Search found 203 matches
- Sun Sep 16, 2018 5:20 pm
- Forum: General Discussion
- Topic: Dune 2000 wishlist
- Replies: 12
- Views: 18906
Re: Dune 2000 wishlist
This version of the mod now uses the OpenRA Mod SDK. So old installation method is no longer valid. You no longer need OpenRA engine itself installed. SDK will install the engine for you. Unzip the archive file and run make.cmd and write "all" on cmd window that opens and hit enter. It should insta...
- Fri Sep 14, 2018 7:05 pm
- Forum: General Discussion
- Topic: Dune 2000 wishlist
- Replies: 12
- Views: 18906
Re: Dune 2000 wishlist
I have updated my mod to Mod SDK so you can run it without needing old OpenRA version isntalled, if you wanna test it is here: https://www.moddb.com/mods/mustaphatrs-d2k-mod
- Sun Sep 09, 2018 5:05 pm
- Forum: General Discussion
- Topic: Dune 2000 wishlist
- Replies: 12
- Views: 18906
Re: Dune 2000 wishlist
OpenRA Worms are annoying, imo, mostly because they are more cleaver than original. Dumb worms in original D2k took a target location, moved there and eat the target if it is still there, get a new one otherwise. OpenRA ones actively pursue the target. Map Pool isn't the best indeed. It was pretty s...
- Mon Sep 03, 2018 8:12 am
- Forum: General Discussion
- Topic: Fake Barracks, Pillbox , Turret
- Replies: 2
- Views: 2572
Re: Fake Barracks, Pillbox , Turret
Original game only had Fake ConYard, WFac, Dome and Shipyard (and Subpen but unbuildable.). A lot of other stuff is added later to the OpenRA. There was fake SWs and Tech Center when i came here, i added fake Power Plants myself and SoScared added fake Service Depot. I dunno about defences but barra...
- Thu Jul 26, 2018 6:26 pm
- Forum: Mapping and Modding
- Topic: Adding new faction to map?
- Replies: 8
- Views: 5684
Re: Adding new faction to map?
AFAIK you can only get Turkey/Spain/Greece on RA and Fremen/Corrino/Mercenaries/Smugglers on D2k on a modmap as those have their UI stuff coded in. You just need to code world.yaml and prerequisite stuff for RA factions. D2k factions are already coded in world.yaml, you just need to make them Select...
- Thu Jul 26, 2018 12:33 pm
- Forum: Mapping and Modding
- Topic: Transform units
- Replies: 10
- Views: 6888
Re: Transform units
You need ConditionManager on the actor for conditions to work.
- Thu Jul 26, 2018 7:29 am
- Forum: Mapping and Modding
- Topic: Transform units
- Replies: 10
- Views: 6888
Re: Transform units
You need Interactable or Selectable on the unit.
- Mon Jul 23, 2018 11:42 am
- Forum: Mapping and Modding
- Topic: Make tank shoot at inf with mg
- Replies: 11
- Views: 8094
Re: Make tank shoot at inf with mg
Target vaildity is defined at the weapon itself, not on unit's Armament trait.
- Sat Jun 30, 2018 11:00 am
- Forum: Mapping and Modding
- Topic: Map Design Contest 2018 - Rulebook
- Replies: 38
- Views: 57664
Re: Map Design Contest 2018
I'm in as usual. Will try to make 1 or 2. Good luck to everyone.
- Sun Mar 25, 2018 6:59 am
- Forum: Mapping and Modding
- Topic: sequence combine
- Replies: 5
- Views: 3803
- Sun Mar 18, 2018 5:55 am
- Forum: General Discussion
- Topic: Awesome job and love the program but can I move the Contents
- Replies: 3
- Views: 2657
- Thu Mar 15, 2018 5:59 pm
- Forum: Mapping and Modding
- Topic: adding VoxelUnits in OpenRA?
- Replies: 3
- Views: 2845
I think you need this too: https://github.com/OpenRA/OpenRA/blob/b ... .yaml#L247
Gen1 mods has it set to PlaceholderModelSequence, change it to VoxelModelSequence.
Gen1 mods has it set to PlaceholderModelSequence, change it to VoxelModelSequence.
- Wed Mar 14, 2018 7:00 pm
- Forum: Mapping and Modding
- Topic: BuildAtProductionType: How does it work?
- Replies: 6
- Views: 4149
- Wed Feb 21, 2018 4:51 pm
- Forum: Mapping and Modding
- Topic: GiveunitcrateAction?
- Replies: 6
- Views: 4364
- Wed Feb 14, 2018 5:29 pm
- Forum: General Discussion
- Topic: Anything being done to buff France?
- Replies: 21
- Views: 17151
https://github.com/OpenRA/OpenRA/search?l=YAML&p=2&q=DetectCloaked&type=&utf8=%E2%9C%93 Tl;dr: <Cloaked> - <Detected by> Mines - Minelayer Subs - Sonar pulse, Sub, Missile Sub, Gunboat, Destroyer Hijackers - Spy plane, all infantry (and all of the below) Spies , Phase Transport, Camo Pillboxes, Sni...