Search found 175 matches
- Sun Sep 09, 2018 7:50 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 155163
Re: Redesigning and Balancing TD
All these changes aim for a more fair and competitive environment in TD while also creating more excitement and pushing TD´s limits while still keeping it´s spirit. I want a modernized TD with the need to use strategic unit production and deployment rather than a hectic spammfestival where the whole...
- Sun Sep 09, 2018 5:35 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 155163
Re: Redesigning and Balancing TD
This is the current patch note of my newest try to improve TD under the Title: TD A New Dawn. Conyard: - Cost from 4000$ to 3000$ Power Plant: - Cost from 500$ to 400$ To improve the early game. Advanced Power Plant: - Cost from 800$ to 700$ Refinery: - Storage capacity from 700$ to 1000$ Aistrip: -...
- Sun Sep 02, 2018 3:00 pm
- Forum: General Discussion
- Topic: Map Design Contest 2018 - Popular Vote
- Replies: 20
- Views: 48760
Re: Map Design Contest 2018 - Popular Vote
3 pts - CM#24. Beyond Destruction
2 pts - CM#26. Fury Sands
1 pt - MM#2. Tanya's Gambit
2 pts - CM#26. Fury Sands
1 pt - MM#2. Tanya's Gambit
- Thu Aug 30, 2018 12:21 pm
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 57505
Re: Using of software programmable macros in competitive games
When I see ppl trying to draw a line between Macro games like Plannetary Annihilation where you fight with thousands of units and Starcraft where mechanics are above all (no matter your strategy if your opponent is faster and more trained you will lose) and try to portray this onto Command and Conqu...
- Wed Aug 29, 2018 7:14 am
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 57505
Re: Using of software programmable macros in competitive games
+1lawANDorder wrote: ↑Wed Aug 29, 2018 6:03 amWhy not explicit say "using macros is disallowed"? Sounds half-assed, IMO.
- Mon Aug 27, 2018 8:09 pm
- Forum: Competitions and Events
- Topic: RAGL Season 5 Post Season Discussion
- Replies: 41
- Views: 47756
Re: RAGL Season 5 Post Season Discussion
Some delusional idiot thinking he is god and can take lives of innocent people. Call me crazy for calling that out but I´m 100% certain people like CatGirls420 do such attrocities. @Topic: RAGL S5 felt dragged but there was a discussion about changing it so let´s see how this will tunr out. Using ma...
- Sun Jul 29, 2018 7:27 pm
- Forum: General Discussion
- Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
- Replies: 31
- Views: 32211
Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Yep new release really did hit like a truck. But there will always be issues thats why its a Playtest. So let´s start searching.
- Sat Jul 21, 2018 3:47 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 790526
Re: TD balance thread
Never had any problems with T1 spam as Nod especially when you quick tech Light Tanks (which was the only way to counter old APC...well kind of). Well than again the skill gap is what really matters since a win in TD is often decided by having one tank more than your opponent since units are much mo...
- Sun Jul 01, 2018 11:48 am
- Forum: General Discussion
- Topic: Thoughts from a player playing Red Alert for a couple of months
- Replies: 45
- Views: 39792
Re: Thoughts from a player playing Red Alert for a couple of months
I like all the proposed changes ny the thread creator and I share almost all of the solutions since they seems healthy and well thought out (also I have proposed same changes in the past aswell). The only point Im not sharing the the MCV teleport that the Conyard gets teleported back. In my opinion ...
- Sun Jun 17, 2018 10:37 pm
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 106900
Re: 2018 RA Balance
Further discussions on IRC have raised the point that option (1) plus Smitty's plans moved to the Mechanic integrates well with our long planned engineer capture changes to streamline and give coherent roles to RA's underutilised units. Engineers: One-shot capturing of things. - Capture buildings w...
- Wed Jun 13, 2018 4:04 pm
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 106900
Re: 2018 RA Balance
I would try to avoid exceptions as often as possibleespecially in an RTS where traits should be in line to easen up the understanding.4. Keep mechanics as they are, but remove MCV husks.
- Tue Jun 12, 2018 2:17 pm
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 106900
Re: 2018 RA Balance
Either remove capturing Husks completely or do it like in TD where Engineers can take over them.
Rebalance the Mechanic after the change and also remove the HiJacker finally or make a Thief out of it for Soviets.
Rebalance the Mechanic after the change and also remove the HiJacker finally or make a Thief out of it for Soviets.
- Fri May 25, 2018 5:31 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 790526
- Thu May 24, 2018 8:53 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 790526
The AGT is pretty op in terms of usage and cost effectiveness. Also the build time is just not dynamic at all. You just basically wait your 48 seconds to deploy it. 1000$ in 48 seconds is nothing and increasing the buildtime will just make it a no brainer que for more defense. Increasing the cost wo...
- Sat May 19, 2018 9:05 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 155163
So guys I added new mod map versions ith the following changes. General: New starting units: * Scout Squad which provides you with 3 Minigunners Airstrike: * Changed so that it only appears from either north or south, still random appearance * Changed spread of the machine gun from 426 to 386 Low Po...