Search found 195 matches
- Fri Jan 27, 2017 6:30 am
- Forum: General Discussion
- Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
- Replies: 157
- Views: 114605
Will this run on Debian? Is there a dedicated server for this mod? Should run on everything that runs the normal Red Alert mod. Haven't got any dedicated servers up but I've tried hosting an online match and it works just fine. -1 usbekistan, cant expand -1 pop up suplly tent and mobile pillboxes, ...
- Thu Jan 26, 2017 4:57 pm
- Forum: General Discussion
- Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
- Replies: 157
- Views: 114605
Red Alert Overhaul (third Soviet faction, Uzbekistan)
Alright fellas, I've been working on this for several weeks now and I could probably continue for a while longer but I have to release it sometime and it might as well be today! What is Red Alert Overhaul? It's my vision of how Red Alert should be. I've rebalanced every unit against each other in or...
- Wed Jan 25, 2017 12:36 pm
- Forum: General Discussion
- Topic: Music Files
- Replies: 10
- Views: 7225
Yes! Yes! And yes!!! Thank you so much Fortnight! You are officially now my favourite person! You clever mofo! :) :) :) You're welcome! :D You might want to hide "j1" (Untamed Land) which is the song used in the secret jungle mission in Tiberian Dawn, it sounds a little out-of-place but I didn't hi...
- Wed Jan 25, 2017 9:44 am
- Forum: General Discussion
- Topic: Music Files
- Replies: 10
- Views: 7225
Here you go: https://mega.nz/#!6xQ1VKSC!l4tiE8fYcA9zxU3_VNuzjej3SLA_YmbXEngFm8-rRiU https://www.mediafire.com/?tbl92zvo4qaqqa8 http://www.4shared.com/zip/2uWbYlabce/scorescombo.html https://www.sendspace.com/file/gjag15 http://www.file-upload.net/download-12265439/scorescombo.zip.html [tab]scorescom...
- Mon Jan 23, 2017 4:01 am
- Forum: General Discussion
- Topic: New Player + Questions
- Replies: 12
- Views: 9784
It doesn't specifically have a number in it saying how many pixels wide, it is those pixels wide. It literally shows you the map size since it is the map. That just confused me further. Are you speaking about the radar/minimap? :o0: Then everything makes sense to me. :) I think OP (eskimo) was aski...
- Thu Jan 19, 2017 4:00 am
- Forum: General Discussion
- Topic: New Player + Questions
- Replies: 12
- Views: 9784
What does that mean? The shroud around the edges of the map doesn't tell about its size, I think I'm misunderstanding you.AoAGeneral1 wrote: ↑#3: Depicts the max map size.
- Tue Jan 17, 2017 11:07 pm
- Forum: General Discussion
- Topic: New Player + Questions
- Replies: 12
- Views: 9784
1. SPACEBAR, it feels like it doesn't benefit me at all and would be better off using as selecting a unit type or something. Radar events are so few, or is this just me? In team games you can place beacons to notify team mates on stuff that is going on, there might be bigger need for it then. 3. Wh...
- Tue Jan 17, 2017 12:07 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 871
- Views: 1617672
Tanks a lot!FiveAces wrote: ↑Here's the deal: We got 30 minutes to steal 15 tanks.
Are you up for it?
https://www.youtube.com/watch?v=WGcc5IUg75s
- Mon Jan 16, 2017 8:37 pm
- Forum: General Discussion
- Topic: Can we have your upvote?
- Replies: 50
- Views: 34685
It's already been removed, was worth a shot.Matt wrote: ↑https://www.reddit.com/r/Steam/comments ... red_alert/ this is maybe a bit brazen.
- Mon Jan 16, 2017 8:34 pm
- Forum: General Discussion
- Topic: [RA] Experimental v2.2
- Replies: 24
- Views: 15377
- Mon Jan 16, 2017 9:32 am
- Forum: General Discussion
- Topic: [RA] Experimental v2.2
- Replies: 24
- Views: 15377
KillsSelf: RequiresCondition: invulnerability Have they changed the trait? It used to be: KillsSelf: UpgradeTypes: invulnerability UpgradeMinEnabledLevel: 1 If they did change it things are more clear in the new way but it might break a bunch of mods. Unless the old way still works too of course, f...
- Sun Jan 15, 2017 8:02 am
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 139284
I would support at least a tickbox for TabEdit in the next release, and would treat it the way I treat Explored Map at the moment. Tickboxes are nice. There's always the concern about splitting the community though, imagine suddenly you have half the people preferring TabEdit and half preferring re...
- Thu Jan 12, 2017 1:36 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 139284
A quick thought, does everybody really want a much shorter early game? It cuts away a part of the match that some people might enjoy; that calmer phase when you scout, take oil derricks, plan your base, get your economy rolling, make small-scale tactical attacks and generally try to read your oppone...
- Thu Jan 12, 2017 1:16 pm
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 24409
If you feel this is a bug and not balancing feel free to post in the github. Well it's both a bug and an oversight. The oversight is that only Weapon is set and not EmptyWeapon. The bug is that Weapon is still used by the engine during friendly fire despite the fact that Grenadier has no cargo. It ...
- Thu Jan 12, 2017 4:15 am
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 24409
But they are still dogs! You don't like animals? Jokes aside, you make some good points. I shall think on this further. Meanwhile I found an issue in the Grenadier logic inside infantry.yaml, looks like Grenadiers actually aren't supposed to deal as much damage upon death-explosion as they currently...