Search found 247 matches

by Graion Dilach
Sun Jul 26, 2015 10:39 pm
Forum: Mapping and Modding
Topic: Is there a practical way to switch unit palettes?
Replies: 6
Views: 1895

Show me a screenshot where that bug pops out, then I can probably track down what causes it - I personally found Palette not need to be overrid though.
by Graion Dilach
Sun Jul 26, 2015 2:18 pm
Forum: Mapping and Modding
Topic: [Mod] A little doohickey I'm working on
Replies: 14
Views: 5488

On a second note, the TDX abbreviation is already used by reaperrr's Tiberian Dawn Extended. No offense.
by Graion Dilach
Sun Jul 26, 2015 12:39 pm
Forum: Mapping and Modding
Topic: Is there a practical way to switch unit palettes?
Replies: 6
Views: 1895

Sorry, mixed the definitions, what you need is the Player Color Palette along with it, not the Highlight variant. Practically this one: https://github.com/OpenRA/OpenRA/blob/bleed/mods/ra/rules/palettes.yaml#L67 Just copy it out, set the base palette to however you refer the pal in PaletteFromFile a...
by Graion Dilach
Sat Jul 25, 2015 6:25 pm
Forum: Mapping and Modding
Topic: Is there a practical way to switch unit palettes?
Replies: 6
Views: 1895

Sadly XCC Mixer can only read pals from mixes, not loose folders. So any additional pal you'd use should be mixed for Mixer beforehand (you can drag'n'drop files to be added into the mix). However in the particular OP case, I don't think that's needed. You end up better if you copy RA temperat.pal i...
by Graion Dilach
Wed Jul 22, 2015 11:48 am
Forum: Mapping and Modding
Topic: Map Yaml Help
Replies: 6
Views: 2214

You can use OpenRA.Utility's --check-yaml feature to get a more exact message.
by Graion Dilach
Wed Jul 22, 2015 11:41 am
Forum: Mapping and Modding
Topic: [Mod] A little doohickey I'm working on
Replies: 14
Views: 5488

Re: [Mod] A little doohickey I'm working on

There's currently no unique build icons or anything, so I'll add those as well as soon as I can figure out how (I'm on a Mac). I'm pretty accomplished at Photoshop and have done custom art for other quasi-3D games in the past, so I'm pretty excited for this part. Assuming you have Wine already from...
by Graion Dilach
Tue Jul 07, 2015 4:50 pm
Forum: General Discussion
Topic: 'Colour was too similar to x, and has been adjusted'
Replies: 16
Views: 5738

You have no idea how much effort it takes to have enough colors on a dropdown list. When Ares added the option to have 16 colors available for Yuri's Revenge, I've poured months into the effort to make all colors distinct enough. You also ignored that I wouldn't hardcode the actual colors used. You ...
by Graion Dilach
Tue Jul 07, 2015 2:55 pm
Forum: General Discussion
Topic: 'Colour was too similar to x, and has been adjusted'
Replies: 16
Views: 5738

Yes, all that fucking dark blue terrain. We call that water over here. Nice try at being a smartass, but the water is light blue. At least my post was smart, while yours were simply ass. That being said, a fixed color palette is stupid, limited and a sacrifice. What I'd opt for - and might even loo...
by Graion Dilach
Sun Jul 05, 2015 5:24 pm
Forum: General Discussion
Topic: 'Colour was too similar to x, and has been adjusted'
Replies: 16
Views: 5738

Re: 'Colour was too similar to x, and has been adjusted'

BaronOfStuff wrote: Yes, all that fucking dark blue terrain.
We call that water over here.
by Graion Dilach
Thu Jul 02, 2015 7:02 am
Forum: Mapping and Modding
Topic: Is it possible to give a minelayer a weapon that can fire?
Replies: 6
Views: 3889

The mine is just another actor, so while I haven't tested it, I cannot really think about a reason why it shouldn't work.

From what I'd guess, you added an Armament without an Attack* flag (I might suggest giving the mine a turret/use AttackOmni). Post your exception.log.
by Graion Dilach
Fri Jun 26, 2015 11:10 pm
Forum: General Discussion
Topic: Cursor Missingb
Replies: 6
Views: 2031

Have you tried switching between software and hardware cursors? Which version is this?
by Graion Dilach
Sun Jun 21, 2015 11:04 am
Forum: General Discussion
Topic: The "Enemy detected" alert sound
Replies: 21
Views: 4151

OK, and how does those work if your opponent is not out for coffee at the time? It now requires you to have a 1-man distraction at the very least, and the notification gets nullified, because your enemy is distracted - something you should have been doing without the notification anyway. Otherwise ...
by Graion Dilach
Sat Jun 20, 2015 12:39 pm
Forum: General Discussion
Topic: The "Enemy detected" alert sound
Replies: 21
Views: 4151

Well, not everyone looks at the radar all the time, so yea, I can understand how these detection sounds do ruin the surprise effect.
by Graion Dilach
Sat Jun 20, 2015 10:00 am
Forum: General Discussion
Topic: Problem with Map editor (Latest release)
Replies: 5
Views: 1578

The old editor does not support the file formats added in D2k and TS, and does not run in Macs. Also, no diamond (TS) terrain support.

Long-term it's a lot simpler to maintain one program than two. The old editor had it's own codebase, so most of the codes would've needed to be duplicated.