Search found 24 matches

by ApornasPlanet
Sun Jun 11, 2017 10:09 am
Forum: Mapping and Modding
Topic: Getting started
Replies: 19
Views: 18510

Getting started

Ok, so I'm going to give modding another try.

To learn how I need to start simple. I'm thinking about giving GDI a medic in TD. How would I do that?
by ApornasPlanet
Sun May 01, 2016 3:27 pm
Forum: General Discussion
Topic: Why doesn't Nod have the SSM launcher in OpenRA?
Replies: 16
Views: 14374

There is no Covert Operations mission that allows the construction of SSM Launchers for the player. Probably if you capture the Nod Construction Yard and build them using their tech. I havn't played Sole Survivor but I have played Covert Operations and know you can get your hands on the SSM. Either...
by ApornasPlanet
Fri Apr 29, 2016 7:53 am
Forum: General Discussion
Topic: Why doesn't Nod have the SSM launcher in OpenRA?
Replies: 16
Views: 14374

He is wrong. You could both fight against it and build it in the missions provided by The Covert Operations.

At least I remember it being a big part of The Covert Operations.
by ApornasPlanet
Thu Oct 01, 2015 12:58 pm
Forum: Mapping and Modding
Topic: Tutorial: Add a building and a unit
Replies: 9
Views: 8672

Ofcourse it didn't. When you duplicated the folder, you didn't set the mod to read your duplicated folder. Check out mod.yaml in your mod's main folder. You don't really need to duplicate the whole thing in that case anyway, a mod can be done via linking every asset of another mod and just have a b...
by ApornasPlanet
Thu Oct 01, 2015 12:01 pm
Forum: Mapping and Modding
Topic: Tutorial: Add a building and a unit
Replies: 9
Views: 8672

Depending on your version, you can use https://github.com/OpenRA/OpenRA/wiki/Traits for releases and https://github.com/OpenRA/OpenRA/wiki/Traits-%28playtest%29 for playtests - just Ctrl-F on the trait you're looking for. Keep in mind that this only applies to rules, the rest doesn't get such outpu...
by ApornasPlanet
Thu Oct 01, 2015 11:55 am
Forum: Mapping and Modding
Topic: Tutorial: Add a building and a unit
Replies: 9
Views: 8672

heres a code for the ra airfield in td and a nice interceptor unit. just add the weapon(s) to the SFIG: unit and it should work. check the weapons and rules folder. you could copy and edit the Maverick: from ra and add it to Weapons: and use it or create a new weapon for it. also check other modmap...
by ApornasPlanet
Thu Oct 01, 2015 10:52 am
Forum: Mapping and Modding
Topic: Tutorial: Add a building and a unit
Replies: 9
Views: 8672

Thanks! However I decided to start with something more simple before I continue with the airfield. At least I thought so. I tried to add a sniper unit to nod. But I can't get it to work. How many documents do I have to edit? I have added it in 1) rules/infantry and 2) sequences/infantry. Is that eno...
by ApornasPlanet
Mon Sep 28, 2015 12:21 pm
Forum: Mapping and Modding
Topic: Tutorial: Add a building and a unit
Replies: 9
Views: 8672

Tutorial: Add a building and a unit

I really wanna learn how to mod but I'm an idiot. So I need a thorough step-by-step walkthrough on how to add for example a building and/or a unit. I thought that adding a soviet airfield to GDI and then add the soviet Mig could serve as a random example. How would I accomplish that? Are there someo...