Search found 596 matches

by AoAGeneral1
Fri Mar 23, 2018 1:06 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 791200

Re: Balance

In the older 2014/2015 builds power on refineries were 50 and the airstrip/weapon factories were 30. Barracks were 20 power. This means you can build two refineries and then need a power plant OR a refinery and then get an airstrip/factory. Going double refinery is a huge strategic mistake and you e...
by AoAGeneral1
Thu Mar 22, 2018 12:46 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 791200

Flame tanks and flame soldiers seem to do very little damage to buildings, and almost don't even hurt infantry at all. Also, the GDI MLRS barely hurts buildings. It's almost not worth it buying flame units or an MLRS, unless you're playing against a total noob. Flame infantry, Do you mean they do v...
by AoAGeneral1
Mon Mar 19, 2018 6:28 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 791200

In the games I had seen prior there were still a lot of APCs roaming the map. Originally, it was said that there were to many APCs on the map causing air units to be impractical because of a large amount of AA. Attached to that complaint was its weapon being the problem. In those games as well I wit...
by AoAGeneral1
Sun Mar 18, 2018 7:26 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 791200

Changing the APC price doesn't fix the problem. It makes the unit useless and extremely hard to build instead as tested before. That is the main problem with 700 pricing point. Love to tell you that you are wrong again. APC that cost 700$ is still out of this world. If you want the replay and modde...
by AoAGeneral1
Sun Mar 18, 2018 5:27 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 791200

Because when the MCV was 2k players like Zypress would mass up MCV armies and place them around the map. Since in TD you have multi queues you were able to army up a defensive wall and be unstoppable. Shifting the price to 4k prevented that from happening completely which is why changing the MCV pri...
by AoAGeneral1
Sat Mar 17, 2018 6:25 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 791200

Insert Name is amazing at modding maps. I could try asking him.

The other thing though is probably best to make a new mod map file, changing the current ones could mess up the replays. Only once they have been tested and got answers from it they can then be deleted from the resource site.
by AoAGeneral1
Sat Mar 17, 2018 5:46 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 791200

Under some debates with Anjew on Discord a few problems were found out about the APC. I recently saw about a few weeks ago that the vision range on the APC is 7. Scouters (Buggies/Hummers) have 8 and tanks have 6. Knowing this I had plans to reduce the vision of APCs to 6. However, as the discussion...
by AoAGeneral1
Sat Mar 17, 2018 1:49 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 791200

Double posting to seperate individual debates and not a GIANT paragraph response page for the readers. ------------- @Mesacer: Light type units. Also may include infantry such as the E1 and E3 combos. Increasing the APC price would stream line (Meaning another build order type becomes a bad choice.)...
by AoAGeneral1
Sat Mar 17, 2018 1:40 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 791200

Id argue this is the wrong way around. The APC is still strong on its own, it can effectively kite tanks and you only need an equivalent number to bikes to start doing eco raids, you dont need an obnoxious amount. The problem right now is an outperforming unit and I'd argue that changing the econom...
by AoAGeneral1
Fri Mar 16, 2018 1:41 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 791200

@GDave: --------------------- Good points to make for the person who modded the map. That is presently why im going around asking about it. It happens to be that "APCs are OP because of price" is not a good reason with me. I have already explained the reasons why being that in a start game match you...
by AoAGeneral1
Thu Mar 15, 2018 1:03 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 791200

On a mod balance idea map. One of the chokey ones. The APC has a list of things it can do but that doesn't mean it can kill tanks, shoot kill infantry, kill chem troopers, kill defensive structures (Unless this is still an issue), It may have more roles then most units, but that doesn't make it the ...
by AoAGeneral1
Wed Mar 14, 2018 2:09 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 791200

There are some exceptions to the husks in close call games where capturing a husk of those kinds can make a difference. (All be it rare.) The husks also provides cover for infantry if a player uses a large army of them and gets hit by artillery units which causes the light vehicles to block themselv...
by AoAGeneral1
Sun Mar 11, 2018 7:05 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 791200

What are the results from the current release?
by AoAGeneral1
Sat Mar 03, 2018 12:19 pm
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 3291170

Re: If hinds were returned to soviet...

Any ideas for how the game could be balanced if hinds were returned to Soviet? (A particular soviet faction?) It's been suggested previously that the hind be replaced for allies with a slightly different design/name. That would be the least intrusive way (to gameplay how it is) to give hinds back t...
by AoAGeneral1
Sat Feb 17, 2018 10:44 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 791200

Changed the build timer for APCs from 14 seconds to 15 seconds. An oddity here is that it wasn't exactly on 14 seconds. It was closer to 13.6 seconds. Changing this to be about 14.8 seconds will help a little from the mass production problem rather then changing damages or HP further. Increasing the...