Search found 79 matches

by xan2622
Tue Jun 18, 2013 3:15 pm
Forum: General Discussion
Topic: OpenRA Lobby
Replies: 4
Views: 4265

Hi.

Here is an idea I had 3 months ago for a new Game Lobby:
https://github.com/OpenRA/OpenRA/issues/2815

Btw, Scott has started working on the IRC support.

And wusche1 is right, please join the OpenRA IRC channel:
[url]irc://chat.freenode.net/openra[/url]

See you !
by xan2622
Wed May 29, 2013 2:47 pm
Forum: General Discussion
Topic: I'm very sad
Replies: 6
Views: 5463

if I were to advise something, Grigori, please join the OpenRA chatroom :
[url]irc://chat.freenode.net/openra[/url]

This way you'll be able to contact the developers and other players.
by xan2622
Tue May 21, 2013 9:21 am
Forum: Mapping and Modding
Topic: Tileset Builder 2
Replies: 16
Views: 19628

I would like to create new tilesets for OpenRA. To do this I need tiles from the mods as PNG files. And that's what I don't know how to do. Can someone help me exporting tiles from OpenRA mods to PNG files ? Once I will have them, I will be able to place them next to each other like in the first scr...
by xan2622
Sun May 12, 2013 4:41 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 304293

(With some time and promotion) I am pretty sure that as soon as these "classic mods" will be added to OpenRA, this latter could become really really popular.. Thanks to OpenRA's options, testing these old games in fullscreen or windowed mode with our high resolutions is not a pain anymore. Imagine i...
by xan2622
Sun May 12, 2013 4:26 pm
Forum: Mapping and Modding
Topic: [mod][wip] KKND
Replies: 21
Views: 37676

I hope you haven't gave up to develop these mods.
Some people (like me) are longing to test it :)
by xan2622
Sat May 11, 2013 9:55 am
Forum: General Discussion
Topic: Anti-Basewalk for Red Alert
Replies: 3
Views: 3594

I think there could be an extra checkbox on the lobby to enable/disable the 'build limitation radius' at will.
by xan2622
Sat Apr 13, 2013 2:13 am
Forum: General Discussion
Topic: Ok so just bare with me here as I explain my idea: Drawing.
Replies: 17
Views: 13685

Cmd. Matt wrote: The feature request is 404.
Fixed by the Github team.
by xan2622
Fri Apr 12, 2013 5:53 am
Forum: General Discussion
Topic: Ok so just bare with me here as I explain my idea: Drawing.
Replies: 17
Views: 13685

Bellator : not if players have a button to enable/disable drawings..

Well, after enabling this feature, it might make penises appear but they won't be displayed by default. 8)
by xan2622
Thu Apr 11, 2013 4:54 pm
Forum: General Discussion
Topic: Ok so just bare with me here as I explain my idea: Drawing.
Replies: 17
Views: 13685

I created an issue for this idea:
https://github.com/OpenRA/OpenRA/issues/3037
by xan2622
Thu Apr 11, 2013 11:56 am
Forum: General Discussion
Topic: Ok so just bare with me here as I explain my idea: Drawing.
Replies: 17
Views: 13685

1. It would indeed be nice to have this but a brainstorming has to be done to be sure where to add these buttons. I just wouldn't want the UI to be bloated with many buttons. I am worrying because I also posted a request about another feature ( link ) and I am not 100% happy with it because it takes...
by xan2622
Wed Apr 10, 2013 2:40 pm
Forum: General Discussion
Topic: Ok so just bare with me here as I explain my idea: Drawing.
Replies: 17
Views: 13685

Don't forget to also post this idea as a new issue on GitHub :
https://github.com/OpenRA/OpenRA/issues ... state=open
by xan2622
Sat Apr 06, 2013 9:37 am
Forum: Mapping and Modding
Topic: Aircraft Carrier
Replies: 31
Views: 41383

I don't get it. I did what you adviced me Mailaender: - I extracted a ship from the game (with openra.utility, same command as you posted above) - I expanded its canvas size in Photoshop (to match my large image with all positions of my aircraft carrier) - I pasted my artwork over this indexed png f...
by xan2622
Fri Apr 05, 2013 7:25 pm
Forum: Mapping and Modding
Topic: SHP Tools
Replies: 20
Views: 23519

Raminator, how do you know that the camera must be at this position/rotation and have this angle of view ? Have you created your file after searching for informations about angle views in RTS games? Or maybe you have read an article about the official camera angle views in Weestwood/EA RTS games ? I...
by xan2622
Tue Apr 02, 2013 8:21 pm
Forum: Mapping and Modding
Topic: SHP Tools
Replies: 20
Views: 23519

Thank you Raminator for these files.

I tried to open Camera.max but I got a warning message :

Missing External Files
D:\Ramon\Command & Conquer\Mods\Open RA\Template\textures\grey.png
D:\Ramon\Command & Conquer\Mods\Open RA\Template\textures\remap.png
by xan2622
Mon Apr 01, 2013 2:14 pm
Forum: Mapping and Modding
Topic: Aircraft Carrier
Replies: 31
Views: 41383

Thanks you Raminator. I understand the size problem but how could the Aircraft Carrier park several aircrafts on it ? Because this aircraft carrier could have some options : - build aircrafts ? - park aircrafts on its deck (or inside it, hiding them with an elevator) ? .. Btw, the palettes problems ...