Search found 157 matches

by ZxGanon
Thu Aug 30, 2018 12:21 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 4685

Re: Using of software programmable macros in competitive games

When I see ppl trying to draw a line between Macro games like Plannetary Annihilation where you fight with thousands of units and Starcraft where mechanics are above all (no matter your strategy if your opponent is faster and more trained you will lose) and try to portray this onto Command and Conqu...
by ZxGanon
Wed Aug 29, 2018 7:14 am
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 4685

Re: Using of software programmable macros in competitive games

lawANDorder wrote:
Wed Aug 29, 2018 6:03 am
netnazgul wrote:
Wed Aug 29, 2018 4:22 am
It's not a problem of policy, we've already stated in RAGL rules that using macros is discouraged.
Why not explicit say "using macros is disallowed"? Sounds half-assed, IMO.
+1
by ZxGanon
Mon Aug 27, 2018 8:09 pm
Forum: Competitions and Events
Topic: RAGL Season 5 Post Season Discussion
Replies: 41
Views: 4468

Re: RAGL Season 5 Post Season Discussion

Some delusional idiot thinking he is god and can take lives of innocent people. Call me crazy for calling that out but I´m 100% certain people like CatGirls420 do such attrocities. @Topic: RAGL S5 felt dragged but there was a discussion about changing it so let´s see how this will tunr out. Using ma...
by ZxGanon
Sun Jul 29, 2018 7:27 pm
Forum: General Discussion
Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Replies: 31
Views: 4412

Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS

Yep new release really did hit like a truck. But there will always be issues thats why its a Playtest. So let´s start searching.
by ZxGanon
Sat Jul 21, 2018 3:47 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 116957

Re: TD balance thread

Never had any problems with T1 spam as Nod especially when you quick tech Light Tanks (which was the only way to counter old APC...well kind of). Well than again the skill gap is what really matters since a win in TD is often decided by having one tank more than your opponent since units are much mo...
by ZxGanon
Sun Jul 01, 2018 11:48 am
Forum: General Discussion
Topic: Thoughts from a player playing Red Alert for a couple of months
Replies: 45
Views: 5515

Re: Thoughts from a player playing Red Alert for a couple of months

I like all the proposed changes ny the thread creator and I share almost all of the solutions since they seems healthy and well thought out (also I have proposed same changes in the past aswell). The only point Im not sharing the the MCV teleport that the Conyard gets teleported back. In my opinion ...
by ZxGanon
Sun Jun 17, 2018 10:37 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 11548

Re: 2018 RA Balance

Further discussions on IRC have raised the point that option (1) plus Smitty's plans moved to the Mechanic integrates well with our long planned engineer capture changes to streamline and give coherent roles to RA's underutilised units. Engineers: One-shot capturing of things. - Capture buildings w...
by ZxGanon
Wed Jun 13, 2018 4:04 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 11548

Re: 2018 RA Balance

4. Keep mechanics as they are, but remove MCV husks.
I would try to avoid exceptions as often as possibleespecially in an RTS where traits should be in line to easen up the understanding.
by ZxGanon
Tue Jun 12, 2018 2:17 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 11548

Re: 2018 RA Balance

Either remove capturing Husks completely or do it like in TD where Engineers can take over them.

Rebalance the Mechanic after the change and also remove the HiJacker finally or make a Thief out of it for Soviets.
by ZxGanon
Fri May 25, 2018 5:31 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 116957

Tried already but nobody of the TD community does care about posting anything on Github.
by ZxGanon
Thu May 24, 2018 8:53 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 116957

The AGT is pretty op in terms of usage and cost effectiveness. Also the build time is just not dynamic at all. You just basically wait your 48 seconds to deploy it. 1000$ in 48 seconds is nothing and increasing the buildtime will just make it a no brainer que for more defense. Increasing the cost wo...
by ZxGanon
Sat May 19, 2018 9:05 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8419

So guys I added new mod map versions ith the following changes. General: New starting units: * Scout Squad which provides you with 3 Minigunners Airstrike: * Changed so that it only appears from either north or south, still random appearance * Changed spread of the machine gun from 426 to 386 Low Po...
by ZxGanon
Tue May 15, 2018 9:20 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8419

Sleipnir wrote: Yes. That falls under "fix the technical problems with the external capturing" alongside not allowing multiple engineers/players to capture at the same time.
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by ZxGanon
Tue May 15, 2018 8:51 am
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 116957

The HP nerf of APC in AoA´s version is a tad stronger than in our modmap Unano.
So the increase by 50$ is maybe fine.
by ZxGanon
Tue May 15, 2018 8:46 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8419

There will be one trait with settings for the "external wait delay" and for consume / don't. Current RA behaviour would be approximated by a long delay and no consuming. Current TD behaviour would be replicated by zero delay and consuming. KW/RA3 behaviour would use both. Excellent the people gonna...