Search found 234 matches

by chrisf
Wed Jul 25, 2012 1:12 am
Forum: Mapping and Modding
Topic: Play movie
Replies: 3
Views: 10316

I have filed #2334 for the yaml change.
by chrisf
Tue Jul 24, 2012 9:37 pm
Forum: Mapping and Modding
Topic: MakeSHP -- quick PNG to SHP converter
Replies: 9
Views: 7478

Use OpenRA.Utility, not makeshp. This is a dead tool.
by chrisf
Mon Jul 23, 2012 8:52 pm
Forum: Mapping and Modding
Topic: Country Specific Attributes.
Replies: 32
Views: 22144

I'd be in favor of unique units (2 per country?) for RA.
by chrisf
Mon Jul 23, 2012 12:12 am
Forum: General Discussion
Topic: Game is slow...C# runtime issues?
Replies: 26
Views: 23003

foul_owl:

On your linux system, could you do `glxinfo | grep renderer` ?
by chrisf
Sun Jul 08, 2012 11:49 pm
Forum: General Discussion
Topic: Can't start. nvidia geforce mx440
Replies: 2
Views: 3053

MX440 has no support for fragment shaders. We require a `Shader Model 2`-capable card or better. For nvidia, this means GeForce FX 5xxx or better (8? generations old now?)
by chrisf
Mon Jul 02, 2012 7:45 pm
Forum: Mapping and Modding
Topic: MakeSHP -- quick PNG to SHP converter
Replies: 9
Views: 7478

This is what grew into OpenRA.Utility's --shp command.
by chrisf
Tue Jun 26, 2012 8:47 pm
Forum: General Discussion
Topic: Graphics Wonky on Ubuntu
Replies: 7
Views: 5843

@Matt: it's not just intel, it's *all* mesa drivers (radeon, nouveau, i965)
by chrisf
Tue Jun 26, 2012 5:22 am
Forum: General Discussion
Topic: Graphics Wonky on Ubuntu
Replies: 7
Views: 5843

The solution to this is in several of the next threads, but I will repeat it here:

- Install the nvidia-cg-toolkit package

- Run the game once via:

openra Graphics.Renderer=Cg
by chrisf
Sun Jun 17, 2012 10:24 pm
Forum: Mapping and Modding
Topic: Faction-specific Starting Units
Replies: 8
Views: 6328

Hang on -- shellmap setup is leaking into your actual map?
by chrisf
Mon Jun 11, 2012 2:10 am
Forum: Mapping and Modding
Topic: Airstrip Reinforcements?
Replies: 11
Views: 7882

See https://github.com/OpenRA/OpenRA/issues/2208 for that bit of hardcoded sillyness
by chrisf
Thu May 10, 2012 9:26 pm
Forum: Mapping and Modding
Topic: SHPViewer.exe
Replies: 3
Views: 3997

Ask katzsmile. It's not part of OpenRA.
by chrisf
Sun Apr 01, 2012 8:50 pm
Forum: General Discussion
Topic: OpenRA won't start - blank screen
Replies: 1
Views: 3482

Make sure your drivers are up to date. Download a real package from amd.com rather than using windows update, etc -- otherwise you don't get the GL ICD.

You could also try posting your logs (%HOMEPATH%/OpenRA/Logs/*), there might be something useful in there.
by chrisf
Wed Feb 15, 2012 7:11 pm
Forum: General Discussion
Topic: Game grinds to a halt
Replies: 11
Views: 8217

This is a pathing thing. The bots are stupid about their use of the pathfinder.
by chrisf
Thu Feb 09, 2012 11:55 pm
Forum: General Discussion
Topic: Crashes on OSX 10.6.3
Replies: 5
Views: 4448

Are you using the playtest version? There was a 32/64bit problem in earlier releases.
by chrisf
Wed Jan 04, 2012 12:39 am
Forum: General Discussion
Topic: Odd graphics issues in XP
Replies: 4
Views: 3855

We ask for no filtering on that sampler. The driver ignores us, if you have it forced. Nothing we can do about it.