Search found 292 matches

by Blackened
Sat May 28, 2016 11:17 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 7046

Ok I stayed up all night trying to figure this out. I made some progress. Baby steps. Baby steps.

90% of what you just said went straight over my head :P but I'm going to assume that is the sleep deprivation and not my complete lack of understanding what the hell I'm doing. :)
by Blackened
Sat May 28, 2016 10:50 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 7046

Wouldn't that set any soviet barracks to 0 power drain?
by Blackened
Sat May 28, 2016 5:31 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 7046

Decreasing power requirements

I'm not much of a modder, and by that I mean none. Is it possible to decrease the power consumption for 3 neutral buildings so that when captured they don't eat up power?

And if it is, could someone kindly point me in the right direction to do that? Thanks. :)
by Blackened
Thu May 26, 2016 10:59 pm
Forum: General Discussion
Topic: Are there more players around?
Replies: 8
Views: 2352

I'm new I'm around. But I seem to have trouble finding 1v1's. Seems everyone wants to play team games. :(
by Blackened
Wed May 25, 2016 4:28 am
Forum: General Discussion
Topic: TD balance thread
Replies: 605
Views: 106623

I think technically what I'm suggesting for the orcas would hinder orcas. Instead of 2 missiles every 4 seconds it would be the full 6 every 12 seconds. The math works out the same if you don't let orcas attack during that time. Just with the full 6 every 12 seconds the orca is empty the whole time ...
by Blackened
Tue May 24, 2016 5:43 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 605
Views: 106623

I think I saw in Ra if you place a unit on hold the next type in the queue will start building, could this be changed so that is is like RA? Would it be possible to make shift+right clicking cancel all queued units instead of the 5? And lastly could the apache/orca refill all at once rather than the...
by Blackened
Tue May 24, 2016 6:36 am
Forum: General Discussion
Topic: Tiberian Sun future gameplay
Replies: 7
Views: 2519

You'll forgive me because I'm new to these forums and it may take a bit for me to figure out how to do things. Consider how most RTS's play out currently. You have to divide your time across a bunch of game elements, from managing scouting to keeping up-to-date with all parts of the area you control...