Search found 263 matches

by FRenzy
Thu May 31, 2018 11:58 am
Forum: Mapping and Modding
Topic: [Idea] OpenRA MapCreator
Replies: 9
Views: 1546

Re: [Idea] OpenRA MapCreator

(reserved for future usage )
by FRenzy
Thu May 31, 2018 11:57 am
Forum: Mapping and Modding
Topic: [Idea] OpenRA MapCreator
Replies: 9
Views: 1546

Re: [Idea] OpenRA MapCreator

Oh wait, the idea is already there ... https://github.com/OpenRA/OpenRA/pull/14533 :D
by FRenzy
Thu May 31, 2018 11:52 am
Forum: Mapping and Modding
Topic: [Idea] OpenRA MapCreator
Replies: 9
Views: 1546

[Idea] OpenRA MapCreator

The idea In the objective of facilitating the process of mapmaking, I've came across the idea of a tool that could generate a map from a bitmap image . The idea was inspired from this 2014 work from "umairazfar" : https://forum.openra.net/viewtopic.php?f=83&t=16890 He developed a tool that generate...
by FRenzy
Wed May 30, 2018 1:59 pm
Forum: Mapping and Modding
Topic: [mappack] 40 Red Alert maps, converted to OpenRA
Replies: 8
Views: 5782

Re: [mappack] 40 Red Alert maps, converted to OpenRA

So I found this post, apparently the maps are outdated, and current Utility tool couldn't update them (at least not directly). So I grabbed the original maps from the CDs (using XCC Mixer), and converted the .ini maps into .oramap. Many maps were still "outdated", having 'waypoints' instead of playe...
by FRenzy
Tue May 29, 2018 1:18 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 93841

Re: Team maps Mapmaking Workshop (2v2, 3v3)

3v3 map : Daybreak - by FRenzy Current status : Published Link : https://resource.openra.net/maps/29488/ https://i.imgur.com/8EvWkIW.png VERSIONS : v7 : Removed the unwanted spawn of neutral Harvesters. Capturable buildings : 2 Refineries, 2 Barracks, 2 Oil derricks, and 2 Airfields (with Ukraine's...
by FRenzy
Sun Jan 28, 2018 12:36 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 93841

Added !
by FRenzy
Mon Jan 15, 2018 12:43 am
Forum: General Discussion
Topic: Iron Curtain Intentional Feature or Bug?
Replies: 10
Views: 1424

Also happens on moving vehicules, not being IC'ed, wasting it, iirc.
by FRenzy
Sun Jan 14, 2018 2:46 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 93841

Update ! http://www.sleipnirstuff.com/forum/view ... 254#306254
New version 0.2 : A at 160cells, B at 128cells.

(Also, added mo's post as WIP / and materia's as abandoned, as discussed in-game. Feel free to correct if any error)
by FRenzy
Sat Jan 13, 2018 6:47 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 93841

First version of "Union sacrée" is out !
http://www.sleipnirstuff.com/forum/view ... 254#306254
by FRenzy
Sat Jan 13, 2018 11:25 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 93841

I will probably prototype both, and playtest them, so we can figure out which one is best :)

@eskimo, why do you prefer B layout ?
by FRenzy
Fri Jan 12, 2018 9:11 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 93841

3v3 map : "Union Sacrée" - by FRenzy Current status : PUBLISHED Link : https://resource.openra.net/maps/29486/ Image (original size) : https://imgur.com/wTZEOOi Map by : FRenzy http://i.imgur.com/wTZEOOil.jpg VERSIONS Version : v0.4 - Fixing map symetry Version : v0.3 - Slight eco increase : From 2...
by FRenzy
Fri Jan 12, 2018 12:29 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 93841

Adding it to the OP list : http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303035#303035 Agree with you, non-symetrical maps are also a path we have to explore. As long as it is balanced between the teams. I think your map is already good-looking and looks balanced. But I already see some pr...
by FRenzy
Thu Jan 11, 2018 9:34 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 93841

*ADDED TEMPLATE FILE* If anyone here uses a drawing software to sketch out his maps, I've added a .svg template file for Inkscape, ready to use ! With layers, grid, dimensions, values, and colors ready. Just grab it, and start playing with these objects ;) Pretty sure the file would work with Illus...
by FRenzy
Wed Jan 10, 2018 7:15 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 93841

So it seems we're getting more 4p maps, as mentioned also here : https://github.com/OpenRA/OpenRA/issues/14698

But good 6p maps are still quite rare. Currently I feel that we have 2-3 good maps + 1 official (Pie of Animosity).

Maybe 6p maps should be our new focus point ?
by FRenzy
Sun Jan 07, 2018 9:57 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 93841

Hello there! I've thought about refreshing the official map pool a bit, but my lack of teamgames playcount prevents me from objectively select good team maps. This thread has gathered a lot of nice maps around, so I'd welcome any suggestions for good maps to be included. I guess we need a list of p...