Search found 312 matches
- Fri May 26, 2017 12:33 pm
- Forum: General Discussion
- Topic: Why basepushing is so strong
- Replies: 85
- Views: 331859
Got the map and the replays. I'll find some random fools to test it out with me and i'll give you my feedback. Just for the curiosity, does the programming possibility that you have access right now allow you to make this a reversible state pressing a hotkey ? (Not that i ask you to do it, just wann...
- Thu May 25, 2017 6:41 pm
- Forum: General Discussion
- Topic: [RA] Playtest v1.6b - Still an experimental phase.
- Replies: 59
- Views: 39783
Someone mentioned somewhere about a toggle (deploy) option for the French MGG to activate/deactivate the gap shroud (you can unpower the stationary Gap Generator). I'm unsure of it's impact but sounds worth bringing aboard with the next playtest version. I did and "yay" to that. I have a last game ...
- Thu May 25, 2017 1:29 am
- Forum: General Discussion
- Topic: Why basepushing is so strong
- Replies: 85
- Views: 331859
As far as i'm concerned, i learn the game the way it is. As long as people propose playtesting changes, i might as well suggest the ones wich make sense to me. I don't suggest a change because i don't handle the way it is, but because the curent way feels dumb (even if i can exploit it or be annoyed...
- Wed May 24, 2017 11:24 pm
- Forum: General Discussion
- Topic: Why basepushing is so strong
- Replies: 85
- Views: 331859
I mentioned it some month ago, back when I played Total annihilation, unit were in auto ignore non armed building and it was up to you to put them in attack everything if you wanted to destroy everything in youir path. Those stances were separated from the classic hold/return/autoattack. If someone ...
- Tue May 23, 2017 2:11 pm
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 129631
- Tue May 23, 2017 12:51 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 876
- Views: 2276517
- Tue May 23, 2017 12:32 pm
- Forum: General Discussion
- Topic: [RA] Playtest v1.6b - Still an experimental phase.
- Replies: 59
- Views: 39783
the effect on base push would be too limited compare to the fact to be annoyed to not have enought radius to build your own base. Base push strenght is not crawling to the heart of the opponent main base, it's mainly be able to pop a rax and a def when you engage whichever is an army, or a base. If ...
- Sun May 21, 2017 11:17 pm
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 129631
Should the mobile gap generator had his ability switchable on/off by f key ? Example : You want it to reduce vision of enemy but you don't want them to be able to locate your army at any time, so put it off and turn it on when engagement starts. I was thinking about the mobile generater only generat...
- Sun May 21, 2017 2:00 am
- Forum: General Discussion
- Topic: Suggestion: transport helicopter for soviets
- Replies: 18
- Views: 13776
Rebalance all game with equal faction and replace everything by warcraft theme units ... the subject was just asking if it would be pertinent to give soviet a way to air transport the engeneer to allow mappers to think about "unaccessible by land/see" zone with capturable structure and give more div...
- Sat May 20, 2017 8:47 pm
- Forum: General Discussion
- Topic: Doomsday's Twitch and Youtube
- Replies: 5
- Views: 4310
- Fri May 19, 2017 3:41 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 876
- Views: 2276517
I get more beaten than tracked down, that would mean i'm not famous yet. One reason of Barf doesn' want to this game being cast is the ending, Hi doesn't win this game by pushing barf having no other option than surrender. Barf surrender by being tired/disgusted of the game (would be disapointed abo...
- Sun May 14, 2017 4:04 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 876
- Views: 2276517
- Sun May 14, 2017 3:51 pm
- Forum: Competitions and Events
- Topic: Call for RAGL maps for micro players
- Replies: 31
- Views: 64621
If micro style if using few units on a low eco map, i just had a micro game. i surrended out of being bored with map control and more eco but i was tired of just trading artie with hinds and trade hinds with aa gun, waiting for gps and why not trying a longbow when aa gun can't reach a hind. ... Eve...
- Thu May 11, 2017 2:20 am
- Forum: General Discussion
- Topic: Public Discord Server
- Replies: 7
- Views: 27630
- Thu May 11, 2017 12:13 am
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 129631
Today suggestion, It's frustrating in "unit preservation gameplay" that soviet infantry can only get veterancy (stat boost) in trading of their life. Wich mean when they become better, they have so few life they no't become really usefull. vet3 rifle with 10% hp ... Should we have like slow regen fo...