Search found 95 matches
- Tue Mar 27, 2018 9:25 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 995637
Re: Balance
@Inq, Suggesting your idea about re-arming, the APC can be given a burst shot fire with a set reload timer in between the burst shots if that is a path to explore. (Though I can test that personally with a few quick games) I was actually referring to Orb's comment about Orca spam, the spam not bein...
- Tue Mar 27, 2018 1:53 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 995637
I think removing AA from the APC is not an option. I played one game of it with Gannon and it swiftly turned into orca spam. Aircraft are powerful, and anti air defenses are difficult to use with 1 MCV play. In my opinion, what would produce the best gameplay is to have APCs beat buggies, and humve...
- Tue Mar 13, 2018 4:07 am
- Forum: Mapping and Modding
- Topic: SirCake's Mod/map Haven
- Replies: 52
- Views: 134792
Wow, those look really crisp! :) I'll see if they fit in, but it looks good from first glance. Could you rename it to "Flak Trap"? I hope you didn't pirate some random pic from the web so I can actually use those ;) The ones I have now are home-made from scratch. Done, also fixed a mistake. They ar...
- Sun Mar 11, 2018 10:44 am
- Forum: Mapping and Modding
- Topic: SirCake's Mod/map Haven
- Replies: 52
- Views: 134792
- Fri Mar 09, 2018 3:58 am
- Forum: General Discussion
- Topic: If hinds were returned to soviet...
- Replies: 103
- Views: 4785511
Actually thinking of what Westwood did with Tanya, (Tanya to both factions), is that they were willing to artificially double-up units for the sake of multiplayer balance. That's distinct from artificially switching units for the sake of multiplayer balance. So rocket troops to both sides would be ...
- Wed Mar 07, 2018 6:38 am
- Forum: General Discussion
- Topic: If Hinds were returned to Soviets poll
- Replies: 17
- Views: 49845
The Huey,zinc wrote: ↑If anyone can post the new design(s) that people previously created as a replacement for the Hind?
https://ppmforums.com/viewtopic.php?t=43240
- Wed Mar 07, 2018 6:17 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191962
but it still has some dependencies to the RA mod it's based on This is straightforward to handle with the SDK. Just make sure that you keep INCLUDE_DEFAULT_MODS="False" in your mod.config and then copy the parts of the RA mod that you want to include into a ra directory in the SDK mod directory. Ag...
- Tue Mar 06, 2018 12:17 am
- Forum: General Discussion
- Topic: If hinds were returned to soviet...
- Replies: 103
- Views: 4785511
For the "two different Longbows" idea... https://i.imgur.com/rETeKIj.gif this looks dopee.. if anything I really wouldnt mind this option.. simple and effective. The problem with this solution is these 2 longbows are basically identical. If I'm playing against allies how can I make a split second d...
- Mon Mar 05, 2018 1:13 am
- Forum: General Discussion
- Topic: 2018 naval RA balance
- Replies: 50
- Views: 33807
While I fit Blackened’s description of an offline player that tinkers with skirmishes. My 2 cents would be you guys are going about balancing the game the wrong way. From my perspective the whole concept Westwood was going for was asymmetrical warfare. Yup, the soviet navy sucked... but so did the...
- Mon Mar 05, 2018 12:20 am
- Forum: General Discussion
- Topic: If hinds were returned to soviet...
- Replies: 103
- Views: 4785511
Yeah, pretty much... it’s a straight palette swap, they even left a couple pixels the wrong colour.zinc wrote: ↑So the original game(s) just recycled the Apache, called it a Longbow, but didn't bother to put the dome on the top as the Apache Longbow version actually has in real life?
- Sun Mar 04, 2018 1:30 am
- Forum: General Discussion
- Topic: If hinds were returned to soviet...
- Replies: 103
- Views: 4785511
For the "two different Longbows" idea... As I understand it, the Longbow was an upgraded type of Apache. So standard Apache at tier 2 and Longbow at tier 3? I use both in my mod, The telltale of a (Apache) Longbow is the dome on the top. https://bloximages.newyork1.vip.townnews.com/elpasoinc.com/co...
- Thu Mar 01, 2018 12:06 am
- Forum: Mapping and Modding
- Topic: Getting started
- Replies: 19
- Views: 18720
Thank you! Worked perfectly! To see if I could replicate this I tried to give Nod a Radar Dome instead of a commcenter. So I extracted a sprite from (Documents/OpenRA/Content/ra/v2/lores.mix) and an icon from (Documents/OpenRA/Content/ra/v2/lores.mix). I put those in the bits folder. Then I opened ...
- Wed Feb 28, 2018 12:10 am
- Forum: Mapping and Modding
- Topic: Getting started
- Replies: 19
- Views: 18720
You sir are a hero! However, the game encountered a fatal error and crashed so something must be wrong. Dunno what and I don't have enough knowledge to determine what's wrong. The only difference I can see is that the pasted text, provided by you, is all in blue whilst the original text of the yaml...
- Mon Feb 26, 2018 11:33 pm
- Forum: Mapping and Modding
- Topic: Getting started
- Replies: 19
- Views: 18720
I'll give 10$ to whomever wrights an extensive tutorial/guide on this. I'll pay the money if I'm by following the guide is able to get the medic into TD with voice and all. The guide need to detail everything. You will recieve the money through paypall. Not writing an extensive guide, but this is a...
- Mon Feb 26, 2018 5:17 am
- Forum: General Discussion
- Topic: 2018 naval RA balance
- Replies: 50
- Views: 33807