Search found 172 matches

by epice
Mon Dec 17, 2012 5:20 am
Forum: General Discussion
Topic: THOUGHTS: Demo trucks, mines, chronotank, range indicators.
Replies: 1
Views: 2143

THOUGHTS: Demo trucks, mines, chronotank, range indicators.

Will these things be tweaked? Chrnotanks are useless because they cant teleport far enough, demo trucks are as powerful as a regular nuke, and mines are too easily spammed. So for chronotanks give their shift a lot more range, and make it so you can teleport them in group and not just individually? ...
by epice
Sat Dec 15, 2012 2:39 am
Forum: General Discussion
Topic: Red Alert Missing unit: Allied Helicarrier
Replies: 9
Views: 9313

Also replace that silly looking dev graphics thing with something better.
by epice
Wed Dec 05, 2012 9:41 pm
Forum: General Discussion
Topic: The great unification.
Replies: 8
Views: 5555

-Jes- wrote: Playing playtests is one thing.


Playing versions 6 months or more old is just ridiculous. And I see people on servers like that from time to time.
Thank you thats what I was trying to say.
by epice
Wed Dec 05, 2012 4:21 am
Forum: General Discussion
Topic: The great unification.
Replies: 8
Views: 5555

Yea so test them and switch back to the release, or at least play the latest playtest and not be all over the dang place.
by epice
Tue Dec 04, 2012 11:57 pm
Forum: General Discussion
Topic: The great unification.
Replies: 8
Views: 5555

The great unification.

Can we all please play the same version of the game?

Why do we have to be split up between like 5 different versions at all time? JUST PLAY THE RELEASE! Fuck playtests!
by epice
Fri Nov 30, 2012 7:44 am
Forum: Mapping and Modding
Topic: Why has nobody done this yet? Combine all factions...
Replies: 12
Views: 11005

What!?

I don't mean play more then 1 side at a time. I mean be able to play WITH all the sides at once. IE: One player is GDI, the other is Allies, the other is Nod, the other is Soviets.
by epice
Wed Nov 28, 2012 2:41 am
Forum: Mapping and Modding
Topic: Why has nobody done this yet? Combine all factions...
Replies: 12
Views: 11005

Why has nobody done this yet? Combine all factions...

Put every faction into one mod so you can play GDI vs Allies or Nod vs Soviets or whatever the sides in Dune are.

Why has this not been done yet?

I'd do it but I wouldn't even know where to start.
by epice
Wed Nov 21, 2012 5:15 pm
Forum: General Discussion
Topic: [Suggestion] I think Migs are too easily destroyed.
Replies: 8
Views: 5931

I think they should unload their payload a lot faster, instead of making 5 passes and taking forever.
by epice
Wed Nov 07, 2012 6:24 am
Forum: Competitions and Events
Topic: OpenRa Tournament Registration (5th OpenRA Tournament)
Replies: 31
Views: 22963

I'm a great support player!
by epice
Tue Nov 06, 2012 9:46 pm
Forum: General Discussion
Topic: Remove bib infront of buildings that don't need it.
Replies: 10
Views: 6896

Cmd. Matt wrote:
epicelite wrote: If someone is dumb enough to wall themselves in on accident, they deserve it!
The AI building placement algorithm is very simple. There might be problems.
Just leave the bib enabled for AI and remove it for human players? Not like AI is used often anyway.
by epice
Tue Nov 06, 2012 8:06 pm
Forum: General Discussion
Topic: Remove bib infront of buildings that don't need it.
Replies: 10
Views: 6896

This is just a yaml setting so it is easy to change, but this might also be a gameplay issue, because you can then wall yourself in with regular buildings. You can do it anyway so long as the wall is on the north or south... or you can use regular walls. If someone is dumb enough to wall themselves...
by epice
Mon Nov 05, 2012 11:04 pm
Forum: General Discussion
Topic: Remove bib infront of buildings that don't need it.
Replies: 10
Views: 6896

Remove bib infront of buildings that don't need it.

If you don't know the "bib" is the patch of dirt/pavement infront of nearly ever building in Red Alert(and C&C).

How about removing it where its not needed? So only keep it on the Barracks, Refinery, and War Factory.

The buildings look so much better without it, and take up less room.
by epice
Wed Oct 31, 2012 12:05 am
Forum: General Discussion
Topic: Iron Cutrain needs a change.
Replies: 2
Views: 2603

Iron Cutrain needs a change.

Its fucking impossible to select your units to be under its effect while they're moving, you always miss most of them. Why not select them in advance and then you can hit another button to activate the iron curtain on them?
by epice
Sun Oct 28, 2012 4:05 am
Forum: General Discussion
Topic: [solved]Please fix mine layer
Replies: 3
Views: 3070

Hold CTRL and select an area and it will go back and forth from the service depot and lay mines on its own.

Just make sure not to select an area thats too big!
by epice
Mon Oct 22, 2012 6:17 pm
Forum: General Discussion
Topic: Why no FAKE buildings for allies?
Replies: 4
Views: 4198

Why no FAKE buildings for allies?

Just not implemented yet or what?