Search found 126 matches

by tacozmeister
Sat Aug 11, 2012 10:48 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142863

I don't mean to sound naggy, but it's been a week :P Any progress?
by tacozmeister
Sat Aug 04, 2012 7:58 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142863

Sounds good! :D
by tacozmeister
Sat Aug 04, 2012 6:47 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142863

Actually, before Hitler's uprising, in the Weimar Republic there was tons of dispute over communism and not. There were many communist parties, but it didn't amount to very much (not more than 25%). Most of the government was controlled by anti-communists, so they would likely join up with the allie...
by tacozmeister
Sat Aug 04, 2012 5:25 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142863

I like the stormtrooper, and I also like the striking resemblance to the German elite infantry around this time period! Kind of interesting how the erm, socialist/facist Germans, are allied with the rest of the allies in this game (even without Hitler I bet they're still pretty facist/socialist as t...
by tacozmeister
Thu Aug 02, 2012 8:34 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142863

Awesome. I'm gonna post a 1.04 beta version here, just so you can try it out. I haven't added in the B52 yet because I don't have an icon, but that's okay, I just kinda copy-pasted and renamed the icons for the A10 to all the icons I don't have. And uh, is there any icon or anything or any way to te...
by tacozmeister
Thu Aug 02, 2012 8:16 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142863

.. Wait a second, you can change stances? What is this witchcraft? Everyone tells me to "press V" to change stances, but I never know which stance I'm in or how it works or whatever! Well, then I guess they can be cloaked! Maybe cloaked (slightly better) versions of E1. Cloaked and one-shot kill, bu...
by tacozmeister
Thu Aug 02, 2012 7:26 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142863

The cloaked idea is BRILLIANT, and I like the grayscale and armband idea, too. But the problem is if something cloaks, I can't turn off "AutoTarget" depending on cloakage or not. So it'd always uncloak when sitting still when hostiles are nearby. Even landcruisers/mammoths. And if it's off and selec...
by tacozmeister
Thu Aug 02, 2012 6:56 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142863

Thanks! Oh, and I never really wanted them to throw grenades :P I Just kinda liked how the grenadier looked. Plus backpack. And rifle. But if you have some midget elite infantry, I'd gladly take a look! Tesla rifles (not the crappy tesla trooper sprayer things) would be awesome >_> I just think that...
by tacozmeister
Thu Aug 02, 2012 6:24 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142863

I still like my idea as using a mix between a D2k rifleman and grenadier (the blue pixel(s)) as a normal rifleman and the conscript be the old kind, if you can get that working. Best if you can get a midget version, so we can use the midgets. And could you make me those cameos for SHP? I feel so n00...
by tacozmeister
Thu Aug 02, 2012 2:20 am
Forum: General Discussion
Topic: Game grinds to a halt
Replies: 11
Views: 8246

The day AI gets good is the day Single-player kicks off and gets interesting, so I hope this is fixed :D
by tacozmeister
Thu Aug 02, 2012 12:02 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142863

Alright. I finally wrote down a list of all the units that require a special building, I also wrote down the build order (It's really fucked up and not like CnC at all in vanilla OpenRA, so I decided to move it about a bit) and it'll be organized so you don't have a checkerboard, assuming you upgrad...
by tacozmeister
Wed Aug 01, 2012 9:39 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142863

XD Not like that So, I have an idea. Since we have SO many units, I decided we kinda make it like a age-up thing like in Age of Empires or Empire Earth Level 1: Barracks ($1000) - Basic Infantry ........ 2: Weap Factory ($2000) - Light vehicles ........ 3: Repair Bay / Radar Dome ($2500/$1000) - Bet...
by tacozmeister
Wed Aug 01, 2012 7:16 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142863

Hmm. This'll keep me busy for a while. What exactly does this midget things do? And what renderscale do I have to put the shotgunner at if I want him to appear normal, if I decide not to go midget-infantry? EDIT: Since we have lots of planes, why not both teams have planes and helis? EDITx2: Can you...
by tacozmeister
Wed Aug 01, 2012 4:45 am
Forum: General Discussion
Topic: Game grinds to a halt
Replies: 11
Views: 8246

I can usually play up against 4+ bots, but yeah, the devs have yet to fix this issue as of the release 30 June 2012.
by tacozmeister
Tue Jul 31, 2012 11:09 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142863

Take your time :D I'd love to see everything you have [in both SHP and .png, because you never know what things look like in SHP until you're actually in-game] And I'm really super excited. I guess I should already get on that Landkreuzer, but I'll just hold off until everything else until I get you...