Search found 100 matches
- Wed Sep 14, 2011 5:25 am
- Forum: Mapping and Modding
- Topic: Adding a new Side?
- Replies: 22
- Views: 17042
- Wed Sep 14, 2011 1:43 am
- Forum: General Discussion
- Topic: Developer who wants to lend a hand, where to start?
- Replies: 3
- Views: 3875
I'm guessing they aren't in thirdparty because of some no redist rules - if you have OpenRA installed, you can pull zlib, sdl and freetype from your installed dir and you're good. Devs are easily found in #openra on irc.freenode.net like ddd has said :) In regards to the bug tracker, there's a lot o...
- Wed Aug 31, 2011 4:05 am
- Forum: General Discussion
- Topic: integrated graphics
- Replies: 2
- Views: 3620
- Thu Aug 18, 2011 10:03 pm
- Forum: Mapping and Modding
- Topic: some shps for download
- Replies: 9
- Views: 8415
- Thu Aug 18, 2011 12:07 am
- Forum: General Discussion
- Topic: How to get custom rules?
- Replies: 5
- Views: 5195
Hi carlosloveleo, All but the kennel changes are simple To make Tanya allies-exclusive, open the file ~openra\mods\ra\rules\infantry.yaml with a text editor (such as notepad) Find E7: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 110 Prerequisites: techcenter Owner: allies,soviet...
- Wed Aug 17, 2011 11:50 pm
- Forum: General Discussion
- Topic: New to RA! Help with few controls?
- Replies: 1
- Views: 2720
Hi newgamer123! 1. Before you send your units a move order, press 'A' on your keyboard. You'll notice the cursor changes to an attack cursor - this is the Attack Move command. Now click anywhere on the map and your units will engage any enemies on route to their destination 2. These are tank husks -...
- Mon Aug 08, 2011 6:20 am
- Forum: General Discussion
- Topic: Random map generator
- Replies: 4
- Views: 4709
I'll just throw a spin on things here for a moment At some point someone made a .BMP file -> OpenRA map converter. You fed it a BMP and it drew a map. For example, you created a 128x128 BMP file - used green pixels for terrain & blue pixels for water, and it transposed it into a map 1:1. The main pr...
- Fri Jul 22, 2011 3:41 am
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 143004
- Tue Jul 19, 2011 2:57 am
- Forum: General Discussion
- Topic: Stuck in full screen mode.
- Replies: 5
- Views: 4772
Try modifying your settings.yaml file In Windows, settings.yaml is located @ "you\documents\openra\" You can play windowed with this, for example, under your Graphics section: Graphics: Mode: Windowed FullscreenSize: 1024,768 Note: Don't copy-paste this, as it replaces tabs with spaces. You want to ...
- Sat Jul 16, 2011 12:09 am
- Forum: Mapping and Modding
- Topic: Adding new structures possible?
- Replies: 2
- Views: 3738
If the game ever crashes, exception.log (Windows: You\Documents\OpenRA\logs) reveals some pretty good information Trying your yaml & crashing the game, I got this in my exception.log: System.IO.InvalidDataException: Duplicate key `Building' in MiniYaml This means you have the Building: trait showing...
- Wed Jul 13, 2011 2:01 am
- Forum: Mapping and Modding
- Topic: Map editor not launching? (win7 x64)
- Replies: 2
- Views: 3431
- Fri Jul 08, 2011 12:44 am
- Forum: Mapping and Modding
- Topic: [mappack] [cnc] Petrenko's [8 Maps]
- Replies: 1
- Views: 3111
- Sun Jun 26, 2011 5:23 pm
- Forum: Mapping and Modding
- Topic: [map] [ra] Seven Stairs [7 players]
- Replies: 2
- Views: 3992
Played a 2v2 with buddha & dom VS. tirili & myself Here are my guesses The top left - has two ore wells for 3 spawns, and maybe enough ore that will last for just 4 truck loads from all players. What top right can do (as seen by buddha) is just wall off the one choke from top left, forcing the top l...
- Sat Jun 04, 2011 3:47 pm
- Forum: Mapping and Modding
- Topic: Buddha-Holloweye map pack
- Replies: 2
- Views: 4564
- Fri Jun 03, 2011 2:45 am
- Forum: Mapping and Modding
- Topic: [map] Drop Zone
- Replies: 5
- Views: 5633