btw:
tested infantry ingame too and works nicely...
can i change the play rate of the walking animation?
looks to fast imho
by raminator
Wed Feb 16, 2011 8:28 am
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64471

there are 2 possible ways of doing infantry 1) do it like westwood (paint them pixel by pixel) 2) make a 3D model and render it. if you choose option 1) you can have similar looking guys if you simply modify one of the existing units. if you choose option 2) you have to remake all infatry to have th...
by raminator
Tue Feb 15, 2011 4:55 pm
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64471

no problemo ;)
by raminator
Mon Feb 14, 2011 9:39 am
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64471

some more information on how i use my script... 01) render the body-frames (0-31) with AA (Catmull) but the background-plane disabled 02) render the turret-frames (32-63) with AA (Catmull) but the background-plane disabled 03) go to xcc-mixer and copy the images with the correct pallet to SHP(TS) 04...
by raminator
Mon Feb 14, 2011 7:46 am
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64471

hope that helps

@chrisf: tell me more...I don´t have much time at the moment, but I can take a look