Search found 57 matches

by Punsho
Wed Jan 08, 2020 2:50 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 24
Views: 544

Re: Naval Revamp - A Red Alert map mod

About that thieve-on-top: do you have any close-up, bigger pictures of it for me to work from? I was not able to dig up any concept art myself from here: - https://www.neoseeker.com/command-conquer-red-alert/ - https://www.neoseeker.com/command-conquer-red-alert-2/concept_art/ - https://www.neoseek...
by Punsho
Wed Jan 08, 2020 2:45 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 24
Views: 544

Re: Naval Revamp - A Red Alert map mod

You can find a JETSKY: and some other naval stuff in this collection. https://resource.openra.net/maps/17486/ Inserts naval units are also much awesomeness, the deployable sub and so ;) Thanks for the reference Punsho, that is nice mod/collection. I like that aircraft carrier around 29:00 min in th...
by Punsho
Wed Jan 08, 2020 11:58 am
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 24
Views: 544

Re: Naval Revamp - A Red Alert map mod

Materianer wrote:
Wed Jan 08, 2020 1:05 am
Have to try this map :D
I've tried it on that release. The lag makes it completely unplayable, feels like 3 frames a second. I guess I'll try to reanimate the units
by Punsho
Wed Jan 08, 2020 8:07 am
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 24
Views: 544

Re: Naval Revamp - A Red Alert map mod

Have to try this map :D This mod is still missing some art assets, f.e. a jet skis for these poor fellas You can find a JETSKY: and some other naval stuff in this collection. https://resource.openra.net/maps/17486/ Inserts naval units are also much awesomeness, the deployable sub and so ;) That mod...
by Punsho
Wed Jan 08, 2020 8:02 am
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 24
Views: 544

Re: Naval Revamp - A Red Alert map mod

A few quick-and-dirty renders of a potential 3D JetSki model - in both Allied and Soviet colour-schemes from the above blueprint. These 3D models now look a little "blocky", "sharp-edged" as in low-polygon modeling Those look pretty standard, exactly what a pirate would use :P perfection. One thing...
by Punsho
Wed Jan 08, 2020 7:56 am
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 24
Views: 544

Re: Naval Revamp - A Red Alert map mod

zypres1 wrote:
Wed Jan 08, 2020 3:14 am
The water after the mcv actually feel nicer than what is normal for ships...
Thx, I made that effect from torpedo bubbles
by Punsho
Tue Jan 07, 2020 10:33 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 24
Views: 544

Re: Naval Revamp - A Red Alert map mod

Ronald wrote:
Tue Jan 07, 2020 9:46 pm
Again.. thanks Punsho for creating this wonderful and above all fun naval extension to the RedAlert mod.
I'v downloaded all maps and going to test in Skirmish mode (1 vrs 1 or 2vrs 2 and will provide feedback over here.
Thx a lot for those kind words
by Punsho
Tue Jan 07, 2020 10:16 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 24
Views: 544

Re: Naval Revamp - A Red Alert map mod

At a point I did a plate bib for a guy on the ORA Discord for buildings on water. Should be there somewhere. I found it. It's just that I want to remove bibs, not replace them with other art. I've been recommended to replace them with empty / transparent shp's but OpenRA does not seem to support th...
by Punsho
Tue Jan 07, 2020 10:09 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 24
Views: 544

Re: Naval Revamp - A Red Alert map mod

Sadly very few good naval maps exist, mostly because naval in Red Alert is garbage. Can you give (us) a few map-design guidelines (for others) about: - What map design elements do make up a good OpenRA naval map? - The DO and the DON'T when designing naval maps? I'm not certain myself, I haven't ma...
by Punsho
Tue Jan 07, 2020 6:59 pm
Forum: Mapping and Modding
Topic: MAP: Isle of Man - thanks for creating it!
Replies: 5
Views: 356

Re: MAP: Isle of Man - thanks for creating it!

1. What do you exactly need artistically? - since I am able to create 3D models by building in Blender https://www.blender.org - I can also GIMP a little https://www.gimp.org/ - and I understand a bit of coding too ;-) If you're interesting you can check out https://forum.openra.net/viewtopic.php?f...
by Punsho
Tue Jan 07, 2020 6:44 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 24
Views: 544

Naval Revamp - A Red Alert map mod

I've created this mod to see what it takes to make naval FUN! I've added a bunch of new naval units, revamped vanilla units in their relation to water and have modified some maps to fit in with the new mechanics. I focused on intertwining naval and ground as I think this is the path that leads to in...
by Punsho
Mon Dec 30, 2019 7:51 pm
Forum: Mapping and Modding
Topic: MAP: Isle of Man - thanks for creating it!
Replies: 5
Views: 356

Re: MAP: Isle of Man - thanks for creating it!

Ronald wrote:
Mon Dec 30, 2019 7:44 pm
OR.... Is the build-in game-logic of the OpenRA Game Engine not (yet) capable of supporting Naval / Carrier operations / mods?
Yeah, it doesn't support it
by Punsho
Mon Dec 30, 2019 1:11 pm
Forum: Mapping and Modding
Topic: MAP: Isle of Man - thanks for creating it!
Replies: 5
Views: 356

Re: MAP: Isle of Man - thanks for creating it!

Thx, I created the mod, Mv created the map, all assets were created by other people and used without asking for their permission. All credited accordingly. I edited some of the art, but mostly just written unit behaviour and completely rebalanced them. I can work on the mod some more if people wish ...
by Punsho
Sat Dec 14, 2019 10:12 pm
Forum: General Discussion
Topic: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
Replies: 7
Views: 965

Re: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed

Just FYI those settings are completely different than those shown in LVL1 document