Search found 203 matches

by MustaphaTR
Thu Jun 29, 2017 8:34 am
Forum: General Discussion
Topic: MustaphaTR's (Mod)Maps
Replies: 10
Views: 10401

Updated Tower Defence Maps to release-20170527/Murto's Lastest revision and made one new TD Map. New Revisions include a new tower, ChronoSphere. It freezes enemy units in its range for a while, allowing other towers to get them. I liked Murto's new Artillery Tower so i used its weapon. All other to...
by MustaphaTR
Sat Jun 24, 2017 5:00 pm
Forum: General Discussion
Topic: Murto's Maps
Replies: 40
Views: 31350

Nice, now i have stuff to do next week. After school ended filling the time became really hard.
by MustaphaTR
Sat Jun 03, 2017 3:44 pm
Forum: Competitions and Events
Topic: Hecthor Doomhammer's Red Alert 1vs1 Tournament (tm) 2017
Replies: 75
Views: 77477

Hecthor Doomhammer wrote: So do you want me to put you on the list or not?
I took some look at the calendar and talked with my dad, i should be OK to join at that times, so write me in.
by MustaphaTR
Sat Jun 03, 2017 3:28 pm
Forum: Competitions and Events
Topic: Hecthor Doomhammer's Red Alert 1vs1 Tournament (tm) 2017
Replies: 75
Views: 77477

I wanna join but i'm not sure if we have any plans for those times, so i'll say something more clear before end of registrations. - Connection issues are NOT a reason to postpone your match. We will give a 15 minute maximum technical support. If after 15 minutes the connection is not fixed, the play...
by MustaphaTR
Tue May 23, 2017 10:52 am
Forum: General Discussion
Topic: MustaphaTR's (Mod)Maps
Replies: 10
Views: 10401

Updated Snowy Lake, Mustapha's River and Duel Area with changes to navy. Of course only Snowy Lake is a proper naval map but, other 2 has water so i added changes there too.

It needs some more proper balancing. It is hard to balance them without playing some MP games.
by MustaphaTR
Sun May 21, 2017 11:00 am
Forum: General Discussion
Topic: Suggestion: transport helicopter for soviets
Replies: 18
Views: 13446

Now you said about it, i didn't think about a Soviet Carryall could also balance out Chronosphere a bit while being a counterpart to Chinook. I never thought about that. It is a bit early game with my implementations on my modmaps tho compared to Chronosphere, but not as easy to use.
by MustaphaTR
Fri May 19, 2017 12:51 pm
Forum: General Discussion
Topic: Suggestion: transport helicopter for soviets
Replies: 18
Views: 13446

What if Yaks could carry 1 or 2 units? To load units, a Yak must be on an airstrip. To unload, you would need to press F, so the units would catapult (so if you are attacking someone, you can only unload once). Upon a yak's death, it would catapult and parachute carried units. IMO, Badgers fits tha...
by MustaphaTR
Tue May 16, 2017 7:53 am
Forum: General Discussion
Topic: MustaphaTR's (Mod)Maps
Replies: 10
Views: 10401

MustaphaTR's (Mod)Maps

Well, it looked like most of the mappers has a my maps thread here so i decided to open mine too. I currently have 5 modded RA maps on resource center. All the maps has almost same changes which can be found here . Changes include some balance changes and couple of new units, mostly side specific. E...
by MustaphaTR
Mon May 15, 2017 3:26 pm
Forum: General Discussion
Topic: Missions
Replies: 8
Views: 6716

D2K Campaign had some momentum recently as i made 8 missions (not all merged yet) and abcdefg30 2. But it is silent in RA and CnC's side for a while. As Murto said, poting a mission from original game to OpenRA requires you to write almost all the triggers and stuff from original in LUA. So it is no...
by MustaphaTR
Tue May 09, 2017 1:18 pm
Forum: Mapping and Modding
Topic: How to replace the map preview image in the lobby?
Replies: 5
Views: 3816

There is a LockPreview: tag you can add to map.yaml that stops editor from adding a new preview every time you save.
by MustaphaTR
Sun May 07, 2017 3:31 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 875
Views: 2076534

Wrong link. This is a link to your Edit Video page for the video, which of course leads to videos page, as we can't open your videos.
by MustaphaTR
Sat May 06, 2017 1:24 pm
Forum: General Discussion
Topic: Let's talk about RA's Navy
Replies: 74
Views: 62561

I have recently made my first naval modmap, i made Soviet Subs able to fire double Grenades to ground targets which has range of 5, so Soviets can damage shorelines in early game too, but still too short range to do much. I'm not sure if this is really a good approach tho. http://resource.openra.net...
by MustaphaTR
Sat May 06, 2017 9:56 am
Forum: General Discussion
Topic: Men are being trained as veterans
Replies: 19
Views: 21289

I thought if you put it in the nuke silo / iron curtain / chronosphere, it would reset the timer, but this is only something I vaguely remember somebody saying long ago, maybe it was just a suggestion. IIRC FiveAces said that it may be the case during one of his casts but i think he also said he wa...
by MustaphaTR
Wed May 03, 2017 3:24 pm
Forum: General Discussion
Topic: Men are being trained as veterans
Replies: 19
Views: 21289

radar dome, dogs, mobile radar jammer and certain base defenses.
Nope, only dogs and spies can detect spies. Radar, Radar Jammer and Defences can only detect cloak, not disguse.
by MustaphaTR
Wed May 03, 2017 2:37 pm
Forum: General Discussion
Topic: How about a "Patrol"-key?
Replies: 7
Views: 5399

RA2's waypoint system allows creating patrol loops that are not just between 2 cells, but also in even more complex/wierd shaoes, i would love to see that implemented in OpenRA too.