Search found 268 matches

by FRenzy
Mon Oct 16, 2017 9:59 am
Forum: General Discussion
Topic: Balance Openra
Replies: 40
Views: 22871

But it will be a buff vs groups of air units (helis and yaks alike), especially in the case of an AA "pop-up".
IMO this a buff to AA rather than a nerf. I agree with SirCake that it should be damage reduction only (initial slow RoF also maybe)
by FRenzy
Mon Oct 16, 2017 12:29 am
Forum: General Discussion
Topic: Where do the maps go?
Replies: 4
Views: 3167

"user\Documents\OpenRA\maps\ra\release-20171014" for me
Bring the old ones from previous releases folders, and paste them there
by FRenzy
Sun Oct 15, 2017 1:59 am
Forum: General Discussion
Topic: Release Discussion
Replies: 28
Views: 35408

My 2 cents here : - About the new attack mechanics, I'm liking them so far. I know they are not (yet) very popular, however I feel this is going the right direction. It feels better when your army is first targeting opponent's army + defences, getting rid of them, then can focus on the base (assault...
by FRenzy
Sat Oct 14, 2017 2:59 pm
Forum: Mapping and Modding
Topic: SirCake's Mod/map Haven
Replies: 52
Views: 106692

Gave it a quick shot on Skirmish, definitely interesting ! There are more openings, especially for a Soviet player, who can really get a fast gren rush (barracks, then ref and selling barracks) (gren rushes are made easier in the new release btw !), as well as other options : - greedy (no PP, double...
by FRenzy
Sat Oct 14, 2017 2:13 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 211402

Thanks man ! Glad that you appreciate it :)

Yeah I like to give the thought process, I hope it can inspire pepole to make better maps than mine :lol:
by FRenzy
Sat Oct 14, 2017 2:12 pm
Forum: Mapping and Modding
Topic: SirCake's Mod/map Haven
Replies: 52
Views: 106692

Good initiative, will try to test it soon ;)
by FRenzy
Fri Oct 13, 2017 6:08 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 211402

Played a little, tis rather good so far. Though i must admit i've been dicking about somewhat on ra recently :p Haha I can relate to that :p Though it does feel like it could be played seriously and be good. Will provide some feedback when i can. Great, thanks man ! Btw, I think this is close to be...
by FRenzy
Thu Oct 12, 2017 8:25 am
Forum: General Discussion
Topic: Tesla Coils and Tesla Troopers IRL
Replies: 4
Views: 3860

Image
by FRenzy
Sat Oct 07, 2017 9:58 pm
Forum: General Discussion
Topic: Livestreams & Youtube accounts for OpenRA
Replies: 30
Views: 47448

Do you guys know this german caster ? https://go.twitch.tv/blackhandcommando1337 Didn't follow him much, cast is in german, and isn't necessarily as good as our regular casters / players. But he seems to have a big community behind (as of writing : 50 specs, 6500 followers), and he regularly casts O...
by FRenzy
Sat Oct 07, 2017 4:20 pm
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 34057

Good job !
by FRenzy
Sat Oct 07, 2017 9:06 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 211402

Doublestep v0.4 updated ! http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303067#303067 This version is quite different from v0.3b, and will probably play different (and better). Map is taller, but distances now should be good, and I hope to see more team fights. If you guys want to compare...
by FRenzy
Sat Oct 07, 2017 5:49 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 211402

Thx eskimo I Love jungle law. It brings good team games, it denies hard team camping by its multiple angle of attacks. Awesome man, glad that you do :) Starting to test doublestep, so far so good, i don't think a team can camp and fortify all access so let's wait and see. Just for info, I'm doing a ...
by FRenzy
Fri Oct 06, 2017 10:10 pm
Forum: General Discussion
Topic: Allies GPS usage change
Replies: 47
Views: 30676

Btw netnazgul, the 4. idea is interesting, even though it wasn't what I meant :p , but why not ^^ (Although the incoming direction is still random) My 2 cents here on the GPS : Seeing the map and enemy movements is already winning half the game, from a strategical point of view. A Soviet player can ...