Search found 249 matches

by Graion Dilach
Mon Oct 30, 2017 3:05 pm
Forum: General Discussion
Topic: How do you rate the new RA release?
Replies: 73
Views: 14576

@Graion: I did not meant that Red Alert itself attracts developers, but that a sound and large competitive scene is good for overall OpenRA growth. It's a catalyst for many aspects of OpenRA, one of them being the casts on youtube and Twitch, and this leads to more exposure and eventually more play...
by Graion Dilach
Mon Oct 30, 2017 2:52 pm
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 7634

While I have no idea what is the general issue on the MAD Tank, I would suggest that you could try adding a secondary plain damagewarhead to deliver some constant damage (make it sharing Spread with the HealthPercentageDamageWarhead and set Falloff to 100, 0 so it'll be a constant even at the outer ...
by Graion Dilach
Fri Oct 27, 2017 10:08 pm
Forum: General Discussion
Topic: How do you rate the new RA release?
Replies: 73
Views: 14576

I only noticed to this topic so I'll be replying sporadically. I still find the hate arguments on not-autoacquiring-noncombats blasphemy - this is something which defines Command and Conquer. Even Generals, the game which is more closer to Blizzardcraft than traditional C&Cs, while breaking almost e...
by Graion Dilach
Sat Oct 14, 2017 12:57 pm
Forum: General Discussion
Topic: Balance Openra
Replies: 40
Views: 7026

Indeed there are issues with how OpenRA handles spread - https://github.com/OpenRA/OpenRA/issues/14150 - compared to RA2 which used a crude altitude check (it doubled the distance from the epicenter of the explosion for damage calculation if the affected unit was airborne). Ofcourse neither current ...
by Graion Dilach
Mon Sep 25, 2017 5:59 pm
Forum: Mapping and Modding
Topic: OpenRA Tilesets
Replies: 15
Views: 12243

abcdefg30 wrote: Btw, there's also a TMP Editor within the XCC Utilites, but I didn't have any luck with it either.
The TMP Editor is for TMP(TS) files.
by Graion Dilach
Mon Sep 25, 2017 4:34 pm
Forum: Mapping and Modding
Topic: OpenRA Tilesets
Replies: 15
Views: 12243

Re: OpenRA Tilesets

Then let me answer the first three points. 1) .sno, .des, .tem etc. files have the same structure as shp files, but they were given different extension to link them to corresponding snow, desert, etc. tilesets and palettes. Is this correct? 2) If the previous is true, how come I can't open most of ....
by Graion Dilach
Fri Aug 11, 2017 3:01 am
Forum: General Discussion
Topic: Playtest Review Thread
Replies: 120
Views: 76831

I also stayed out of the discussion here because I am actually fed up with OpenRA development direction by now and the constant bias against me I'm receiving from pchote (I decided that I will never submit/review a PR ever again because this already) nor I ever was an active player, but there are a ...
by Graion Dilach
Tue Jun 13, 2017 4:45 pm
Forum: General Discussion
Topic: Omnom's Experimental Balance Changes
Replies: 39
Views: 43545

Re: Omnom's Experimental Balance Changes

-Missile sub [...] AttackFrontal changed to AttackOmni. I'm gonna ignore your bolded request because of this. Use AttackTurreted with a dummy turret instead. Refer to the Tesla Tank for an example setup. Atleast last time I had this setup, the unit didn't moved in range when it was told to attack a...
by Graion Dilach
Mon Jun 05, 2017 9:41 am
Forum: Mapping and Modding
Topic: Conditions Question
Replies: 10
Views: 2326

Ahyeah, now I can see the problems. Armament@Primary != Armament@PRIMARY - you basically allow the default M1Carbine be shot along with that setup. The lint errors are because you added the ExternalCondition trait (which should have an @ID suffix for clarity IMO) to ^Infantry, but the consumers are ...
by Graion Dilach
Sun Jun 04, 2017 9:23 pm
Forum: Mapping and Modding
Topic: Conditions Question
Replies: 10
Views: 2326

Ciould you point me towards the testmap? I don't see anything wrong with this as-is.
by Graion Dilach
Sun Jun 04, 2017 9:22 pm
Forum: Mapping and Modding
Topic: Playing around with speedmultiplier
Replies: 9
Views: 2167

The multipliers support multiple trait instances. LST: ->cargo: ->->LoadedCondition: Loaded is what's missing from what I'd guess. The game doesn't know what the "Loaded" condition would be otherwise. If I'm correct that will fix the OP setup. The other setup - condition expressions doesn't support ...
by Graion Dilach
Mon May 29, 2017 9:38 am
Forum: General Discussion
Topic: logo
Replies: 61
Views: 29027

OpenRedAlert isn't OpenRA.
by Graion Dilach
Wed May 10, 2017 9:28 pm
Forum: General Discussion
Topic: Adding upgrade mechanics to RA
Replies: 8
Views: 1607

You can also do what MustaphaTR is doing - picking up C# just enough to learn how to shift traits to be conditional and then send in patches for exactly that. Also, even your logic is wrong. For example Attack* traits have the RequiresCondition, so you'd assume they could be upgradable, but having t...
by Graion Dilach
Tue May 09, 2017 6:43 am
Forum: General Discussion
Topic: Why do units automatically shoot at an enemy oil derrick?
Replies: 20
Views: 4605

OpenRA as an engine doesn't have support for target priorities at the moment. Autotargeting will try to use the first weapon's setups with the closest available target - see also https://github.com/OpenRA/OpenRA/issues/10625. OpenRA as an engine could entirely mimic RA2's setup however (where all no...
by Graion Dilach
Sun May 07, 2017 12:18 pm
Forum: Mapping and Modding
Topic: Conditions Question
Replies: 10
Views: 2326

Speeds directly aren't conditionable like that due to being part of Mobile, but SpeedMultiplier is a way to go. Assuming you set default speed to 75, you can then add a SpeedMultiplier@deployed: ->RequiresCondition: block ->Modifier: 53 # 0.53*75 is 39.75, close enough. block for such an effect. Min...