Search found 88 matches

by Iran
Sat Feb 09, 2013 10:18 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 142303

I've added support for new theaters to my RA95 patch. The new theaters I want to support are winter and desert from C&C95. I was wondering if you're interested in working on this. I already have a partially converted winter and desert theater made by Allen262. You can find me on the OpenRA IRC chann...
by Iran
Sat Jan 19, 2013 10:13 am
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 307171

I haven't worked on this for a while and I'm not sure I will. I've been patching the original Red Alert, making it modular, easy to download, install, configure etc.
by Iran
Fri Oct 26, 2012 11:33 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 307171

A video showing some of the stuff I have now:

by Iran
Fri Oct 19, 2012 2:32 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 307171

I've been playing around with some speed changes and UI (mostly sidebar changes), I got to tweak a bunch of stuff and the power bar is bugged over badly, the sidebar is starting to resemble the RA2 one. And I've also been doing a few code changes here and there, a major one is making projectiles tar...
by Iran
Wed Oct 10, 2012 4:27 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 307171

I'm gonna assume that means it was a one time crash? That sucks. :/

Thanks for reporting.
by Iran
Wed Oct 10, 2012 2:49 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 307171

What do you mean with that? Did the game crash after you placed one? Could you paste the content of exception.log in your my documents\openRA\Logs folder if this is the case?
by Iran
Wed Oct 10, 2012 2:02 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 307171

Huh?
by Iran
Tue Oct 09, 2012 9:33 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 307171

Uploaded the first alpha here, expect many bugs and crashes!

https://dl.dropbox.com/u/21865790/RA%20 ... ha%201.zip

Your feedback and bug reports are appreciated.
by Iran
Tue Oct 09, 2012 3:06 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 307171

I placed the project on Github!

https://github.com/Iran/ClassicRA/
by Iran
Mon Oct 08, 2012 7:30 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 307171

Thanks will do that in a bit. After a conversation with a Red Alert 1 player it appears mplayer.ini gets used after the Aftermath expansion is installed, either during skirmish or online play. Edit: Need to be signed in to Github to edit the file, so I'll do that tomorrow I'll guess. Changing the se...
by Iran
Mon Oct 08, 2012 7:10 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 307171

@Cmd. Matt: I'll try out those sequence changes, thanks!. How do I submit a patch? Has been a while since I used Git and I wasn't really good at it. I'll get my mod on Github tomorrow hopefully. @psydev: Thanks for the feedback! If you want to help me out or have anything to contribute from your cla...
by Iran
Mon Oct 08, 2012 5:10 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 307171

That patch helps but after applying it, the game will still crash because the ice tiles have no sequences. I fixed it by adding the following to sequences.yaml, but I don't know if these values are correct : ice01: idle: Start: 0 ice02: idle: Start: 0 ice03: idle: Start: 0 ice04: idle: Start: 0 ice0...
by Iran
Mon Oct 08, 2012 4:14 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 307171

Actually it looks like mplayer.ini nerfs the Allies more so I'm not sure about including the changes, although I did add all of them.

@Cmd. Matt: Thanks, I'll take a look at it. BTW did you modify any of the menu/HUD/sidebar code for OpenD2k?
by Iran
Mon Oct 08, 2012 3:41 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 307171

Interestingly Aftermath RE-modifies the modified mplayer.ini value, with a comment about it from Westwood in aftermath.ini: ; This needs to be re-set from its modified mplayer.ini values [TurretGun] Burst=1 Damage=40 ROF=50 Range=6 Projectile=Cannon Speed=40 Warhead=AP Report=TURRET1 Anim=GUNFIRE I'...
by Iran
Mon Oct 08, 2012 2:45 pm
Forum: General Discussion
Topic: OpenRA on ModDB/IndieDB/Desura
Replies: 15
Views: 13392

When my mod reaches a state where it's decent I'll start a ModDB profile and get it listed over there.

Thanks for the work maintaining the OpenRA page of ModDB.