Search found 172 matches
- Mon Jun 02, 2014 8:30 pm
- Forum: General Discussion
- Topic: Proposed balance changes for Tiberian Sun. (WiP)
- Replies: 9
- Views: 6743
Wait but whats the problem? Do you just want a laser gate to be a totally separate buildable for no good reason? Its not like having a random gate somewhere would be a disadvantage if you just happened to have 2 laser fence posts 3 cells apart. Please explain yourself? Erm, he did: I feel the game ...
- Wed May 28, 2014 5:11 pm
- Forum: General Discussion
- Topic: Proposed balance changes for Tiberian Sun. (WiP)
- Replies: 9
- Views: 6743
Sorry I would have but it was a super quick post. I don't really have suggestions at the moment (I'd rather we support it first then make changes). But I don't like the ExternalCapture for engineers (especially not in TS/RA2). They also should not have C4 (or maybe the C4 targeting you describe is ...
- Mon May 26, 2014 9:49 pm
- Forum: General Discussion
- Topic: Hold RMB scroll?
- Replies: 2
- Views: 2178
- Mon May 26, 2014 7:01 pm
- Forum: General Discussion
- Topic: Proposed balance changes for Tiberian Sun. (WiP)
- Replies: 9
- Views: 6743
Being obsessed and in love with Tiberian Sun I hope to get the chance to discuss this with you on IRC because I plan on doing a lot of work for TS. But I am against practically everything you've posted here. This sounds a completely different TS in my opinion. Are you implying someone is more obses...
- Sun May 25, 2014 5:32 pm
- Forum: General Discussion
- Topic: Proposed balance changes for Tiberian Sun. (WiP)
- Replies: 9
- Views: 6743
Proposed balance changes for Tiberian Sun. (WiP)
I want to take lead on the balance of Tiberian Sun whenever the heck its actually finished. So I'm working on what will be changed in response to the new mechanics in the openRA engine. General: - Aircraft will stay in the air and not land except at helipads or a service depot or told specifically t...
- Tue May 13, 2014 1:21 pm
- Forum: Mapping and Modding
- Topic: "Hold the Line" Game mode/map.
- Replies: 7
- Views: 6079
- Sat May 10, 2014 11:56 am
- Forum: Mapping and Modding
- Topic: "Hold the Line" Game mode/map.
- Replies: 7
- Views: 6079
- Fri May 09, 2014 1:04 pm
- Forum: Mapping and Modding
- Topic: "Hold the Line" Game mode/map.
- Replies: 7
- Views: 6079
Just imagine cruisers and missile subs softening your defenses as planes and choppers fly in overhead. Paratroopers dropping it from every angle, landing craft dropping off tanks. You get a short time before it all starts, maybe basic defenses set up already? Or we can wait tilll the player checks a...
- Thu May 08, 2014 5:25 pm
- Forum: Mapping and Modding
- Topic: "Hold the Line" Game mode/map.
- Replies: 7
- Views: 6079
"Hold the Line" Game mode/map.
Well we already kinda have a map like this but like.
Just a big D-Day map where you defend a beach from a relentless assault for as long as you can, maybe with a few friends.
How do we make this happen?
Just a big D-Day map where you defend a beach from a relentless assault for as long as you can, maybe with a few friends.
How do we make this happen?
- Sat Apr 12, 2014 6:15 pm
- Forum: Mapping and Modding
- Topic: Mission: Killtank
- Replies: 10
- Views: 7456
- Sat Apr 12, 2014 5:19 am
- Forum: Mapping and Modding
- Topic: Mission: Killtank
- Replies: 10
- Views: 7456
Mission: Killtank
BRIEFING: The soviets forced a scientist to develop a mammoth tank with a build in Iron Crutain. Its unstoppable, except the scientist managed to build in a fail-safe, it had to be something the soviets would overlook. He put in a kill limit. Once the tank has destroyed enough to collect a $10,000 ...
- Mon Apr 07, 2014 8:32 pm
- Forum: General Discussion
- Topic: chronosphere enemy units, bug or not ?
- Replies: 17
- Views: 11844
I never knew this!Speedy wrote: ↑Red Alert 2 and 3 even go as far as making you able to teleport land units onto water, with a neat animation where they SINK.
- Mon Apr 07, 2014 8:30 pm
- Forum: General Discussion
- Topic: longbow
- Replies: 24
- Views: 13275
- Tue Mar 25, 2014 6:08 pm
- Forum: General Discussion
- Topic: exploiting map edges
- Replies: 3
- Views: 3029
- Sun Feb 09, 2014 6:04 pm
- Forum: General Discussion
- Topic: Making the Badger Bomber a buildable unit.
- Replies: 2
- Views: 2451
Thats done but it doesnt show up on a forum post.Cmd. Matt wrote: ↑You need to TAB indent your YAML code.