Search found 172 matches
- Mon Dec 17, 2012 5:20 am
- Forum: General Discussion
- Topic: THOUGHTS: Demo trucks, mines, chronotank, range indicators.
- Replies: 1
- Views: 2143
THOUGHTS: Demo trucks, mines, chronotank, range indicators.
Will these things be tweaked? Chrnotanks are useless because they cant teleport far enough, demo trucks are as powerful as a regular nuke, and mines are too easily spammed. So for chronotanks give their shift a lot more range, and make it so you can teleport them in group and not just individually? ...
- Sat Dec 15, 2012 2:39 am
- Forum: General Discussion
- Topic: Red Alert Missing unit: Allied Helicarrier
- Replies: 9
- Views: 9313
- Wed Dec 05, 2012 9:41 pm
- Forum: General Discussion
- Topic: The great unification.
- Replies: 8
- Views: 5555
Thank you thats what I was trying to say.-Jes- wrote: ↑Playing playtests is one thing.
Playing versions 6 months or more old is just ridiculous. And I see people on servers like that from time to time.
- Wed Dec 05, 2012 4:21 am
- Forum: General Discussion
- Topic: The great unification.
- Replies: 8
- Views: 5555
- Tue Dec 04, 2012 11:57 pm
- Forum: General Discussion
- Topic: The great unification.
- Replies: 8
- Views: 5555
The great unification.
Can we all please play the same version of the game?
Why do we have to be split up between like 5 different versions at all time? JUST PLAY THE RELEASE! Fuck playtests!
Why do we have to be split up between like 5 different versions at all time? JUST PLAY THE RELEASE! Fuck playtests!
- Fri Nov 30, 2012 7:44 am
- Forum: Mapping and Modding
- Topic: Why has nobody done this yet? Combine all factions...
- Replies: 12
- Views: 11005
- Wed Nov 28, 2012 2:41 am
- Forum: Mapping and Modding
- Topic: Why has nobody done this yet? Combine all factions...
- Replies: 12
- Views: 11005
Why has nobody done this yet? Combine all factions...
Put every faction into one mod so you can play GDI vs Allies or Nod vs Soviets or whatever the sides in Dune are.
Why has this not been done yet?
I'd do it but I wouldn't even know where to start.
Why has this not been done yet?
I'd do it but I wouldn't even know where to start.
- Wed Nov 21, 2012 5:15 pm
- Forum: General Discussion
- Topic: [Suggestion] I think Migs are too easily destroyed.
- Replies: 8
- Views: 5931
- Wed Nov 07, 2012 6:24 am
- Forum: Competitions and Events
- Topic: OpenRa Tournament Registration (5th OpenRA Tournament)
- Replies: 31
- Views: 22963
- Tue Nov 06, 2012 9:46 pm
- Forum: General Discussion
- Topic: Remove bib infront of buildings that don't need it.
- Replies: 10
- Views: 6896
- Tue Nov 06, 2012 8:06 pm
- Forum: General Discussion
- Topic: Remove bib infront of buildings that don't need it.
- Replies: 10
- Views: 6896
This is just a yaml setting so it is easy to change, but this might also be a gameplay issue, because you can then wall yourself in with regular buildings. You can do it anyway so long as the wall is on the north or south... or you can use regular walls. If someone is dumb enough to wall themselves...
- Mon Nov 05, 2012 11:04 pm
- Forum: General Discussion
- Topic: Remove bib infront of buildings that don't need it.
- Replies: 10
- Views: 6896
Remove bib infront of buildings that don't need it.
If you don't know the "bib" is the patch of dirt/pavement infront of nearly ever building in Red Alert(and C&C).
How about removing it where its not needed? So only keep it on the Barracks, Refinery, and War Factory.
The buildings look so much better without it, and take up less room.
How about removing it where its not needed? So only keep it on the Barracks, Refinery, and War Factory.
The buildings look so much better without it, and take up less room.
- Wed Oct 31, 2012 12:05 am
- Forum: General Discussion
- Topic: Iron Cutrain needs a change.
- Replies: 2
- Views: 2603
Iron Cutrain needs a change.
Its fucking impossible to select your units to be under its effect while they're moving, you always miss most of them. Why not select them in advance and then you can hit another button to activate the iron curtain on them?
- Sun Oct 28, 2012 4:05 am
- Forum: General Discussion
- Topic: [solved]Please fix mine layer
- Replies: 3
- Views: 3070
- Mon Oct 22, 2012 6:17 pm
- Forum: General Discussion
- Topic: Why no FAKE buildings for allies?
- Replies: 4
- Views: 4198
Why no FAKE buildings for allies?
Just not implemented yet or what?