Search found 22 matches

by foul_owl
Fri Jul 13, 2012 8:22 pm
Forum: General Discussion
Topic: Game is slow...C# runtime issues?
Replies: 26
Views: 23047

A further item of note. With framerate cap on and shellmap off, sitting at the menu, top shows that mono is using 68% cpu usage, and the load average sits at around 0.13.
by foul_owl
Fri Jul 13, 2012 8:17 pm
Forum: General Discussion
Topic: Game is slow...C# runtime issues?
Replies: 26
Views: 23047

I have followed those steps. However, I was using the Shellmap as a way to gauge performance in game. (Assuming the Shellmap performance will be similar to in game performance.) Turning the shellmap off allows the menu to function at a usage framerate, however, with the Shellmap on, it is still lagg...
by foul_owl
Fri Jul 13, 2012 7:50 pm
Forum: General Discussion
Topic: Game is slow...C# runtime issues?
Replies: 26
Views: 23047

Are there C# benchmarks I can run independent of the RA codebase to determine if the issue is OpenRA or the mono runtime? RE: http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=281732#281732 You mentioned responding to a specific query about battery life, so I was assuming those steps were only...
by foul_owl
Fri Jul 13, 2012 12:04 am
Forum: General Discussion
Topic: Game is slow...C# runtime issues?
Replies: 26
Views: 23047

Ok, I tried setting up OpenRA on another machine in order to try and get more debug info. This machine is: CPU: Intel Atom N455 1 gig of ram OS: Ubuntu 11.10 Window manager is fluxbox (nice and light) Video card supports OpenGL, glxgears runs nice and smooth. I launch OpenRA, it loads the menu, same...
by foul_owl
Thu Jul 12, 2012 11:37 pm
Forum: General Discussion
Topic: Game is slow...C# runtime issues?
Replies: 26
Views: 23047

I didn't post in IRC about this issue. Still having problems here. Not doing any path finding AFAIK, just showing the menu. Haven't patched to show FPS, but from cursor lag it appears to be less than 10 fps. Unfortunately it is unplayable for me at this point. :( Any debug info I can provide here? A...
by foul_owl
Sat Apr 14, 2012 11:19 pm
Forum: General Discussion
Topic: Game is slow...C# runtime issues?
Replies: 26
Views: 23047

Game is slow...C# runtime issues?

First, I just want to say that this project kicks ass. I appreciate all the hard work done by the devs! Running into some issues here: *OS is Windows 7 Ultimate *Machine is 3 Ghz AMD with 2 Gb RAM *Video card is Geforce 460 GTX *I can play any games written in C++ and OpenGL and get a great framerat...
by foul_owl
Sat Apr 14, 2012 11:01 pm
Forum: General Discussion
Topic: Shroud in CNC - should be off by default
Replies: 11
Views: 8739

We should have options for each possible mode, come up with an intuitive and descriptive naming convention, and come to a community consensus on the defaults.