Search found 262 matches

by Graion Dilach
Sun Jan 06, 2019 3:47 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 25
Views: 3620

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

The art needs to be fixed before official discussions should even take place about the inclusion nonetheless though.
by Graion Dilach
Fri Jan 04, 2019 3:27 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 25
Views: 3620

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

No, the rough edge is because it is a rough edge. I made a comparison image, compare the orange boxes.
edges.png
edges.png (47.43 KiB) Viewed 2152 times
On the right, where you've cut it, the edge is not antialiased to grey. That should be fixed for sure.
by Graion Dilach
Thu Jan 03, 2019 7:49 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 25
Views: 3620

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

You should still smoothen out the top edge where you've cut it. It looks really rough.
by Graion Dilach
Wed Jan 02, 2019 1:27 pm
Forum: General Discussion
Topic: I consider to quit permanently
Replies: 22
Views: 3833

Re: I consider to quit permanently

I just think that mapping for OpenRA is too difficult considering that a lot of 3D games can be modded much simpler. And I can be honest. I have made my own games from the beginning and it is far from being that complicated than mapping for OpenRA, really. :( That is why I started this topic also. ...
by Graion Dilach
Sun Dec 30, 2018 10:29 pm
Forum: General Discussion
Topic: Problem with downloading music?
Replies: 6
Views: 1113

Re: Problem with downloading music?

You can blame EA for this. They forgot to include the expansion music on the First Decade disc, and only added it later in one of the downloadable patches. IIRC the files were already there but mispackaged within the mix and the EA fix was to extract them from said mix into the base folder. Unfortu...
by Graion Dilach
Sun Dec 30, 2018 10:23 pm
Forum: Mapping and Modding
Topic: WithInfantryBody - AttackSequences, how do they work?
Replies: 1
Views: 503

Re: WithInfantryBody - AttackSequences, how do they work?

Code: Select all

mingxia:
	[...]
	Armament@primary2:
		Name: secondary
		Weapon: MingxiaGun
		RequiresCondition: !rank-heroic && !weapondisable
	Armament@elite2:
		Name: secondary
		Weapon: MingxiaGunE
		RequiresCondition: rank-heroic && !weapondisable
	WithInfantryBody:
		AttackSequences:
			secondary: shoot-gun
by Graion Dilach
Sun Dec 30, 2018 10:15 pm
Forum: General Discussion
Topic: I consider to quit permanently
Replies: 22
Views: 3833

Re: I consider to quit permanently

Mappers shouldn't need to deal with YAML (excluding weather and map lighting). Mapmodding shouldn't be treated alongside plain mapping though and if you're doing the former... If you're doing mapmods, you're already dealing with a good half of the issues a modder deals with. Still, i can safely tell...
by Graion Dilach
Tue Oct 09, 2018 7:49 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 9589

Re: Redesigning and Balancing TD

You wasted CD and SP. Ganon played a major reason why CD had a wave of activity and why we've got an SP released. Have you seen the CD before Ganon? Do you have any idea how the CD before Ganon played or aimed to be? For starters, it wanted to have 10 tech levels (cut down to 5 in the end) which wo...
by Graion Dilach
Sat Sep 22, 2018 3:39 pm
Forum: General Discussion
Topic: Tiberian sun and openra questions
Replies: 4
Views: 967

Re: Tiberian sun and openra questions

I would love to see also a more advanced/modern version of Final Sun implemented into the game, instead of the map editor you guys put in there now. I'm not saying its bad, just saying final sun can basically do anything to a map, and its the main reason i still play TS, cuz i can edit it. The inga...
by Graion Dilach
Wed Aug 15, 2018 4:45 am
Forum: General Discussion
Topic: Tiberian Sun/Sega Dreamcast
Replies: 5
Views: 1029

Re: Tiberian Sun/Sega Dreamcast

The engine is more beefy than what the DC would bear I think. The Pi would be a more reasonable aim and that has a lot more better hardware. Don't mind that it's using old assets, the internals are quite modern. btw I think OpenRA should have its own Wikipage too ;) Long story short: there was, but ...
by Graion Dilach
Fri Jul 27, 2018 2:29 pm
Forum: Mapping and Modding
Topic: Adding new faction to map?
Replies: 8
Views: 1057

Re: Adding new faction to map?

The problem is the UI, as said. Unlike units/weapons, UI is haevily intersected with the codebase and ain't even remotely as dynamic as the game itself is. And countries do affect UI through sidebars and whatnot.
by Graion Dilach
Fri Jul 27, 2018 2:27 pm
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 1220

Re: Transform units

I think you're lacking a lot of basic functional traits to get your units working. Do note that all the default units all have a template to inherit from.
by Graion Dilach
Tue Jul 24, 2018 2:15 pm
Forum: Mapping and Modding
Topic: Make tank shoot at inf with mg
Replies: 11
Views: 1291

Re: Make tank shoot at inf with mg

That yaml looks correct to me, so I'm not certain what goes wrong. IIRc we haven't shipped the OpenRA.Utility ra --resolved-rules/--resolved-weapons though in the last release (does worth a check though) which would help debugging here a lot. You coulda inherit the actual weapons anyway and just ove...
by Graion Dilach
Thu Jul 19, 2018 6:58 pm
Forum: Mapping and Modding
Topic: Desert map - could be single player
Replies: 3
Views: 787

Re: Desert map - could be single player

You should use the OpenRA Resource Center to store your map tbh.
by Graion Dilach
Thu Jun 28, 2018 6:16 am
Forum: General Discussion
Topic: Thoughts from a player playing Red Alert for a couple of months
Replies: 45
Views: 6284

Re: Thoughts from a player playing Red Alert for a couple of months

In RA2, the Chrono—MCV tactic was counterbalanced by the terrain — most maps don't have enough place to transport and able to deploy an MCV properly or if yes, the defending player might have spread the defenses good enough to prevent the attacker keeping it alive. It is still a sneaky tactic, but i...