Search found 247 matches

by Graion Dilach
Thu May 04, 2017 2:52 pm
Forum: Mapping and Modding
Topic: [TD] GunBoat turret problem, i need help to fix it
Replies: 2
Views: 1141

You sure that ship is rendered in the right angle/camera setup? Because it doesn't really look like that to me. Which actually can cause the problems thenafter.

Come to think of it, that artwork seems made for isometric POV.
by Graion Dilach
Tue May 02, 2017 6:20 am
Forum: Mapping and Modding
Topic: Identifier Suffix @ How does this work?
Replies: 3
Views: 1356

Looking at the trait list: HiddenUnderFog does not support suffix or conditions by default. I'm fairly novice at this - and perhaps someone more experienced has a method for doing this - but I think without modifying the trait, the closest you could do is have air units visible at all times through...
by Graion Dilach
Mon Apr 17, 2017 1:17 pm
Forum: General Discussion
Topic: Original Ra - Open Ra - Competitive Ra
Replies: 18
Views: 5006

To the OP: Classic devs have gave up on balancing, since most of the people are casuals and only see things from the casual POV. As for what I personally think: at this stage, the default OpenRA mods should be competetive-oriented. Original RA or TD will never be achieved, anyone who believes in tha...
by Graion Dilach
Mon Feb 13, 2017 10:40 pm
Forum: Mapping and Modding
Topic: Installing ora mods using linux for former windows user
Replies: 5
Views: 1918

Ehhhhhhhhhhh, that's definitely wrong. go to home/username/.openra/mods and drop the mod there. You don't need sudo then. .openra is hidden however, but you'll need that folder anyway for the replays/screenshots and whatnot. In any case, I tend to keep my OpenRA folders under home in all cases thoug...
by Graion Dilach
Sat Feb 11, 2017 3:45 pm
Forum: Mapping and Modding
Topic: Crash from duplicate superpower
Replies: 5
Views: 1280

That crash has nothing to do with GPS I think, but moreso that your tech center clone ended up with two RevealsShroud traits, whose support is only added after the release.
by Graion Dilach
Fri Feb 10, 2017 7:28 am
Forum: Mapping and Modding
Topic: RA units to TD
Replies: 6
Views: 2713

Eh, just use LeavesTrails with UpgradeOnDamageState/GrantConditionOnDamageState instead of that trait. That trait looks bogus and smells redundant legacy.
by Graion Dilach
Thu Feb 09, 2017 6:41 am
Forum: General Discussion
Topic: Should the auto-kick be faster?
Replies: 4
Views: 846

Yeah, decrease the timer if you want gen2 mods unplayable on multiplayer! Without https://github.com/OpenRA/OpenRA/issues/11420 getting a fix, decreasing the kick window would trigger a lot of the gen2 MP mod testing sporadic with different PCs with players dropping on game start unrelated to any ac...
by Graion Dilach
Sun Jan 22, 2017 1:17 am
Forum: General Discussion
Topic: Music Files
Replies: 10
Views: 2566

You need to merge the two mod's music playlist together asin audio/music.yamls, then add the actual songs from one mod to the other. You need to take scores.mix from C&C, copy it to the RA assets folders with a new name and list that new name in RA's mod.yaml list.
by Graion Dilach
Sun Jan 15, 2017 6:37 pm
Forum: Mapping and Modding
Topic: Engineer Husk Salvage
Replies: 5
Views: 1515

You're wrong - it uses AttackTurreted with an invisible turret, see https://github.com/OpenRA/OpenRA/pull/9 ... f-44858120 why. You can check it in your yamls even.
by Graion Dilach
Sun Jan 15, 2017 1:26 pm
Forum: Mapping and Modding
Topic: Engineer Husk Salvage
Replies: 5
Views: 1515

Nah, it's completely possible to do this without engine changes - it's just a bit complex though. Give Engineers a weapon which can target and destroy these husks only with a custom damagetype. Add a SpawnActorOnDeath to all husks with an OwnerType of Killer using this engineer-weapon-only damagetyp...
by Graion Dilach
Sun Jan 01, 2017 9:19 pm
Forum: General Discussion
Topic: I Appreciate Your Work And Honastly Like OpenRa
Replies: 18
Views: 4787

Yeah and I have nothing to speak with them. Only the less nicer ones intend to throw me words. That's why I went AWOL from IRC as well.
by Graion Dilach
Sun Jan 01, 2017 5:51 pm
Forum: General Discussion
Topic: I Appreciate Your Work And Honastly Like OpenRa
Replies: 18
Views: 4787

Honestly speaking, this whole community so far thanked my efforts with midfingers (if I get an actual response) yet recently I am among the major reviewers, so meh.

OTOH I'll still be around for a while though. At least I want to push OpenRA through 2017 at the moment. We'll see how it goes.
by Graion Dilach
Fri Dec 23, 2016 3:34 am
Forum: General Discussion
Topic: Veteran pilots after spy infiltrating the barracks.
Replies: 3
Views: 931

It'd make more sense if the pilot would spawn with the piloted unit's veterancy though instead of taking the default.
by Graion Dilach
Tue Dec 20, 2016 3:35 am
Forum: General Discussion
Topic: Having something be built under two different tabs
Replies: 3
Views: 798

https://github.com/OpenRA/OpenRA/wiki/Traits#buildable - set Queues to list all the queues you'd like the building be accessed from. For examples, look at the shared buildings in the TD mod.
by Graion Dilach
Mon Dec 19, 2016 3:11 am
Forum: General Discussion
Topic: [RA] Experimental v2.2
Replies: 24
Views: 6104

Spies not consumed by specific infiltratable buildings is impossible, from what I know. File an issue for that - and I doubt it'll get resolved in this release cycle.