Search found 152 matches

by ZxGanon
Wed Oct 03, 2018 8:33 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 6563

Re: Redesigning and Balancing TD

So many things can be done in the name of balance. Yet we must always be mindful that 'the spirit' of the game should never be changed, and I worry that TD 'charm' is slowly eroded with every new release. Lets sit back, play a lot, think a lot and talk a lot. We have a piece of gaming history in ou...
by ZxGanon
Wed Oct 03, 2018 2:17 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 6563

Re: Redesigning and Balancing TD

Guard Tower was changed back to require Barracks/Hand of Nod since Version 1.2. Rocket Soldier speed change is debateble yes and I have no problems with changing that value (still though I want them to be faster than in current release since that is just wayyyyyyyyyyy too slow). Flamehtrower Infantr...
by ZxGanon
Mon Oct 01, 2018 3:26 pm
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 3128

Re: Mechanics, engineers and scrapping and restoring husks

Uncrushable means it is not crushable. Cyborgs in SP have this trait. Tanks trying to crush them rather step aside themselves than the Cyborg. Usually tanks just stop right infront of the uncrushable unit.
by ZxGanon
Sun Sep 30, 2018 12:38 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 6563

Re: Redesigning and Balancing TD

Updated my mod to 1.3. Changes have been marked as green that refers to Patch 1.2 and red for Patch 1.3 changes. Conyard: - Cost from 4000$ to 3000$ - BaseProvider: Cooldown: 75 --> 0 With the removals of the BasePRovider cooldown you will no longer have a penalty upon placing a structure. This chan...
by ZxGanon
Thu Sep 27, 2018 7:39 pm
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 3128

Re: Mechanics, engineers and scrapping and restoring husks

Give engineers the ability to capture husk to finally remove this whole imbalance that is existing.

I like the idea of mechanics scrapping husks to get some money.
by ZxGanon
Wed Sep 12, 2018 3:04 pm
Forum: Mapping and Modding
Topic: Map Design Contest 2018 - The Outcome
Replies: 12
Views: 1446

Re: Map Design Contest 2018 - The Outcome

Impressive that TD maps scored so high. I have to take back what I said on fiveaces stream on tuesday. Now I´m glad that I made a TD map.
I had a real chance of hitting rank 1 if I would have maybe used better cliff placing. xD
by ZxGanon
Tue Sep 11, 2018 5:32 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 6563

Re: Redesigning and Balancing TD

Updated my mod to 1.2. Changes have been marked as green that refers to Patch 1.2 . Conyard: - Cost from 4000$ to 3000$ Power Plant: - Cost from 500$ to 400$ To improve the early game. Advanced Power Plant: - Cost from 800$ to 700$ Refinery: - Storage capacity from 700$ to 1000$ Aistrip: - Buildtime...
by ZxGanon
Sun Sep 09, 2018 7:50 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 6563

Re: Redesigning and Balancing TD

All these changes aim for a more fair and competitive environment in TD while also creating more excitement and pushing TD´s limits while still keeping it´s spirit. I want a modernized TD with the need to use strategic unit production and deployment rather than a hectic spammfestival where the whole...
by ZxGanon
Sun Sep 09, 2018 5:35 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 6563

Re: Redesigning and Balancing TD

This is the current patch note of my newest try to improve TD under the Title: TD A New Dawn. Conyard: - Cost from 4000$ to 3000$ Power Plant: - Cost from 500$ to 400$ To improve the early game. Advanced Power Plant: - Cost from 800$ to 700$ Refinery: - Storage capacity from 700$ to 1000$ Aistrip: -...
by ZxGanon
Sun Sep 02, 2018 3:00 pm
Forum: General Discussion
Topic: Map Design Contest 2018 - Popular Vote
Replies: 20
Views: 2067

Re: Map Design Contest 2018 - Popular Vote

3 pts - CM#24. Beyond Destruction
2 pts - CM#26. Fury Sands
1 pt - MM#2. Tanya's Gambit
by ZxGanon
Thu Aug 30, 2018 12:21 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 3477

Re: Using of software programmable macros in competitive games

When I see ppl trying to draw a line between Macro games like Plannetary Annihilation where you fight with thousands of units and Starcraft where mechanics are above all (no matter your strategy if your opponent is faster and more trained you will lose) and try to portray this onto Command and Conqu...
by ZxGanon
Wed Aug 29, 2018 7:14 am
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 3477

Re: Using of software programmable macros in competitive games

lawANDorder wrote:
Wed Aug 29, 2018 6:03 am
netnazgul wrote:
Wed Aug 29, 2018 4:22 am
It's not a problem of policy, we've already stated in RAGL rules that using macros is discouraged.
Why not explicit say "using macros is disallowed"? Sounds half-assed, IMO.
+1
by ZxGanon
Mon Aug 27, 2018 8:09 pm
Forum: Competitions and Events
Topic: RAGL Season 5 Post Season Discussion
Replies: 41
Views: 3347

Re: RAGL Season 5 Post Season Discussion

Some delusional idiot thinking he is god and can take lives of innocent people. Call me crazy for calling that out but I´m 100% certain people like CatGirls420 do such attrocities. @Topic: RAGL S5 felt dragged but there was a discussion about changing it so let´s see how this will tunr out. Using ma...
by ZxGanon
Sun Jul 29, 2018 7:27 pm
Forum: General Discussion
Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Replies: 31
Views: 3558

Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS

Yep new release really did hit like a truck. But there will always be issues thats why its a Playtest. So let´s start searching.
by ZxGanon
Sat Jul 21, 2018 3:47 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 605
Views: 106749

Re: TD balance thread

Never had any problems with T1 spam as Nod especially when you quick tech Light Tanks (which was the only way to counter old APC...well kind of). Well than again the skill gap is what really matters since a win in TD is often decided by having one tank more than your opponent since units are much mo...