Search found 157 matches

by ZxGanon
Fri Oct 05, 2018 3:42 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8403

Re: Redesigning and Balancing TD

Well to also say something about "keeping" TD as it is: TD might be an underated game but why is that the case? Well there are multiple reasons why people choose RA over TD because of influencers and content creators like FiveAces or SoScared promoting RA over the past years (while they both love TD...
by ZxGanon
Thu Oct 04, 2018 7:54 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8403

Re: Redesigning and Balancing TD

Yeah you are right that is my only custom buld time but it is necessary to kinda fight the early mega advantage GDI has by not having to wait 12 seconds for every vehicle you produce.

Also I just found a Bug in Patch 1.3 where the Temple of Nod costs too much energy.

I gotta fix all of that in 1.4.
by ZxGanon
Thu Oct 04, 2018 5:52 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8403

Re: Redesigning and Balancing TD

Who told you that I created custom buildtimes? That was AoA to lock all defences and some units to begin with behind such exceptional buildtimes (that are horrible). I removed all custom buildtimes to finally end this nightmare.
by ZxGanon
Thu Oct 04, 2018 2:35 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8403

Re: Redesigning and Balancing TD

Extra post: I thought about removing the speed buff on harvesters. Also changing the movement speed buff on the Rocket Soldier (so it is more than the old version but less than Rifleman). I wanna see: The usage of Flamethrower Infantry and Commandos, also maybe paired with Chinooks. I would also lik...
by ZxGanon
Thu Oct 04, 2018 2:29 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8403

Re: Redesigning and Balancing TD

Like I said the rocket soldier one is nothing major and Im fine with changing that one. Apaches killing infantry and light vehicles only. Trying to kill buildings or heavy armored vehicles with that unit ist just ineffective (also that´s where the orca shines). Obelisk spamm hasn´t been seen yet. AG...
by ZxGanon
Wed Oct 03, 2018 8:33 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8403

Re: Redesigning and Balancing TD

So many things can be done in the name of balance. Yet we must always be mindful that 'the spirit' of the game should never be changed, and I worry that TD 'charm' is slowly eroded with every new release. Lets sit back, play a lot, think a lot and talk a lot. We have a piece of gaming history in ou...
by ZxGanon
Wed Oct 03, 2018 2:17 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8403

Re: Redesigning and Balancing TD

Guard Tower was changed back to require Barracks/Hand of Nod since Version 1.2. Rocket Soldier speed change is debateble yes and I have no problems with changing that value (still though I want them to be faster than in current release since that is just wayyyyyyyyyyy too slow). Flamehtrower Infantr...
by ZxGanon
Mon Oct 01, 2018 3:26 pm
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 4076

Re: Mechanics, engineers and scrapping and restoring husks

Uncrushable means it is not crushable. Cyborgs in SP have this trait. Tanks trying to crush them rather step aside themselves than the Cyborg. Usually tanks just stop right infront of the uncrushable unit.
by ZxGanon
Sun Sep 30, 2018 12:38 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8403

Re: Redesigning and Balancing TD

Updated my mod to 1.3. Changes have been marked as green that refers to Patch 1.2 and red for Patch 1.3 changes. Conyard: - Cost from 4000$ to 3000$ - BaseProvider: Cooldown: 75 --> 0 With the removals of the BasePRovider cooldown you will no longer have a penalty upon placing a structure. This chan...
by ZxGanon
Thu Sep 27, 2018 7:39 pm
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 4076

Re: Mechanics, engineers and scrapping and restoring husks

Give engineers the ability to capture husk to finally remove this whole imbalance that is existing.

I like the idea of mechanics scrapping husks to get some money.
by ZxGanon
Wed Sep 12, 2018 3:04 pm
Forum: Mapping and Modding
Topic: Map Design Contest 2018 - The Outcome
Replies: 12
Views: 1894

Re: Map Design Contest 2018 - The Outcome

Impressive that TD maps scored so high. I have to take back what I said on fiveaces stream on tuesday. Now I´m glad that I made a TD map.
I had a real chance of hitting rank 1 if I would have maybe used better cliff placing. xD
by ZxGanon
Tue Sep 11, 2018 5:32 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8403

Re: Redesigning and Balancing TD

Updated my mod to 1.2. Changes have been marked as green that refers to Patch 1.2 . Conyard: - Cost from 4000$ to 3000$ Power Plant: - Cost from 500$ to 400$ To improve the early game. Advanced Power Plant: - Cost from 800$ to 700$ Refinery: - Storage capacity from 700$ to 1000$ Aistrip: - Buildtime...
by ZxGanon
Sun Sep 09, 2018 7:50 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8403

Re: Redesigning and Balancing TD

All these changes aim for a more fair and competitive environment in TD while also creating more excitement and pushing TD´s limits while still keeping it´s spirit. I want a modernized TD with the need to use strategic unit production and deployment rather than a hectic spammfestival where the whole...
by ZxGanon
Sun Sep 09, 2018 5:35 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8403

Re: Redesigning and Balancing TD

This is the current patch note of my newest try to improve TD under the Title: TD A New Dawn. Conyard: - Cost from 4000$ to 3000$ Power Plant: - Cost from 500$ to 400$ To improve the early game. Advanced Power Plant: - Cost from 800$ to 700$ Refinery: - Storage capacity from 700$ to 1000$ Aistrip: -...
by ZxGanon
Sun Sep 02, 2018 3:00 pm
Forum: General Discussion
Topic: Map Design Contest 2018 - Popular Vote
Replies: 20
Views: 2672

Re: Map Design Contest 2018 - Popular Vote

3 pts - CM#24. Beyond Destruction
2 pts - CM#26. Fury Sands
1 pt - MM#2. Tanya's Gambit