Search found 194 matches

by Fortnight
Thu Feb 23, 2017 4:42 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 35803

Chrono Tank Have changed the weapon from "APTusk" to a new "ChronoZooka". APTusk (also used by Phase Transport) looks like a Rocket Soldier missile but isn't, it deals its own amount of damage and can't target aircraft. This new weapon is the same as what the Rocket Soldier has, just with faster fi...
by Fortnight
Thu Feb 23, 2017 2:11 am
Forum: General Discussion
Topic: Should we give Soviets their Hind back ?
Replies: 63
Views: 21543

Re: More updates to the Gunship

Figured out all the kinks in the production pipeline and now and produced something closer to what I have in mind. It's not finished yet as I still have to hand paint some minor details and lighting in places that look abit flat. Here's the 3d Model now after the latest edits, the cartoonification ...
by Fortnight
Thu Feb 23, 2017 2:03 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 35803

Shock Trooper and Tesla Tank + Tesla Coil's zap Currently it's pretty hard to get a grasp of how Shock Trooper and Tesla Tank scales in the game. So in overhaul I've made sure that you can easily figure them out by using the Tesla Coil DPS as reference. First I'll mention that the Tesla Coil's Tesl...
by Fortnight
Wed Feb 22, 2017 3:49 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 35803

Sniper This is a unit that is unobtainable in vanilla. In overhaul you can get it from a crate after 6 minutes. 1) Health down from 80 to 64 (same as Shock Trooper). 2) Now always prones even when idle. 3) Reload Delay up from 70 to 120. Cloak Delay up from 120 to 122. 4) Attack range increased fro...
by Fortnight
Wed Feb 22, 2017 3:47 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 35803

AA Gun and SAM Site 1) They no longer detect cloaked units. 2) They have reduced vision, from 6 (AA) / 5 (SAM) to 4 cells for both. 3) AA Gun HP down 25%, from 400 to 300. SAM Site HP up 12.5%, from 400 to 450. 4) AA Gun turn rate up from 15 to 21. SAM Site turn rate down from 30 to 7. 5) SAM Site ...
by Fortnight
Wed Feb 22, 2017 1:34 am
Forum: General Discussion
Topic: Searching for Core Dev of OpenRA
Replies: 4
Views: 938

camundahl wrote: Post here if you get the interview!
Second this, I'd like to read it. I hope you'll provide the original English version as well! :D
by Fortnight
Tue Feb 21, 2017 11:56 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 35803

@JOo: Cool to hear! I know about GitHub but I'd rather focus on just the thread at the moment. Maybe someone that hangs around on GitHub can pass on some of the things I've found? I'm hoping at least one of the old devs hangs out on the forum. Barracks and Allied Tech Center 1) Barracks health down ...
by Fortnight
Tue Feb 21, 2017 1:43 am
Forum: General Discussion
Topic: Should we give Soviets their Hind back ?
Replies: 63
Views: 21543

On the contrary to finding it odd that Allies can build Hind I found it odd that the Soviet could build Hinds in the original Red Alert. I didn't know about the name, just saw that Soviet got more air units. Personally I think it's nice and orderly that the Allied arsenal has all helicopters while t...
by Fortnight
Tue Feb 21, 2017 1:05 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 35803

Will stream next Monday (Feb. 27th) with your mod. Is the mod .zip constantly updated or have all these documentation updates been part of the mod all along? They've been there all along, I spent slightly over a month working full-time on overhaul to make sure I could release all at once. So those ...
by Fortnight
Mon Feb 20, 2017 2:40 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 35803

Rifle Infantry + Ranger/APC/Spotter 1) Rifle Infantry has a little bit smaller selection box. 2) M1Carbine is now strictly single target (no AOE damage splash). 3) However M1Carbine now suppress a bigger area. 4) M1Carbine can no longer damage wood armor (non-defence buildings). 5) Reworked damage ...
by Fortnight
Sun Feb 19, 2017 11:38 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 35803

Quick Rocket Soldier-Grenadier-Flamethrower comparison (no animated gifs this time, maybe later if somebody wants them) Destroying a War Factory: [tab]7 Rocket Soldiers (2100 credits): 29 seconds. [tab]13 Grenadiers (2080 credits): 8 seconds. [tab]7 Flamethrowers (2100 credits): 1 second. [tab]5 Ro...
by Fortnight
Sun Feb 19, 2017 11:37 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 35803

Flamethrower 1) HP down from 40 to 35. 2) 300% longer reload time. 3) 25% less flames per shot (burst from 20 to 15). 4) 40% shorter range (5 cells to 3 cells). 5) More accurate (projectile inaccuracy from 853 to 512). 6) 50% chance to explode upon death. 7) Higher damage, bigger AOE. Motivations: ...
by Fortnight
Sun Feb 19, 2017 11:35 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 35803

Grenadier 1) HP down from 50 to 27 and always explodes on death (instead of 50% chance). 2) Throw delay reduced from 15 to 12. 3) Always explodes and damages vehicles that run them over. 4) No throw delay at all when garrisoned inside pillbox. 5) Changed grenade damage and spread. Motivations: 1) T...
by Fortnight
Sat Feb 18, 2017 3:11 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 35803

Tanya 1) Hard to be crushed. 2) Reacts faster. 3) Can use C4 on walls. 4) Reworked her armament(s), she no longer has two Colt45 but a single DualColt45. 5) Can now force-fire the ground. Motivations: 1) She now has 100% chance to get warned about incoming vehicles and will try to get out of their ...
by Fortnight
Fri Feb 17, 2017 3:33 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 35803

Mammoth Tank 1) Movement Speed up from 50 to 55. 2) Turn Speed down from 5 to 4. 3) Turret Rotation Speed up from 2 to 3. 4) Missiles *reworked, will now use them against everything. 5) Now uses primary turret fire against infantry as well. 6) Build duration down to 30 sec (cost is the same, 2000 c...