Search found 157 matches

by ZxGanon
Tue Jan 29, 2019 6:40 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 2570

Re: Unofficial pre-playtest 20180127

Turreted units now automatically acquire and fire on targets while moving
Awesome!
by ZxGanon
Tue Jan 08, 2019 9:35 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 4669

Re: End of 2018 RA balance changes

Engineer: He doesnt really needs that many chages to be viable but rather his surroundings. I would reduce the capture time of engineers to at least 5 seconds. Increasing the MoneyUponCapture value of oilderricks from 100$ to 250$ (maybe more that might cause highly unstable games). Thief: Reducing ...
by ZxGanon
Mon Dec 24, 2018 9:26 pm
Forum: Competitions and Events
Topic: RAGL Frontline Reports :: S06.8
Replies: 3
Views: 686

Re: RAGL Frontline Reports :: S06.8

Thx for the reports!
by ZxGanon
Mon Dec 17, 2018 4:05 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 4669

Re: End of 2018 RA balance changes

I´m looking forward to the engineer changes even though I´m 100% sure 8 seconds capping time is way too slow. I've seen this mentioned a few times now, and it is wrong. You can't sell a building that's being captured, and production is blocked. I thought both of these will be removed finally since t...
by ZxGanon
Mon Nov 19, 2018 6:55 pm
Forum: General Discussion
Topic: Shattered Paradise Tournament Imminent!
Replies: 25
Views: 3390

Re: Shattered Paradise Tournament Imminent!

I won´t participate because of various reasons (I´m the gameplay designer and this game is farily new so this would be unfair).
by ZxGanon
Mon Oct 15, 2018 2:57 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8419

Re: Redesigning and Balancing TD

Yay back too the rules. The Plane Delay still sucks hard. Better let the plane come from the sky like the Nod plane in the Renegade X Mod. Like 5 cells away it drops down. Will fix all issuse in a simple way. After that it needs rebalance. When it comes too Tech 2 Rushes only Arty and ftanks can do...
by ZxGanon
Sat Oct 13, 2018 2:02 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8419

Re: Redesigning and Balancing TD

But the Airstrip of Nod is the biggest issue. Your units + 12 or 14 seconds extra is a very heavy disadvantage. In the very beginning GDI get´s a headstart in eco. We recently have a conversation with Orb regarding the airstrip. If my understanding of its behaviour is right, then it's just +12 seco...
by ZxGanon
Sat Oct 13, 2018 9:57 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8419

Re: Redesigning and Balancing TD

Yeah Beans is right a stronger player will always take advantage of every little victory he can find. But the Airstrip of Nod is the biggest issue. Your units + 12 or 14 seconds extra is a very heavy disadvantage. In the very beginning GDI get´s a headstart in eco. There is no way that Nod vehicles ...
by ZxGanon
Sat Oct 13, 2018 9:44 am
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 129
Views: 27059

Re: A Special Announcement from EA

EA is on a very difficult task and I´m not gonna lie I wouldn´t wanna switch with them. If they remaster the game by changing graphics and content than the "old" coomunity part hat wants to have the nostalgic feeling will outrage about any slight change that has been made. On the other hand the "com...
by ZxGanon
Thu Oct 11, 2018 6:29 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8419

Re: Redesigning and Balancing TD

I guess two ZxGanons have to fight each other.
by ZxGanon
Thu Oct 11, 2018 6:06 pm
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 129
Views: 27059

Re: A Special Announcement from EA

Red Alert 2 sounds like a good idea. I mean it had the best single player of all Command and Conquers and a revolutionary multiplayer (well for that time now it is heavily outdated and blend gameplay) so it would be the most lucrative step to choose this cnc. Yuris Revenge was a nice add but overall...
by ZxGanon
Wed Oct 10, 2018 7:35 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8419

Re: Redesigning and Balancing TD

lol yes its redesigning and Balancing TD. We dont need it. Because the game is nearly balanced. Its just some simple changes what AoA never wanted or fear. Hmm fear unit changes like giving stank heavy Armor and a bit less HP. Why no one said it is just a Modmap? Fun for yourself. If you consider b...
by ZxGanon
Tue Oct 09, 2018 2:03 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8419

Re: Redesigning and Balancing TD

There are good ammount of teamgames recorded, But on 1.3 and not with 1.4 so we gotta gather some till than.

I havent modded enough teamgame maps since the small TD community now downgraded completely to a teamgame only lobby.
by ZxGanon
Mon Oct 08, 2018 2:36 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8419

Re: Redesigning and Balancing TD

AoA spent the last couple of years arguing for the engineer change, but agreed to defer it until the engine code was fixed (it will be for the next release), and there was some kind of consensus in the community for adopting it (which won't be possible until at least the next playtest + test maps +...
by ZxGanon
Fri Oct 05, 2018 4:04 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 8419

Re: Redesigning and Balancing TD

Updated my mod to 1.4. Changes have been marked as green that refers to Patch 1.2 , red for Patch 1.3 and blue for Patch 1.4 changes. Conyard: - Cost from 4000$ to 3000$ - BaseProvider: Cooldown: 75 --> 0 With the removals of the BasePRovider cooldown you will no longer have a penalty upon placing a...