Search found 305 matches

by Blackened
Tue Mar 06, 2018 8:14 pm
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 11559

barf_openra wrote: naval balance thread where you can do no actual harm to the game.
feelsbadman
by Blackened
Tue Mar 06, 2018 7:42 pm
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 11559

Just adding another random thought too.. instead of assuming the Hind would get unlocked at tier 2 with a radar dome for Soviets as it currently is for Allies, for balancing would it help at all to push it back to tier 3 and require a tech center? Out of curiosity is that how it was in the original...
by Blackened
Mon Mar 05, 2018 7:58 pm
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 4543

Like zinc said in Openra allies have the superior airforce. Hinds are better than yaks and longbows are much better than Migs. But that isn't to say that Soviets are at a complete disadvantage there. Both Yaks and Migs can do things that the allied player can't. Asymmetry is good, but there is a tip...
by Blackened
Mon Mar 05, 2018 7:37 pm
Forum: Competitions and Events
Topic: RAGL Season 5 Registrations
Replies: 3
Views: 1747

RAGL Season 5 Registrations

Registrations open until March 24th.

full details here
by Blackened
Fri Mar 02, 2018 6:47 am
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 4543

And in an attempt to get back on topic, an idea for Navy balance is why not make the missle sub a tier 2 unit? and balance it more as an under water destroyer.. have its aa function a little more similar to destoryer, could possibly be unlocked with just a radar dome instead of a tech center. have ...
by Blackened
Thu Mar 01, 2018 9:28 pm
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 4543

A too-common theme I have seen across these are that people like OpenRA in general but feel let down by what they see as arbitrary and unnecessary changes in the RA mod. Then a greater effort needs to be made to explain why these changes are not arbitrary. And if they are arbitrary we need to ask o...
by Blackened
Thu Mar 01, 2018 7:18 am
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 4543

It's important to note that just adding the sea scorpion doesn't make the current balance problems go away. tier 1 would still allies dominated. tier 2 still strongly in their favor (hinds wouldn't be uncontested anymore). Tier 3 would be a bit closer as missile subs would be safer. Sea Scorpion act...
by Blackened
Tue Feb 27, 2018 8:02 am
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 4543

^ That was actually one of the things I was looking into when I contacted you on discord the other day. This is certainly an avenue we can explore. did a little research. In the original gunboats/destroyers only used depth charges on subs. Destroyers got 2 while gun boats had 1. Subs fired torpedoes...
by Blackened
Mon Feb 26, 2018 9:55 pm
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 4543

Migs definitely can deal with destroyers but the micro and the chance of something going wrong is very high. Hence why that was also a disadvantage. demo truck cannot be iron curtained. It will detonate just like chrono. Giving destroyers 3 sea mines that can't by refilled could be a fun idea too bu...
by Blackened
Mon Feb 26, 2018 7:49 am
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 4543

Soviets are at a distinct disadvantage from tier 1 and that snowballs up through tier 2 and tier 3. A sub pen costs 800 and has a build time of 20 seconds. Shipyards cost 1000 and have a build time of 24 seconds. Both have the same hp. However, Subs cost 950 and have a build time of 23 seconds while...
by Blackened
Sun Feb 25, 2018 10:05 pm
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 4543

I like that idea actually. As for getting sonar pulse a higher get rate I added it into the tech centers for both factions upon infiltration when I ran the naval playtesting. I think that is a fair option as you wouldn't get it until your opponent goes t3 or you would need to find a naval yard near ...
by Blackened
Sun Feb 25, 2018 9:47 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 11528

mrj is mobile radar jammer for the record. Anyways splitting naval discussion to this topic. I looked into mines a little bit. Upping their spread to that of an arty/v2 and making them immune to their own damage (they already damage other mines in adjacent cells upping the spread tended to detonate ...
by Blackened
Sun Feb 25, 2018 9:42 pm
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 4543

2018 naval RA balance

Splitting this off from smitty's main topic so it doesn't get flooded (no pun intended) :P Things to discuss: fixing the soviet t1-t2 disadvantage. priority fixing t3 for both factions priority adding sub detection to base defenses/cloak detection to radar/naval yards and letting base defenses targe...
by Blackened
Sun Feb 25, 2018 9:16 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 116856

Tib growing without blossom trees is currently disabled.
by Blackened
Sun Feb 25, 2018 9:15 pm
Forum: Mapping and Modding
Topic: Make mobile repair vehicle - is it possible? TD
Replies: 4
Views: 669

The trait wiki https://github.com/OpenRA/OpenRA/wiki/Traits can help when trying to find what will work or what is wrong.

I think in this case though you need to add the new actor into acceptable places for vehicles to go to repairs.