Search found 77 matches

by CatGirls420
Fri Mar 23, 2018 1:34 am
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 12740

"it's already proven by practice. " Well that I didn't really know. Both sides should provide examples because for someone like me, there's no proof that it breaks balance or helps it. At least, nobody has proved either side yet....unless someone said something somewhere a while ago that I obviously...
by CatGirls420
Wed Mar 21, 2018 11:26 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 123021

Flame tanks and flame soldiers seem to do very little damage to buildings, and almost don't even hurt infantry at all.

Also, the GDI MLRS barely hurts buildings. It's almost not worth it buying flame units or an MLRS, unless you're playing against a total noob.
by CatGirls420
Wed Mar 21, 2018 6:47 pm
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 12740

@Happy yeah, I'm not saying "give Hinds to soviets" but it would be fun to see some map mods bring that back simply for nostalgia. I think air units for both sides in OpenRA are fine as they are. But, MiGs need AA ;) Also, I've been playing RTS games, mainly C&C, since I was barely old enough to wip...
by CatGirls420
Wed Mar 21, 2018 6:37 pm
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 5087

That's what the yaml is for :p I cleaned it up. But I do provide some notable changes upon picking the map in-game. Maybe I'll post them on the map page as well.
by CatGirls420
Wed Mar 21, 2018 6:35 pm
Forum: Mapping and Modding
Topic: New PRs around air units and AA, thoughts?
Replies: 4
Views: 750

Only he is allowed? That doesn't seem very conducive. Maybe something contradictory would benefit the game. But, I do apologize. I'm a total noob when it comes to GitHub, I'm still learning the ropes. Thank you for letting me know!
by CatGirls420
Wed Mar 21, 2018 6:10 am
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 12740

Wow. Chill pill everyone lol. First, it is very pointless to comment saying "Hinds to soviets is bad" without explaining why. Saying "muh balance and ect" doesn't tell us anything. You need to provide an example, multiple ones, to prove your point. I feel like it would be better as a nostalgia facto...
by CatGirls420
Wed Mar 21, 2018 5:25 am
Forum: Mapping and Modding
Topic: Bold Balance Playtest Maps
Replies: 45
Views: 9283

Oh I didn't see this thread.

If anyone wants to try the new CG420 maps and give me feedback, here you go: https://resource.openra.net/maps/26334/

You can search for more maps too. Latest is v31. And NO THESE ARE NOT THE CRAZY RULES FROM BEFORE. Just some minor adjustments to a lot of things.
by CatGirls420
Wed Mar 21, 2018 5:22 am
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 5087

You might find solutions in this map, or, at the very least, some ideas to make it work better than I have.

https://resource.openra.net/maps/26334/
by CatGirls420
Wed Mar 21, 2018 5:10 am
Forum: Mapping and Modding
Topic: CG420 Map Mods
Replies: 5
Views: 1039

New PRs that are contained in my new, finally released, CG420 maps!

PRs: https://github.com/OpenRA/OpenRA/pulls

Maps:
https://resource.openra.net/maps/26333/
https://resource.openra.net/maps/26334/
by CatGirls420
Wed Mar 21, 2018 5:07 am
Forum: Mapping and Modding
Topic: New PRs around air units and AA, thoughts?
Replies: 4
Views: 750

New PRs around air units and AA, thoughts?

Link: https://github.com/OpenRA/OpenRA/pulls So those 4 PRs, what are your thoughts? My own is that the AA MiGs can pick up where Flaks fail, like cliffs, water, or simply not having any flaks. I boosted SAM Site range to make it more effective, and reduced AA Gun damage to make it less overpowered....
by CatGirls420
Thu Mar 15, 2018 9:24 am
Forum: Mapping and Modding
Topic: ExternalCondition how does it work? Junk Value
Replies: 6
Views: 864

Sleip is right, also, use Notepad++ for editing yaml files :P
by CatGirls420
Thu Mar 15, 2018 6:46 am
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 46457

Meow this is something I can get behind. I'll help test and code!
by CatGirls420
Thu Mar 15, 2018 6:43 am
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 75
Views: 46813

So basically, you're switching roles for allies and soviets? I'm just confused where the enhanced part comes in. Either way, this looks sweet!
by CatGirls420
Thu Mar 15, 2018 6:39 am
Forum: Mapping and Modding
Topic: New civ buildings on the works for openra
Replies: 8
Views: 2413

Yeah some of them stand out too much and don't blend in with the scenery and such. But they look great. Do they have any special bonuses?

Even if they are just no-bonus structures, I would love to make an urban warfare map with these :)
by CatGirls420
Thu Mar 15, 2018 6:03 am
Forum: Mapping and Modding
Topic: CG420 Map Mods
Replies: 5
Views: 1039

Yeah sorry if that came across. Didn't mean against the devs. It just would've been nice if the openra utility worked for updating maps :p But I managed through trial and error to figure most of the thing's out so.......expect a new release soon. And believe it or not, if you're willing, I'd like yo...