Search found 42 matches

by Punsho
Fri Mar 22, 2019 10:18 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 10104

Re: Balance thread for release 20190314

Just testing out ideas, made some balance maps maps
Here's the notes and custom maps

https://docs.google.com/document/d/1_Il ... sp=sharing
by Punsho
Sat Feb 23, 2019 12:34 am
Forum: General Discussion
Topic: Two vs Two Team Tournament!
Replies: 37
Views: 4206

Re: Two vs Two Team Tournament!

I had all of those turned on by default
by Punsho
Mon Feb 18, 2019 6:54 am
Forum: General Discussion
Topic: Two vs Two Team Tournament!
Replies: 37
Views: 4206

Re: Two vs Two Team Tournament!

For some reason I thought that you have done it on the maps and just didn't write it down in the change logs. Would be a really good feature as most veterans just get far in front of the army and die
by Punsho
Sun Feb 17, 2019 11:30 pm
Forum: General Discussion
Topic: Two vs Two Team Tournament!
Replies: 37
Views: 4206

Re: Two vs Two Team Tournament!

You shall call us Black Perpetrators
by Punsho
Sun Feb 17, 2019 12:17 pm
Forum: General Discussion
Topic: Two vs Two Team Tournament!
Replies: 37
Views: 4206

Re: Two vs Two Team Tournament!

Is there any change in how ranks work? Specifically are speed modifiers removed?
by Punsho
Sat Feb 16, 2019 8:03 pm
Forum: General Discussion
Topic: Two vs Two Team Tournament!
Replies: 37
Views: 4206

Re: Two vs Two Team Tournament!

Time to have some fun! Sign me and ZxGanon in
by Punsho
Fri Jan 11, 2019 6:09 am
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 4548

Re: Playtest-20190106 - Discussion

Changing ctrl-fire to target the cell might make it more difficult to kill enemy spies though. Especially if you spot them early and they have ample opportunity to move around after you targeted them. You don't need ctrl-fire to kill spies, you get the red attack cursor when you hover over an enemy...
by Punsho
Wed Jan 09, 2019 7:10 am
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 4548

Re: Playtest-20190106 - Discussion

Deathpoint wrote:
Tue Jan 08, 2019 2:44 pm
Soldiers are now hidden inside FoW (Fog of War)
This is not a bug rather a bug fix, units shouldn't be able to know what is under fow
by Punsho
Wed Dec 12, 2018 7:39 pm
Forum: General Discussion
Topic: Shattered Paradise Tournament Imminent!
Replies: 25
Views: 3882

Re: Shattered Paradise Tournament Imminent!

I also would like to join yea guys, kinda new to sp but I still that think I can put up a good fight
by Punsho
Wed Sep 26, 2018 3:46 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 6 - The Rulebook
Replies: 19
Views: 5576

Re: Red Alert Global League: Season 6 - The Rulebook

Who will be showing off the maps?
by Punsho
Thu Jul 26, 2018 2:43 pm
Forum: Mapping and Modding
Topic: Creating more tools for map editing
Replies: 2
Views: 686

Creating more tools for map editing

I want to create some basic and more advanced tools for the map editor, like an undo button, easy conversion between map tile maps, and some others that basic image editing programs have. But I'm unable to find where's the game logic, or at least logic for the map editor is located, is it in lua for...
by Punsho
Wed Jul 18, 2018 4:08 pm
Forum: General Discussion
Topic: Creating more tools for map editing
Replies: 1
Views: 446

Creating more tools for map editing

I want to create some basic and more advanced tools for the map editor, like an undo button, easy conversion between map tile maps, and some others that basic image editing programs have. But I'm unable to find where's the game logic, or at least logic for the map editor is located, is it in lua for...