Search found 106 matches
- Tue Jul 11, 2017 6:46 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 211858
Replay for Climax. The corner islands are really cool. Never even thought to sneak an MCV round the back, or what 5A did was retreat across the bridge and blow it up. I spotted one of 5A harvester idling down the bottom left, not sure if the cliff was the reason? Haha, just checkedd the replay./. 5...
- Tue Jul 11, 2017 6:33 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 211858
Replay for Climax. Lot of sloppy play going on from both sides but 2 experienced + 2 inexperienced players made for an interesting game. I must admit i got carried. The corner islands are really cool. Never even thought to sneak an MCV round the back, or what 5A did was retreat across the bridge an...
- Mon Jul 10, 2017 10:23 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 211858
@wippie watched that game, was actually very good! I went tile error hunting for you: http://imgur.com/a/4YnOy I indexed so its easier to find. 1 the southern expansion for the left side players. the water cut into the cliff and the end of the cliff was clipped off (actually outside the circle) 2 t...
- Sun Jul 09, 2017 7:46 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 211858
Got a good game of Climax: https://www.gamereplays.org/openra/replays.php?game=92&show=details&id=322215 Also noticed some tile flaws -> fixed. http://i.imgur.com/4gReE50.jpg @Blackened I gave Tyrants a try. Nice beginning, very surprising. It did seem to confuse my teammate. I know its supposed to ...
- Sun Jul 09, 2017 9:20 am
- Forum: General Discussion
- Topic: Share your hotkey setup
- Replies: 12
- Views: 9797
- Sat Jul 08, 2017 8:50 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 211858
@Wippie : Playtesting your map currently. 2 replays already : 01 https://www.gamereplays.org/openra/replays.php?game=92&show=details&id=322087 02 https://www.gamereplays.org/openra/replays.php?game=92&show=details&id=322088 It looks cool already, gameplay is nice. Enough expansions to get to. 2 rou...
- Tue Jul 04, 2017 9:21 am
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 211858
Does anyone know how to use the resize map command in the Openra-utility? I tried: C:\Program Files (x86)\OpenRA>OpenRA.Utility.exe ra --resize-map Climaxrev2.oramap 120 100 You've put the oramap in the OpenRA folder right ? I think should be ./Climaxrev2.oramap. If not working, write the whole pat...
- Tue Jul 04, 2017 8:30 am
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 211858
Does anyone know how to use the resize map command in the Openra-utility? I tried: C:\Program Files (x86)\OpenRA>OpenRA.Utility.exe ra --resize-map Climaxrev2.oramap 120 100 The application crashes. This is in the utility.log: Received args: --resize-map Climaxrev2.oramap 120 100 System.NullReferenc...
- Mon Jul 03, 2017 5:43 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 211858
@Wippie : Playtesting your map currently. 2 replays already : 01 https://www.gamereplays.org/openra/replays.php?game=92&show=details&id=322087 02 https://www.gamereplays.org/openra/replays.php?game=92&show=details&id=322088 It looks cool already, gameplay is nice. Enough expansions to get to. 2 rou...
- Sun Jul 02, 2017 8:09 pm
- Forum: Competitions and Events
- Topic: Hecthor Doomhammer's Red Alert 1vs1 Tournament (tm) 2017
- Replies: 75
- Views: 73656
- Sun Jul 02, 2017 7:58 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 211858
@wippie My full apologies, it seems i had your map mixed up with Mo's Portent which i wasn't keen on at first, however after some refinement from him and playing it, it has swayed my view. It's pretty dumb on my part seeing as this is strictly team based maps and his is a 1v1 map xD However on to y...
- Sun Jul 02, 2017 3:47 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 211858
Updated the Climax map after some playtesting.
http://www.sleipnirstuff.com/forum/view ... 186#303186
Also changed the map image to indicate ore spawns and players positions.
Changed:
- Amount of starting ore
- Starting ore horizontal cliffs -> slightly angled
http://www.sleipnirstuff.com/forum/view ... 186#303186
Also changed the map image to indicate ore spawns and players positions.
Changed:
- Amount of starting ore
- Starting ore horizontal cliffs -> slightly angled
- Sat Jul 01, 2017 7:56 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 211858
Updäte http://resource.openra.net/maps/22000/ Will try to get you some replays soon By the way, I updated OP, with a reference to your map, on the others that have been started. http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303035#303035 Please everyone (Materianer, Wippie, Blackened) lo...
- Fri Jun 30, 2017 10:26 am
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 211858
Not sure which ones you're talking about ? Actually, it's difficult to figure each player's objectives. I usually take northern players as a reference : for me, they have 2 patches to contest between themselves, + the central patch contested by both teams, while having 4/5 secure patches. The centr...
- Fri Jun 30, 2017 9:31 am
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 211858
That #16 map entry. Whilst this is an assumption based on the picture, it looks like a rush to the island map = win. This is a reason why i dislike the current team maps. It's too easy to shut down lanes and eco sources and then turtle up. Thanks for the feedback Eskimo, and you we're totally right...