The UI is always going to change. It's one of the weakest areas of the game in both code and design.
I or someone else will eventually implement an IRC-backed lobby system for chatting and the like.
See https://github.com/OpenRA/OpenRA/issues/2088 for any developments
Search found 92 matches
- Mon Mar 25, 2013 3:49 am
- Forum: General Discussion
- Topic: The UI, is it final or subject to change?
- Replies: 2
- Views: 2694
- Tue Mar 19, 2013 10:16 pm
- Forum: General Discussion
- Topic: Unstable Play Tests
- Replies: 3
- Views: 3317
Issues should go to https://github.com/OpenRA/OpenRA/issues
- Tue Mar 19, 2013 10:15 pm
- Forum: General Discussion
- Topic: Fixing Allied AA Weaknesses
- Replies: 22
- Views: 14935
- Sun Mar 17, 2013 5:19 am
- Forum: General Discussion
- Topic: Allow me to ramble on about assorted things in openRA
- Replies: 8
- Views: 5994
The Tesla Coil will attack up to 3 times before needing a recharge, as described in the source code here: https://github.com/OpenRA/OpenRA/blob/bleed/OpenRA.Mods.RA/Attack/AttackTesla.cs Infantry by default need a single zap to be killed (thanks to TeslaInstantKills), and the 2 remaining zaps can be...
- Sat Mar 16, 2013 10:34 pm
- Forum: General Discussion
- Topic: Allow me to ramble on about assorted things in openRA
- Replies: 8
- Views: 5994
- Sat Mar 09, 2013 7:00 am
- Forum: General Discussion
- Topic: OpenRA - Red Alert Mod - Skirmish Mod
- Replies: 2
- Views: 2803
- Mon Mar 04, 2013 7:44 am
- Forum: General Discussion
- Topic: Problem Running OpenRA
- Replies: 3
- Views: 3176
- Sun Feb 24, 2013 12:44 am
- Forum: General Discussion
- Topic: Can you change the starting cash?
- Replies: 5
- Views: 3920
$5000 is plenty. The problem is you aren't spending enough on harvesters and/or refineries to keep the cash coming in, or you're placing them in bad positions. There's no lobby setting to have different starting amounts on purpose, because that would duplicate the effort needed to balance the game. ...
- Fri Feb 15, 2013 4:05 am
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 371736
- Tue Feb 05, 2013 10:13 pm
- Forum: General Discussion
- Topic: Help! Just started having problems after playing for weeks.
- Replies: 3
- Views: 2719
- Sat Feb 02, 2013 9:05 pm
- Forum: General Discussion
- Topic: Pillbox Bug?
- Replies: 2
- Views: 2358
- Fri Feb 01, 2013 6:07 am
- Forum: General Discussion
- Topic: Missions
- Replies: 5
- Views: 3990
- Wed Jan 30, 2013 6:58 pm
- Forum: General Discussion
- Topic: Turreted Harvester/Ore Trucks?
- Replies: 1
- Views: 2014
- Mon Jan 28, 2013 5:51 am
- Forum: General Discussion
- Topic: Engineers - what have been people's ideas to moderate?
- Replies: 45
- Views: 30837
- Sat Jan 19, 2013 10:11 am
- Forum: Mapping and Modding
- Topic: [RA][Semi-TC] CnC: Crisis
- Replies: 36
- Views: 26386