Hi.
Here is an idea I had 3 months ago for a new Game Lobby:
https://github.com/OpenRA/OpenRA/issues/2815
Btw, Scott has started working on the IRC support.
And wusche1 is right, please join the OpenRA IRC channel:
[url]irc://chat.freenode.net/openra[/url]
See you !
Search found 79 matches
- Tue Jun 18, 2013 3:15 pm
- Forum: General Discussion
- Topic: OpenRA Lobby
- Replies: 4
- Views: 4265
- Wed May 29, 2013 2:47 pm
- Forum: General Discussion
- Topic: I'm very sad
- Replies: 6
- Views: 5463
- Tue May 21, 2013 9:21 am
- Forum: Mapping and Modding
- Topic: Tileset Builder 2
- Replies: 16
- Views: 19628
I would like to create new tilesets for OpenRA. To do this I need tiles from the mods as PNG files. And that's what I don't know how to do. Can someone help me exporting tiles from OpenRA mods to PNG files ? Once I will have them, I will be able to place them next to each other like in the first scr...
- Sun May 12, 2013 4:41 pm
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 304293
(With some time and promotion) I am pretty sure that as soon as these "classic mods" will be added to OpenRA, this latter could become really really popular.. Thanks to OpenRA's options, testing these old games in fullscreen or windowed mode with our high resolutions is not a pain anymore. Imagine i...
- Sun May 12, 2013 4:26 pm
- Forum: Mapping and Modding
- Topic: [mod][wip] KKND
- Replies: 21
- Views: 37676
- Sat May 11, 2013 9:55 am
- Forum: General Discussion
- Topic: Anti-Basewalk for Red Alert
- Replies: 3
- Views: 3594
- Sat Apr 13, 2013 2:13 am
- Forum: General Discussion
- Topic: Ok so just bare with me here as I explain my idea: Drawing.
- Replies: 17
- Views: 13685
Fixed by the Github team.Cmd. Matt wrote: ↑The feature request is 404.
- Fri Apr 12, 2013 5:53 am
- Forum: General Discussion
- Topic: Ok so just bare with me here as I explain my idea: Drawing.
- Replies: 17
- Views: 13685
- Thu Apr 11, 2013 4:54 pm
- Forum: General Discussion
- Topic: Ok so just bare with me here as I explain my idea: Drawing.
- Replies: 17
- Views: 13685
I created an issue for this idea:
https://github.com/OpenRA/OpenRA/issues/3037
https://github.com/OpenRA/OpenRA/issues/3037
- Thu Apr 11, 2013 11:56 am
- Forum: General Discussion
- Topic: Ok so just bare with me here as I explain my idea: Drawing.
- Replies: 17
- Views: 13685
1. It would indeed be nice to have this but a brainstorming has to be done to be sure where to add these buttons. I just wouldn't want the UI to be bloated with many buttons. I am worrying because I also posted a request about another feature ( link ) and I am not 100% happy with it because it takes...
- Wed Apr 10, 2013 2:40 pm
- Forum: General Discussion
- Topic: Ok so just bare with me here as I explain my idea: Drawing.
- Replies: 17
- Views: 13685
Don't forget to also post this idea as a new issue on GitHub :
https://github.com/OpenRA/OpenRA/issues ... state=open
https://github.com/OpenRA/OpenRA/issues ... state=open
- Sat Apr 06, 2013 9:37 am
- Forum: Mapping and Modding
- Topic: Aircraft Carrier
- Replies: 31
- Views: 41383
I don't get it. I did what you adviced me Mailaender: - I extracted a ship from the game (with openra.utility, same command as you posted above) - I expanded its canvas size in Photoshop (to match my large image with all positions of my aircraft carrier) - I pasted my artwork over this indexed png f...
- Fri Apr 05, 2013 7:25 pm
- Forum: Mapping and Modding
- Topic: SHP Tools
- Replies: 20
- Views: 23519
Raminator, how do you know that the camera must be at this position/rotation and have this angle of view ? Have you created your file after searching for informations about angle views in RTS games? Or maybe you have read an article about the official camera angle views in Weestwood/EA RTS games ? I...
- Tue Apr 02, 2013 8:21 pm
- Forum: Mapping and Modding
- Topic: SHP Tools
- Replies: 20
- Views: 23519
- Mon Apr 01, 2013 2:14 pm
- Forum: Mapping and Modding
- Topic: Aircraft Carrier
- Replies: 31
- Views: 41383
Thanks you Raminator. I understand the size problem but how could the Aircraft Carrier park several aircrafts on it ? Because this aircraft carrier could have some options : - build aircrafts ? - park aircrafts on its deck (or inside it, hiding them with an elevator) ? .. Btw, the palettes problems ...